Category Archives: General

Barrow-Downs — Mini Monday #19

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’ll build super simple Barrow-downs for your undead horde.

Mini Monday Logo

To make this little addition for your gaming table all you need is an old CD or DVD, an egg box, papier-mâché, paint, flock, and some matt varnish.

Barrow-Down
These guys love death metal. You can find our skeleton painting tutorial here.

What are the Barrow-downs? In J.R.R. Tolkien’s The Lord of the Rings trilogy, they’re tombs built into earthen mounds, which became the home of the ghostly barrow-wights. I don’t think they featured in the movies, but hey, a roleplaying table can never have too many tombs.

Because of the CD’s size, the model fits well on battle maps. Barrow-downs makes a stunning centerpiece for an encounter, or to mark the entrance to a dungeon. The model is so cheap and easy to build that you could bang it out in a weekend.

Building the Barrow-Downs

Build the structure out of bits of the egg box, using your CD as a base. I used the center bits (whatever you call them) to form the standing stones at the entrance to the tomb. Papier-mâché over the whole thing to form a solid shell, then let dry. This makes for a strong, lightweight model.

Paint the earth a muddy brown, then dry brush it with a lighter brown to highlight it. Paint the stone gray, then dry brush with a lighter gray.

When that’s dry, flock over the model, leaving the stone, a path to the tomb entrance, and any cliffs free of the flock. Then spray the model with matt varnish and you’re done.

There are thousands of ways to take this project to the next level, so get inspired and have fun with it.

Till next time, stay frosty!


Ork Gundam Deff Dreads: Mini Monday 18

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’re building Ork Gundam Deff Dreads for Warhammer 40,000. There’s a lot to cover, so let’s get stuck in, boyz!

Mini Monday Logo

Cubicle Seven’s newest incarnation of Wrath & Glory just arrived and has me pumped for more Warhammer 40,000. As you may know, I’ve been working on two Gundam Deff Dreads for my Ork army. Let’s check these clanking contraptions out!

Looting Parts

Both Gundam Deff Dreads started out as chibi-style plastic kits of iconic Gundams. The legs, bases, saw arms, and big shootas came from Mech Warrior Clix figures. The heads, torsos, and backpacks were from the kits. The rest came out of my bits box.

Gundams

The point is, let your inner Mek Boy out and use whatever inspires you. Most things can work for Orks, if you add enough spikes and DAKKA! Mork’s teeth, there’s even a Mr. Potato Head Stompa terrorizing the Internet.

Deff Dread Guncan Tankskrappa

Let’s talk about this build’s concept. Tankskrappa was the first Gundam Deff Dread I did, and I had a very clear concept in mind for the build, which you’ll see in a bit. The issue was that I sidelined a lot of my concept during the build because I didn’t know how to get the look I was going for. I figured things out in the end, and I’m very happy with the final result, but it would have been too easy to cop-out. Perseverance really paid off.

The weapon arms are magnetized, allowing you to swap out weapons.

Tankscrapper Big Shootas - Ork Gundam Deff Dreads
Big Shootas and buzz saw

Deff Dread Guncan Mek-krakka

The biggest influence on Mek-krakka’s design was problem solving. It was much easier on this build to dive in and figure out the best way to create features like rokkit launchas and rokkits as I went. Mek-krakka has three rokkit launchas and a big shoota, and those rokkits took more of my time on this build than anything.

Experimenting and adding details helped a lot. The rokkits were made from ballpoint pen nibs. I’d tried toothpicks, but they didn’t look right at all. Adding fins to the rokkits near Mek-krakka’s big shoota brought the build together. Without the fins they just didn’t read like rokkits.

By Gork, I spent so much time thinking about rokkits for these two Gundam Deff Dreads I could write another whole post about them.

Mek-krakka Deff Dread

Mek-krakka - Ork Gundam Deff Dreads
Mek-krakka, rear view
Mek-krakka - Ork Gundam Deff Dreads
Lots of rokkits!
Mek-krakka More Rokkits - Ork Gundam Deff Dreads
More rokkits!

Play It Forward

As you might know, Rising Phoenix Games has published a bunch of Dungeons & Dragons titles on the Dungeon Masters Guild. From May 4th until May 17th, you can get 20% off all our D&D titles, and 100% of the earnings go to community creators like us and our contributors.

