Tag Archives: monster

Ectoplasmic Elemental: an Avatar of Undeath

Tombstones rip out of the ground, then twist through the air, trailing green flame. Out of the ethereal vortex rises an ectoplasmic elemental that screams through the dislocated skull of a long-dead giant.

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Cleanup on aisle nine! We’re back to ectoplasm again, and there’s a lot of it.

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Eeek, an Ectoplasm Elemental!

Tombstones rip out of the ground, then twist through the air, trailing green flame. Out of the ethereal vortex rises an ectoplasmic hulk that screams through the dislocated skull of a long dead giant.

Ectoplasmic elementals are the focus of powerful necromantic energies that draw in souls, creating a towering avatar of soul-matter, or ectoplasm. Such a creature is the essence of unlife, raw necrotic energy so powerful that it leeches the souls of the living nearby.

Battlefields and mass graves might provide the raw material for an ectoplasmic elemental to materialize, but it requires a dark ritual or grim series of events to initiate the process. This event cuts off the souls’ path to the afterlife, locking the souls on the Material Plane. Forced to manifest in some form, these souls might take on any of a myriad of ghostly forms. However, if the concentration of ectoplasm is strong enough, then an ectoplasmic elemental is likely to form.

Ectoplasmic Elemental stat block

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Ectoplasmic elementals are brutes, built for close combat. If you’re looking for something to support them, look for good ranged options, or keep the ranged characters in the party busy with some ectoplasmic swarms. Tight dungeons can also cut down on line of sight, and let your avatar of undeath deal with a few characters at a time.

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Festrog — A CR 4 Undead for D&D 5e

Bounding on long, scabrous gray limbs, this creature looks like a twisted, reanimated corpse with glowing white eyes. The festrog is a CR 4 Undead that hunts in packs and loves to terrorize its prey.

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Over these three weeks, we’ve got three undead creatures, two of which are themed around ectoplasm. The festrog, though, is type of ghoul, making it a perfect addition to encounters with ghasts, ghouls, or other festrogs.

Festrogs: Fast, Festering Hunters

Hundreds of tiny green flames surge forward, each clawing the air with flickering fingers.

Bounding on long, scabrous gray limbs, this creature looks like a twisted, reanimated corpse with glowing white eyes.

Festrogs are bestial ghouls, created when a corpse is desecrated or embued with terrifying amounts of negative energy. Although their basic anatomy is humanoid, festrogs run on all fours, using their elongated limbs to make loping strides. Festrogs are also known as rotdogs and zombie dogs, though they aren’t zombies at all.

Terrible circumstances spawn every festrog, and the hurt and horror that birthed them fuels their unlife. This is best seen in how Festrogs, which are skilled pack hunters, toy with their prey. Often they will separate one creature from its group, injure it, then harry it for days until it finally dies of exhaustion. The pack then mutilates the corpse too, a torment that is often enough to raise the unfortunate creature as a festrog itself.

Festrogs are not natural swimmers, but their doggedness means they’ll pursue prey even through the darkest depths. Sometimes merfolk corpses become festrogs, and these are powerful swimmers with tails lines with protruding bone.

 

Festrog a CR 4 Undead for D&D 5e

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Festrogs are all about mobility and speed. Think undead velociraptors.

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Flaming Ectoplasmic Swarm for D&D 5e

Hundreds of tiny green flames surge forward, each clawing the air with flickering fingers. Add this CR 3 undead incorporeal ectoplasmic swarm to your next adventure to challenge your players.

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Over the next three weeks, we’ve got three undead creatures, two of which are themed around ectoplasm. Ectoplasm might be described as life-essence, a residue left by creatures that have crossed between the Mortal Realm and the Realm of Death. Slimer from Ghostbusters is the best example of an ectoplasmic creature from popular culture. That slime is pure ectoplasm.

Eery Ectoplasmic Swarm Fiends

Hundreds of tiny green flames surge forward, each clawing the air with flickering fingers.

