Tea! A hot cup of bliss. Writing fuel. Gaming fuel. I can’t GM without it, and now I’ve discovered all sorts of inspiration from the humble beverage. Let’s look at some tea-inspired plot hooks for your game.
Throughout real-world history, the humble tea plant has inspired human determination and greed. Kingdoms have sent men to fight and die to secure their control over the tea trade. Fortunes have been made, and lost, under the hot sun as plantation workers, and slaves, coaxed the tea crop to grow. Add a magical element to the intriguing history of tea and you’ll find plenty of inspiration for your campaign. Below are some ideas.
The Smugglers’ Ring
Tea is a valuable resource. However, tea doesn’t grow naturally in many kingdoms, and some lands don’t have a suitable climate to grow the crop. Consequently, these countries are at the mercy of traders and pay high prices for imported tea. This situation is ripe for enterprising fortune-seekers. The illicit trade of tea supports a vast black market that extends to the highest power in the land. But this shady economy was created by pirates, bandits, and smugglers. Those people daring or desperate enough to risk their lives to capture armed trade ships and caravans, and make off with their cargo. Unsurprisingly, kingdoms with both the climate and a domestic tea plant go to great lengths to protect their tradeable tea harvest. So, it falls to the smuggler to keep the tea flowing.
Cargo for Coin
Smugglers mainly move captured cargo, but also traffic plants. A rival plantation owner or a kingdom may see a single seedling as the key to their future empire. The powerful are willing to pay handsomely for such opportunities—provided their involvement remains a closely guarded secret.
The party might be involved on either side of a tea-smuggling plot, as smugglers or investigators. Involve the player characters further by binding them to the tea trade. It’s not just a job. Must they carry tea plants across mountains and rivers, through orc lands, to pay the ransom for their village? Does the loss of their village tea harvest — taken by bandits — threaten their livelihood?
A smuggling ring can have many tiers, and dealing with each might take many sessions. Who do the smugglers work for? Is the smuggling ring one of many? Is the tea plot the first incursion of a great war between nations? Add a fantasy twist and you might have a vampire queen building her kingdom’s dominance through the tea trade. Or a lich who uses his smugglers as scouts, probing for an initial invasion of his undead hordes.
It’s hard for us to imagine tea’s value when it’s readily available in our modern economy. In a fantasy world, where growing and moving crops might face other problems, such as dragons or magical catastrophes, tea might be even more valuable and hard to come by than it was in our real-world history. Consider the realities of the tea trade in your fantasy world and you’ll add an authenticity that helps your shared story come alive.
The Magic of Tea
Does lemon and ginger tea really help to cure the common cold? Does tea truly have health benefits? While modern science cannot confirm the miraculous properties attributed to tea, in the realm of fantasy, the possibilities are boundless. Is tea an important component of resurrection magic? Has one of the heroes died? Are tea leaves difficult to obtain? You can control the importance of tea in your campaign by dialing up the usefulness of hot beverages, while making tea rare. If a cup of tea is the only way to restore mana, your players will go to great lengths to secure a personal tea crop.
There are means to tie nonmagical characters to tea. Clerics might incorporate tea into sacred rituals, alchemists may seek to distill its essence for potent brews, and rogues could be hired to pilfer rare tea leaves or exquisite silver tea sets. The infusion of magic into these scenarios adds further depth and intrigue.
Supplement these tea-inspired plot hooks by making tea evocative. The champion’s cup of chai exudes an aroma that evokes faraway lands. It reinvigorates her with power drawn from the very earth. It holds the warmth of life. Then, just maybe, she connects to her god through the deep magic of tea.
The Politics of Tea
Tea grows in the dirt, yet kingdoms, with their centers far from those fields, depend on that crop. As we’ve seen, the business of tea is as important to a king as it is to the muddy worker who sewed and harvests it. The heroes begin their story as modest farm hands, at level 1, and through facing monsters and deadly quests grow to become tea barons and baronesses by level 20. Throughout this progression, the heroes’ progression is indelibly tied to the tea harvest and its trade.
At first level, the party might defend their harvest from goblins, those little fiends who love setting fields ablaze. Goblins never need a good reason for arson. At second level, the harvest is collected and taken to market and will need an escort. At third level, a trader bargains for the entire harvest and stout hearts to accompany it to his ship. Perhaps the trader has a decree from the queen and drafts the party into the kingdom’s service. Can the party navigate the dangerous river voyage to bring their cargo of supplies (including that tea) to the besieged allies of their monarch?
That same tea cargo might cross many more kingdoms and oceans before its journey is done. With the party traveling with it, there will be plenty of opportunity for intrigue and adventure. When the party finally returns to their fields, they do so as champions of the kingdom, with wagon loads of treasure creaking along behind them.
Join Us for a Cup!
The Magic of Tea is our latest supplement for Pathfinder Second Edition, and it contains a bunch of treats for your campaign. It’s a perfect addition to these tea-inspired plot hooks. The book includes:
- 18 new spells inspired by tea. Another cup, anyone?
- Tea Master background
- Brewpot Dragonet and the Teaboy creatures
You can find The Magic of Tea on DriveThruRPG and Itch.IO.
Hi there, I’m Rodney.
Writer, Game Designer, Editor, Kitbasher, Skateboarder, and Ork ‘Ed Banga. But Nothing Without Christ!