Play It Forward

This is a massive opportunity for us, so if you’ve been eyeing any of our books, now is a great time to grab them and support us too. You can find links to all of our books in this blog post.

 

Please consider sharing this with your D&D friends, but most of all, stay safe and good gaming!

 



The Rat’s Crew — Valkyrie: Ragnarok

This is the fourth excerpt from Valkyrie: Ragnarok, which introduces Gawn and the intrepid crew of the Rat, a dwarven mine crawler. Far from home and running out of supplies, the Rat’s crew look for hope in old legends.

For the full excerpt, be sure to subscribe to our newsletter. You can find past excerpts by checking out the Valkyrie: Ragnarok tag (worth bookmarking the link too).

Not recommended for readers under the age of 12.

Gawn Dwargstul stood atop a rocky ridge, surveying the desert with his telescope. Its gears whirred like angry bees as he refocused the lenses. Below his vantage point, Ratta spat into his goggles and wiped them with the corner of his greasy apron.

Rat's Crew. Desert by Yuliya Kosolapova

“Grease, grease is what she needs. No water. She has water, plenty of water. Grease will keep her smooth.’ Ratta muttered on.

‘I’ll run smoother with some water.” Gawn removed the telescope from his eye, revealing a harsh vertical scar over his eye.

Gawn was a handsome dwarf, with thick black hair and a full beard he kept in a simple braid. He had sharp green eyes under his thick eyebrows. Blue tattoos covered his arms, the entwined dragon lords of Fear and Death. ‘Come on Ratta, you old fool. Cap had good intentions, but no amount of fresh air will do you enough good. Back to the Rat.’

‘Aye. Grease. Greasy gears. Good, greasy gears.’

Gawn patted the older dwarf on the back and led him over to a hole in the ground, which they promptly disappeared into. There was the muffled clank of a metal hatch closing, followed by the growl of an engine. Suddenly dirt exploded up from the hole, sending down a shower of grit. When the dust finally cleared, the hole, and the dwarves, were gone.

The Rat was a sleek mine crawler with eight births and a cramped cargo bay. It was a machine to be proud of, with an intricate combination of valves and chain-driven cogs that worked together in synchronized harmony to propel the drilling rig through the earth. As much as Gawn loved the Rat, it was his brother crewman that filled him most with pride.

The Rat's Crew. Photo credit: Isis Franca

Big Beir was the crew’s cook and joker, a dwarf who never seemed to worry, no matter what life threw at him. He stood near the Rat’s small stove, rummaging through a box of dry rations. ‘Anything?’ He asked the returning dwarves.

‘Not a drop.’ Gawn said.

Sal was Bier’s opposite, a contemplative loner who seldom shared his thoughts. He was dependable to a fault and the most widely travelled of the crew. He sat cross-legged on the decking, cutting wood for the stove.

‘See anything?’ Gawn asked Sal.

‘Same as you, I reckon. But follow this ridge and we’ll hit something.’

‘Aye aye.’

‘Or dive and we’ll hit all the water we could ever want.’ Tav said, lazily buckling on his breeches as he stood by his bunk. The ship’s weapons master wore his dusty orange hair in a tight mohawk that showed off the scars that crisscrossed his scalp.

‘I told you Tav…’ Sal began.

‘The Abyss runs shallow here, Tav. We can’t dive, Tav. Your mother’s a whore, Tav. Give it a break already. We’ll find water before we ever hit the boundary. And don’t give me that ‘saltwater’ nonsense. We’ve got the Geezer.’ Tav thrust his thumb over his shoulder. In the shadow of another cot, an older dwarf harrumphed. ‘Not you too, Geezer.’ Tav said, throwing his hands in the air. ‘To the Abyss with all of you, I’ve got munitions to polish.’ The young dwarf threw open a hatch and disappeared inside, just missing the laughter that erupted in his wake.

‘So, Geezer, is it true? Can you turn brine into water?’ Gawn asked.

The old dwarf rose from the shadows. He was bald, but his long white beard was braided through with golden talismans.

‘I can turn brine to wine, and more. Lead to golden ore, or your mother into a lusty…’

‘Oi, that’s enough.’ Gawn interrupted, but the gleam in his eye was full of laughter.

‘No. In a different time, maybe,’ the Geezer continued, ‘but now, no, impossible.’

‘Why?’ Sal asked.