Ectoplasmic swarms appear as green flames, with darker flames within that seem to function as eyes and mouths. Their shape is roughly humanoid, with legs and arms ending in flickering claws. Besides these features, they are otherwise featureless and transparent.

Necromancy is usually at the root of an ectoplasmic swarm’s appearance, though they can form wherever a large concentration of departed souls is present. Although tiny, swarms of these flamelike creatures can quickly suck the life out of the living.

Animated ectoplasm seeks to devour souls, which sustain it and gives it a collective memory drawn from all the lives it has consumed. Drawing information out of the ectoplasm, usually through a seance, is difficult because of the mob of souls present. However, if the paranormalist can bring order to the discord, the souls can provide many insights from their collective memory.

 

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Ectoplasmic swarms are tough to kill because they’re incorporeal and have the normal resistances of a swarm. Give your players access to holy water and a chance to figure out the swarm’s weakness, otherwise this could be a tough slog.

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The Arcanshard, a CR 2 D&D Monster

A chunk of stone shakes, then flips over. Flames of green arcane energy burst forth from the enchanted stone, forming legs, arms holding spectral weapons, and a flickering head. The arcanshard is ready to do battle with those who dare disturb the sanctity of the dungeon.

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At the start of the month, we introduced the Awakened Arcane Obelisk. Then, last week, we added the Crackling Column. Today we meet their smallest relative, the Arcanshard. All of these monsters are formed from the corruption or destruction of an Arcane Obelisk, a monument of magic!

An Arcanchip off the Old Block

A chunk of stone shakes, then flips over. Flames of green arcane energy burst forth from the enchanted stone, forming legs, spectral weapons held in flaming hands, and a flickering head.

Arcanshards are chunks of stone animated by arcane energy. This same energy protects them, though destroying their stone bodies dissipates the energy held within. Most arcanshards are the fractured remains of Arcane Obelisks, though other monuments and large rocks can also become arcanshards, under the right magical conditions.

Arcanshards are notably communal creatures, though they possess no obvious means of communication. On the battlefield, this is seen in their collaborative tactics, while during times of peace they go to great lengths to help each other. They are overly fond of stacking blocks, and if left alone build elaborate walls that may have little defensive value.

Of all the animated forms derived from an Arcane Obelisk, the arcanshard is the most mutable. The easily meld together, their broken stonework flowing together to form a larger stone. This has led scholars to believe that arcanshards are the most useful form for reforming a damaged Arcane Obelisk. Strangely, arcanshards have never been known to attempt such a reforming on their own.

Arcanshard CR 2 D&D Monster

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The arcanshard has an irritating ability to prolong combat: meld. Use this to replace two damaged arcanshards with a fresh new one. You might even rule that this allows it to overcome persistent magical effects and conditions. Yes, wizards, we’re making things tough for you.

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Crackling Column — CR 8 D&D Monster

Green arcane energy swirls around a broken column, lifting it into the air. The energy then coalesces into scything claws and two, bright-burning eyes of magical power. Can you tangle with the Crackling Column?

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Last week we introduced the tentacular spectacular, the Awakened Arcane Obelisk. When your players defeat it, you get to pull this guy from the ruins. That’s dungeon entropy working in your favor!

I’m All Cracked Up!

If enough magic is retained within, a broken Arcane Obelisk might manifest as a crackling column, a being of violence and raw magic surrounding a skeleton of granite. These creatures hew to an unshakable purpose, usually one set by the circumstances that created them. This invariably means they’ll attack anyone that appears to have damaged the pillar they contain within.

Crackling columns can be restored to repair the arcane obelisk it came from, though being made of solid stone such monuments always retain signs of damage. However, the stone is only the receptacle. The true essence of the obelisk is the arcane power within. This can be harder to restore though.