You’ll get more of the story about the Rat’s crew if you’re a subscriber to our newsletter.

Bunny Girls

April 1st wasn’t much fun for many of us this year, but we still had a good laugh with Book of Races: Bunnygirls. Kim Frandsen’s newest book for 5th edition is available on our Rising Phoenix Games store, on Drive Thru RPG, on Paizo.com, and on Itch.io.

Book of Races - Bunnygirls Cover



Faya’s Memories — Valkyrie: Ragnarok

This is the third piece of fiction in the Valkyrie: Ragnarok and Valkyrie: Saga settings, and sits at the start of Valkyrie: Ragnarok, following on from Coercion. I hope you enjoy it. For the full story, be sure to subscribe to our newsletter.

Because of adult content, the following is not recommended for readers under the age of 12.

When she awoke, Faya was lying on the rotting floorboards. Her senses were muddled, and she gasped with pain when she tried to move. Bors had somehow broken a rib, she was sure. There was blood across the floor, leading to the door, but he was gone.

Faya pulled herself slowly up and dressed. Each movement triggered a sharp pain in her side. It was hard to breathe. She carefully brushed out her hair with a hand while holding her side, careful to cover her ears with her bangs. She then rifled through the sheets and searched the dark corners of the room. Besides the sleeping pallet and a small smokey lamp in an alcove the room was empty, and there was no sign of her weapon. She cursed, then slipped out of the room, and into the darkness of the undercity.

It didn’t take long to find Anders lying in a dark alcove, covered in alcohol and his own blood. If the alcohol was meant to mislead anyone, it wasn’t necessary; the stab wounds spoke volumes. Here, so close to the Depths, nobody would care about a bloody corpse anyway.

Bors had figured out enough of Faya’s history to scare her. It was her mother, not her father, that was elven, but he’d been right on many other accounts. Her mother was a queen of the Lotus Courts, and that had given Faya an unlikely refuge in a world that hated her for her mixed heritage. She had never known her father. It was possible that he’d escaped during the Night of Betrayal, but she would likely never know. She knew how terrible life in Savonin was for humans—she’d known the whips and the thousand tortures herself—but she could only guess at his fate. So many slaves had fled into the deserts of Angor that night. Many had died in the weeks after, killed by the mokith, the heat, or hunted down by Savonin slavers. Still, it was possible that he’d died before that mass escape, even before her birth. Her mother had never spoken of him. She would whip Faya for daring to ask, so her life had been one of noiseless service within the gloom of the Lotus Courts. She had been a shadow, veiled and jeweled and ever silent.

After the Night of Betrayal, the hunters of the Savonin raided far into Angor. By the third cycle of the moon, they’d recaptured many of the last surviving slaves, slaves who had been too weak to run any longer. These were kept in camps for collection by the caravans that went back and forth from the forests of Savo. The mokith had proven to be a deadly obstacle, and so the caravans moved only under heavy guard. A lifetime under the green, lightless canopy meant that the Savonin could not stand the brightness of the sun, so they only ventured out across the sands when it was dark. It was slow going, and so supplies were always short, and morale low. Soon the Lotus Courts were sending the queens they could spare with the caravans, to heal and work their seductive magic over the Savonin’s elite hunters. Inevitably, Fethfaura, Great Queen of the Enticing Needle, Faya’s mother, was called to cross the scorching sands to work her needle magic. Faya went too, hidden within her mother’s palanquin as a favored slave.

***

Faya in the Desert of Angor. Photo by Yuliya Kosolapova

The red desert shimmered in the scorching midday heat, a vast, uncrossable barrier. The caravan was camped out in the shade of a mighty crag of black-singed orange stone, spread out between the great blasted boulders between the cliff and the shadow’s shifting edge. The guides called the landmark “little castle.” Some of the soldiers had dared each other to scale the tower of rock, but most rested uneasily, tired from the nights of marching and their running battles with the mokith. It would be another long, harrowing trek through the dark desert as soon as the sun-kissed the horizon.

Fethfaura slept easily on her palanquin. She’d perfected the art of sleeping serenely, yet with a sultry smile on her face and her hair draped perfectly across her shoulders, accentuating her breasts. These were adorned with necklaces of silver shards and blood-red rubies. She wore a silk summer sadi, in the style of the Angorian badawi, colored in the black and red of her sect. Around her waist was the wide black belt of a queen of the Lotus Court, with her sect’s distinctive silver ring pierced with eight sharp needles. Each was as long as a finger and their wicked points caressed her skin but drew no blood.

Faya had often wondered about those needles, but she would never dare ask her mother about them. There were many rules in the Lotus Courts, but Fethfaura had given her daughter only two; go unsee, remain unheard. Faya had quickly learned the consequences of disobeying those two rules.

One of her earliest memories was of her mother’s terrible scoldings…

You’ll get more of the story if you’re a subscriber to our newsletter.

Wargaming With Kids

Do you play wargames with children between the age of three and ten? We’d love to hear about your experiences! I’m busy putting together an article to help wargamers introduce the hobby to their kids, and I’d love any insights you might have to share. Reach us on Facebook or via our Contact Us page.



Mini Monday #15: Painting Yochlol

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’re painting Yochlol from Dungeons & Dragons: The Legend of Drizzt Board Game.

Mini Monday Logo

We’ve already painted a few minis from this great game, and we’ll be painting loads more in the weeks to come. Yochlol is a pretty simple model, but it’s also perfect for highlighting a few techniques that we’ll come back to in the next few projects. Today is all about washes! (No, not handwashing, though you should be doing that too.)

Step 1: Clean and Basecoat

I base coated Yochlol white. I used to love black as a base coat, but white is nice and bright and, in this case, it’s a perfect base for step 2…

Step 2: Mellow Yellow

I painted the entire model yellow (Flash Gitz Yellow), except for Yochlol’s eye.

Painting Yochlol 1
Custard Monster!

Step 3: Flesh Wash

Paint the entire mini with Flesh Wash.

Painting Yochlol 2: Flesh Wash
A little definition goes a long way.

Flesh Wash isn’t available from GW anymore, but Coat d’Arms still sell the original Citadel Flesh Wash, now called Ink Wash: Flesh. It’s a terrible wash for skin tones, but I discovered a bunch of great uses that make this is a great paint to add to your collection. Yochlol is our first test subject.

Flesh Wash pools in the recesses of the mini and gives a nice contrast with the yellow. If too much wash pools in one spot, just use a dry brush to mop up the excess. When you’re happy, leave the mini to dry.

Step 4: Details

Paint the eye white. When that’s dry, add a little blue to your white and paint a line along the top edge of the eye. This provides a slight shadow. Paint the whole pupil and iris black. When that’s dry, paint the iris orange, being careful to paint within the “lines” or edges of the iris you painted black before. Lastly, paint the base to fit the rest of your collection.

Painting Yochlol 3: Detail
Here’s Looking at You.

Step 5: Varnish

Varnish with gloss varnish. Two coats works best. The gloss gives Yochlol a wet, slimy look. You can use a matt varnish on the base to create some variety.

That’s it, you’re done!

Painting Yochlol 4: Finished
Done!

Yochlol is a quick and easy model to paint, which also makes it perfect for trying out new things. This was the first time I’d found a good use for Flesh Wash, and the techniques I used on the eye were a first for me too. Overall, I’m very happy with the results.

Home Alone? Here’s a Free Solo Adventure!

Can’t get out to roll dice and smack skeletons? We’ve got you covered! Here’s a free copy of one of our top-selling solo adventures for D&D 5e. Please like and share.

Use the coupon code “HAPPYSOLO”

 

Stay safe out there everyone!


Madness Cards for D&D Fifth Edition

As sanity slips away, draw Madness Cards to decide your character’s mental affliction.

‘In a mad world, only the mad are sane!’
— Akira Kurosawa

Madness Box Cover
Madness Box Cover

A pack of Madness Cards contains 60 cards; two copies of 30 unique afflictions, each with a short term, long term, and indefinite madness, including afflictions from Arcanaphobia to Zoophobia, compatible with the Fifth Edition OGL.

Check It Out

You can see our in-depth look at the Madness Cards on YouTube:

The free printable rules leaflet is available on Drive Thru RPG. It goes into the differences between the cards and the madness rules in the Dungeon Master’s Guide. It’s not a big difference, really, and we’ve tried to keep these as intuitive as possible.

Madness Cards Set
So many cards.

The cards themselves are pre-cut, poker-sized, with rounded corners, and they come in a handy card box.