Crackling Column D&D Monster

 

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The crackling column is part of a set, so use him with the upcoming arkanshard and last week’s awakened obelisk for maximum effect. Keep in mind that this monster hits hard. For its stone slam attack, it should be averaging around 30 damage, but it averages around 40 instead. It’s a TPK machine that loves melee. That’s why it damages itself, otherwise it would survive too long. Good luck.

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Mad Goblin Gasers Join Your D&D Game

Goblins love mayhem. Add chemicals and things get even crazier, as these little misfits unlock the power of deadly gases. Dungeons & Dragons meets unhinged chemists riding bubble blimps with the latest addition to the Undersea Sourcebook. Bring on the goblin gaser!

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Two weeks ago we looked at the PIP, a friendly automaton powered by the arcane. Then we looked at the altered Atlanteans who built them. Next week, these guys and our gaser goblins feature in their own adventure, so be sure to subscribe and not miss out!

Gas, Gas, Gas!

Small metal canisters clatter to the floor around you, billowing green gas. Through the smoke a large bubble floats into view, a goblin grinning at you from within.

Goblin can be oddly resourceful, especially when causing mayhem. The first goblin gaser’s probably acquired a stock of alchemical reagents, and, in true goblin fashion, accidentally produced powerful mutagens. These mutagens gave the goblins an above-average intelligence (for goblins), which catapulted them down a path of further alchemical study.

What is now the Gassy Guts tribe were always known for their luck, a strange curse that made them a bane of the coastal towns within their territory. A stray arrow shot by a Gaser might ricochet off a shield to find its target, a trap’s mechanism might inadvertently throw a gaser out of the way of a falling blade, or a botched lockpicking attempt might detach the entire lock from the door. That’s everyday life for Gasers.

The increased intellect of the goblin gasers hasn’t increased their caution. Instead, they’re more likely to try bolder, deadlier schemes than their relatives. Other goblins might have shunned them if this was not the case, but instead they look up to the Gasers in awe. Who else could come up with such cunning plans?

Besides alchemy, Gasers have a special affinity for obscure clockwork devices, and this has motivated them to plunder old Atlantean depths in search of greater inventions to repurpose for their own maniacal needs.

Gasser Goblin Dive Bubble

 

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Gaser goblin dive bubbles are all about limiting the party’s ability to do damage. If they can fly above the party, out of reach, then they’re absolutely lethal.  So, consider how your players are equipped and give them interesting options to deal with the dive bubbles, like lightning arrows. A hit-and-run style encounter could be a good way to introduce the gasers and prepare the party for a full encounter. Have fun!

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Phoenixes of the Realms — Fire Fowl of Faerûn

Phoenixes of the Realms is our newest title on the Dungeon Master’s Guild. The book is a comprehensive collection of phoenixes and phoenix related player options, including seven phoenix subspecies. And you know how much we love phoenixes.

Phoenixes of the Realms

Here’s what you’ll find inside:

  1. The Desert Phoenix (Huge, Challenge 10)
  2. The Desolation Phoenix (Gargantuan, Challenge 18)
  3. The Imperial Phoenix (Large, Challenge 14). inspired by the Chinese Fenghuang and Japanese Houou.
  4. Two new flaming feathered familiars, including the Shield Phoenix.
  5. Rules for phoenix feather magical items.
  6. Phoenix Guardian monastic tradition
  7. Oath of the Phoenix sacred oath.
  8. The Miniature, Frost, and Hydro phoenixes.

Phoenixes of the Realms Page 5

Origins of the Book

Phoenixes of the Realms converts the rules, which first appeared in Phoenixes — A Field Guide (Pathfinder RPG), to fifth edition Dungeons & Dragons. It includes new rules and is now set in Faerûn, though it is more of a monster and player option book than a setting book. Ismael Alvarez did a great job of converting the rules, while Anja Svare handled layout. We’ve added more magical phoenix feathers to round out the offering.