Our Design Philosophy

Madness Cards were designed to be intuitive, with all the rules you need printed on each card. Nobody wants to page through reams of text at the table, so having everything on a poker-sized cards makes things easy. We included two copies of each card so that the DM and afflicted character’s player could each have a copy.

We wanted a connection between the various madnesses, so here each card’s content is grouped by affliction, such as Vampirism, Claustrophobic, or Delusions of Grandeur. Each level of madness affects your character in different ways, with short term madness mostly affecting combat and indefinite madness affecting how you roleplay your character.

 

Most of the rules text is brand new, so you can give up on that stuffy old table in the DMG.

South African Limited Print Run

If you’re in South Africa and are interested in a pack or two, let me know by contacting us through our Contact Page. We’re looking to do a limited print run of the cards locally, to defer some of the high import costs involved in getting the cards from the US.

 



Coercion — Valkyrie: Ragnarok

This is the second bit of fiction in the Valkyrie: Ragnarok and Valkyrie: Saga settings, and sits at the start of Valkyrie: Ragnarok. I hope you enjoy it. For the full story, be sure to subscribe to our newsletter.

Because of adult content, the following is not recommended for readers under the age of 12.

Bors ran his rough fingers over her skin, lightly tracing every scar.
“You’re pretty, for a Get.”
“You’re pleased, master?”
“You’ll do, half breed.”
“Thank you, master.
“You’re trained?”
“Yes master, by the queens of the Lotus Courts.”
“Really, a Savonin plaything? I thought they drowned their bastards? Or were you a curiosity?” Bors asked, running his hand down her long legs.
“I don’t know, master.”
“Probably. And yet you’re here. Far from Savonin. Far from Angor.” Bors ran his hand along her arm, then grabbed her wrist, hard. He pulled her hand closer, until it was between their faces. “A plain decoration,” he said, indicating the burnished orange bangle on her wrist. “But not Savonin, or Angorian. Not from Avernos either, at least not the lands the light touches. Dwarven.”
“If you say so, master.”
Bors shook her, hard, his expression dangerous. “You know it is. My spies have been watching you. You wear your hair loose to hide it, but you’re a half breed Get, plain enough. The child of a human slave and her elvish slave master, a child of a Savonin heathen lust ritual, more likely than not. Yet, you’re alive and far from the lands that spawned you. You’re an interesting one, for sure, but everyone has their story. Not easily do the miserly dwarves give up their tokens, even of copper. What’s your story, wench?”
“My story is whatever you want it to be, Master.” She said, as she tried to pull out of his iron grip.
“No games.” Bors’ demeanor changed again, and he smiled, revealing his brown, stained teeth. “A Get like you has a hard enough time as it is. Uncle Bors can help. I’ve got many brothers. Friends, really. Help us and we’ll help you. The undercity of Bastion would be a hard place for one, such as yourself, if you were found out.”
“Master can have what he paid for.”
Bors swung himself over her, pinning her to the musty sleeping pallet with his naked body. “I want answers. My silver not good enough for that?”
“Off me, or I’ll scream.” She’d dropped the coquettish act.
“Oh, your man’s been dealt with. So hard to get good help these days, hey?” Bors’ voice turned cold. “Now, tell me the truth, or you’ll end up in the Depths. Can you speak the elven tongue?”
“Yes.”
“And Dwarven?”
“No. I know nothing of…”
Bors slammed the back of his hand through her face. “Tell me again.”
“I know it.” She said, as blood welled up inside her mouth.

You’ll get more of the story if you’re a subscriber to our newsletter.



Happy 2020! Welcome to the year of the Rat

Happy new year!

Although we’ve been away from Japan for a while now, Japan has stayed a part of our lives. I work for an American company based in Japan, and Julia works as an English tutor with Japanese students.

While some things remain the same, there have been many changes. Our Iaido dojo, Katsujinkenkai, closed down while I was away, although the members have done their best to keep things going. I’m hoping we can get it restarted, although I know how busy things are about to get as the year gets back into full swing.

I’m also considering studying for my N3 for the JLPT. That will take a good two years of study, if I want to do it properly. It’s easy to bite off too much, and I’d like to spend a good few months revising the N4 work. I’m lucky in that I can practice my Japanese for an hour or so a week, and I’d like to write more letters and emails to Japanese acquaintances. I love languages, and am even considering learning Old Norse. Talk about biting off more than I can chew!

In 2019 I got started with a vlog. Please check it out! I’ve also started releasing free fiction on the Rising Phoenix Games blog, which you’ll also get if you subscribe to our newsletter.

Anyway, that’s a brief update from us. Have a happy and prosperous new year!

December RPG Blog Carnival Roundup

2020 is almost upon us, it’s our birthday, and it’s time for the December RPG Blog Carnival Roundup!

2020

This month’s RPG Blog Carnival was all about the players and their characters. The theme was “Adventurer, take this… ,” and we hoped it would inspire you to join in the fun and post an article on the subject.

rpg blog carnival logo

Mayhem in Space

Moebius Adventures posted some great adventure seeds for Aliens & Asteroids, including a “Big Red Button” and a seemingly simple mission to an uninhabited planet. Of course, all kinds of things will probably go wrong for the party, thanks to your wily GM, but that’s roleplaying.

These seeds could easily be adapted to any Space exploration game and are sure to inspire you.

Read Adventurer, Take This…, on Moebius Adventures.

The Mystery Wagon

Codex Anathema has been diving into the artificer this month, and brought us a fantasy version of the Mystery Machine in the Mystery Wagon. Not only is it a great way to avoid wasting time shopping for gear, but post includes a handy new artificer infusion for resizing the wagon.

Read Adventurer, Take This…, on Codex Anathema.

Custom Mini’s for Your PCs

Our very own Mini Monday cooked up an idea for making your own traveling wargaming and roleplaying set, using LEGO minifig heads. This is a great way to let your players build their own highly portable character figure.

Read Mini Monday #12: Travel Wargaming, on Rising Phoenix Games.

Mini Monday #12: Travel Wargaming
LEGO Minifig heads make great travel wargaming miniatures.

Gaming Addiction

Roleplaying, like other gaming, can be addictive. Be aware of the signs of a gaming addiction and seek help if you need it. Our own Magic Life Lessons takes a look at gaming addictions and how you might go about cutting back from unhealthy gaming habits.

Read Magic Life Lessons #11: Gaming Addiction, on Rising Phoenix Games.

That’s a Wrap!

That’s it for the RPG Blog Carnival roundup, for December, and for 2019! We hope you enjoyed this month, and the year, and that 2020 — the “Year of the Icosahedron” — is a great one for you and your gaming group.

See you in 2020!



The Phoenix is 9, Get 50% Off Heaven and Hell

It’s our birthday, and we’ll give away discounts if we want to! All subscribers, old and new, will get 50% off Heaven and Hell from our store, with an exclusive discount code going out at midnight (Hawaii time). Subscribe to our newsletter now to get your voucher.

Rising Phoenix is 9 - 50% off Heaven and Hell
Image credit: Pineapple Supply Co

Heaven & Hell: Aasimar & Tiefling Ancestries

Heaven & Hell Cover

Heaven & Hell: Aasimar & Tiefling Ancestries presents two popular races, fully compatible with the second edition of the Pathfinder Roleplaying Game. It includes everything you need to create an aasimar & tiefling character:

  • Aasimar and tiefling heritages, including the lawbringer archon and gobmaw barghest heritages
  • Ancestry feats for both ancestries, for 1st, 5th, 9th, and 13th level
  • 50 random ancestry features for each ancestry
  • Ancestry equipment
  • Rules for combining these ancestries with any other ancestry in the game. An aasimar gnome or a dwarven tiefling are now all possible.

Buy the book from our store and we’ll send you a redeemable link to add the book to your Drive Thru RPG account. Our store accepts PayPal.

Rising Phoenix is 9!

Rising Phoenix Games was born on New Year’s Eve, 2010. Since then we’ve been making content for Pathfinder, Pathfinder 2, Dungeons & Dragons, and stand-alone games. Recently we’ve been exploring the depths with our Undersea Sourcebooks, which you’ll see more of in 2020.

We’ll also be releasing free fantasy fiction through our newsletter in 2020, which will be a longer form of the fiction we release on the blog. It’s just one more reason for you to subscribe to our newsletter! You can find the first piece of Valkyrie: Ragnarok fiction, First Contact, here.

Thank you for celebrating this special day with us, and may you have an amazing 2020! There’s a lot to look forward to, and we hope you’ll join us for the adventure.

Get 50% Off Heaven and Hell