Phoenixes of the Realms Page 14

The book is available on the Dungeon Masters Guild and is sure to be an invaluable addition to any campaign featuring these flame-feathered creatures. It also supports the OGL, so you can add a little phoenix magic to your own roleplaying projects.

 

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WizKids Deep Cuts Familiars — Mini Monday 23

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying and tabletop gaming. This week I’m painting the Pathfinder Battles: Deep Cuts Familiars, produced by WizKids and NECA.

Mini Monday Logo

Deep Cuts is my favorite RPG mini range right now, because the detail, variety, and price are spot on. The Deep Cuts Familiars blister contains a badger, bat, and a fox, which is a lot of value, even if nobody in your party is keeping a familiar around.

Deep Cuts Familiars
These little critters taxed me to the very edge of my photography skills. This will have to do.

For all of the Deep Cuts Familiars, finding good references really helped. Look for quality photos of real animals. It may sound obvious, but when you spend most of your time painting fantasy creatures, the chance to refer to nature is a rare treat.

The Key to Fur

The trick with fur is to get the countershading right.

Photo of a fox
Photo credit: Erik McLean

Countershading is the tendency animals have of having a darker coloration on their upper side and a lighter coloration on their underside, like this fox with his lighter tummy. Our badger friend is an exception, but only in that it’s flipped around for him, with his lighter top and darker underside.

You can paint countershading in a number of ways, but the important thing is to know where the graduations are and where there’s a sudden change in color. Look at how the orange fur under his eyes suddenly becomes white, while on his forelegs the change from black to orange is more gradual.

The Bat

Priming is already done for you, so we can dip right in. The stone was painted gray, then dry brushed with a lighter gray. The bat was painted a chocolate brown, then I mixed in a little white for the dry brushing highlights. Lastly, I washed the stone with a black wash.

The Badger

I painted him the same gray as the stone on the bat mini, but then dry brushed white on the top and painted the muzzle white. I touched this up with gray over his eyes to form the distinctive patterns on the badger’s face. Paint the legs black.

For the badger’s stone, I had painted it gray, but there wasn’t much contrast, so I went back over it with a dark brown, then light brown highlights. This made all the difference.

The Fox

This might be my best paint job yet. See, I’m learning!

I painted the whole fox orange, then dry brushed a lighter orange over that, with white over the tail. The nose, eyes, and mouth were all painted black. Also note that foxes have black inside their ears and on their forelegs. Getting the patterning right is half the battle, but so satisfying when you get it right.

The base was painted dark gray and then dry brushed light gray.

Done!

The last thing to do it varnish them and stick them on their bases, then you’re done. I knocked all three out over a Saturday, so they don’t take much time at all.

You can get the Pathfinder Deep Cuts Unpainted Miniatures: Familiars on Paizo or at most good hobby gaming stores.

It’s Christmas in July!

Celebrate Christmas in July with Aurora’s Whole Realms Christmas Catalogue, and remember: it’s never too early to start your Christmas shopping!

 

 

Be sure to check out our other Aurora’s Seasonal Catalogues, we’ve got something for everyone!

Aurora’s Seasonal Catalogues

 

Mini Monday #15: Painting Yochlol

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’re painting Yochlol from Dungeons & Dragons: The Legend of Drizzt Board Game.

Mini Monday Logo

We’ve already painted a few minis from this great game, and we’ll be painting loads more in the weeks to come. Yochlol is a pretty simple model, but it’s also perfect for highlighting a few techniques that we’ll come back to in the next few projects. Today is all about washes! (No, not handwashing, though you should be doing that too.)

Step 1: Clean and Basecoat

I base coated Yochlol white. I used to love black as a base coat, but white is nice and bright and, in this case, it’s a perfect base for step 2…

Step 2: Mellow Yellow

I painted the entire model yellow (Flash Gitz Yellow), except for Yochlol’s eye.

Painting Yochlol 1
Custard Monster!

Step 3: Flesh Wash

Paint the entire mini with Flesh Wash.

Painting Yochlol 2: Flesh Wash
A little definition goes a long way.

Flesh Wash isn’t available from GW anymore, but Coat d’Arms still sell the original Citadel Flesh Wash, now called Ink Wash: Flesh. It’s a terrible wash for skin tones, but I discovered a bunch of great uses that make this is a great paint to add to your collection. Yochlol is our first test subject.

Flesh Wash pools in the recesses of the mini and gives a nice contrast with the yellow. If too much wash pools in one spot, just use a dry brush to mop up the excess. When you’re happy, leave the mini to dry.

Step 4: Details

Paint the eye white. When that’s dry, add a little blue to your white and paint a line along the top edge of the eye. This provides a slight shadow. Paint the whole pupil and iris black. When that’s dry, paint the iris orange, being careful to paint within the “lines” or edges of the iris you painted black before. Lastly, paint the base to fit the rest of your collection.

Painting Yochlol 3: Detail
Here’s Looking at You.

Step 5: Varnish

Varnish with gloss varnish. Two coats works best. The gloss gives Yochlol a wet, slimy look. You can use a matt varnish on the base to create some variety.

That’s it, you’re done!

Painting Yochlol 4: Finished
Done!

Yochlol is a quick and easy model to paint, which also makes it perfect for trying out new things. This was the first time I’d found a good use for Flesh Wash, and the techniques I used on the eye were a first for me too. Overall, I’m very happy with the results.

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Stay safe out there everyone!


Tentacles of the Deep – An Undersea Monster

What do Cthulhu, an octopus, and many politicians have in common? Tentacles! That’s right, tentacles!

As roleplayers, we kind of love tentacles, don’t we. Evard’s black tentacles, Day of the Tentacle, mind flayer chins, and the Japanese porn industry – tentacles have dipped their slimy appendages into every part of geek culture.

Today, I’ll share a new monster I’m working on that’s 100% tentacle, and tell you how you can join in and playtest it at your table.

Tentacle Miniatures - Hand Made Monsters
Tentacle Miniatures. Easy handmade monsters.

The above tentacles are based off the Watcher in the Water from The Lord of the Rings movie, and the miniature Games Workshop made of it. They were relatively cheap and easy to make, too.

In most cases, the adventurers are fighting against whole monsters, but what if you wanted to only pit them against a giant’s hand, or a dragon’s claw, or the tentacles of a creature hidden deep below the waves?

That’s where the tentacle of the deep comes in. First, I’ll talk about the miniatures, then I’ll show you where to go to find the stats.

Making Tentacles

I made my tentacles with wire and modeling clay. You could probably use Green Stuff, but anything that won’t go brittle when it cures is fine. For the water effects, I used clear silicone, then painted the tips of the waves white. Lukes APS has an excellent tutorial on water effects that’s well worth checking out for this kind of project, and his silicone idea worked a treat.

I painted the miniature dark green, and used a mixture of Citadel’s Bronzed Flesh and Goblin Green on the underside. Paint the base black, because it really adds depth once the silicone is added to the top. When I was all done I used a gloss varnish to give the tentacles a wet look.

D&D Stats for Your Tentacles

We’ve published the stats for these tentacles, free, on the DMs Guild. Grab your copy here.

Tentacles of the Deep

If you like the monster, let us know or drop a tip in the tip jar. If you’ve got creative feedback, we’d love to hear from you too.

Black Friday with Rising Phoenix

This Black Friday we have a massive 50% Off Sale on Drive Thru RPG. This includes books compatible with Dungeons & Dragons and the Pathfinder Roleplaying Game, as well as stand-alone games, map tiles, and all of our Solo Adventures.

Looking for some unique gaming gift ideas? Check out our Black Friday Buyer’s Guide.

Till next time, play good games!

Rodney Sloan
Rising Phoenix Games

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