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The Lion’s Den — Valkyrie: Ragnarok

Continue the Valkyrie: Ragnarok story as the crew of the Rat finally reach their home. What will happen to their stowaway in The Lion’s Den?

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“Never underestimate the depth of our work, Gawn.” The captain sat in his command chair, speaking with pride as the Rat rolled slowly down the great highway, past tall monuments, towards the vast doors of the dwarven city. “We dwargen have built more than a city. We have built a civilization beyond the taint of men and elves, yes. We have built libraries and mills, mines and inventions, sure. But our true genius is not in any one individual thing. Our brilliance is the interconnectivity of each individual part. A meshing of gears so harmonious that the system sustains itself. No such colossal creation could function without this harmony. Yes, maybe for a time, but entropy would win out, eventually. That is the fault of humanity. They are too short sighted and proud to build something that can both support the system it exists in and be sustained by that system. Yes, they can innovate, and their systems are continually improving, but their works lack the agreement across all parts. Like themselves, their inventions are individual in nature.” Gawn nodded to show he was still listening, though his thoughts were more on seeing home again. It wouldn’t be long now

“It is a lesson we take from nature.” The captain continued. “The birds eat the fruit of the tree, they spread the seeds and saplings grow in new lands. The blossoms of the trees provide nectar for the bees, and so on and on it goes. Such harmony cannot be created from chaos. There is architecture built into the system. As Argitekos built our world and gave the oceans their ebb and flow, created a harmonious, interconnected system, so we mirror his divine creation, a creation that ultimately fulfils his mighty purpose. We all have purpose, Gawn, and it’s time for you to fulfil yours.”

Gawn looked up, paying attention for the first time. “Captain?”

“You’ve done a good job as my second in command. This last outing was a close thing, but you kept the boys together. It could have gone horribly wrong, I can’t deny it, but we’ve made it through. I’m of a mind to recommend you for promotion.”

“Thank you, Captain. I’m honoured.”

“You’ve earned it.”

There was a moment of silence as the Rat crept between two giant stone monoliths. Cascading lava illuminated the large inscribed pictograms that covered it. The play of the shadow in the red light made the features all the more striking, as if they contained the very fires of the lava within. They recorded the great histories of the Dwargen of Grothoring Highhold, a record of the mightiest of the dwargen kingdoms beyond the Mistiga Barg in Avernos.

“One day your deeds will be marked on one of those stones. You’ve the aptitude for it.” The captain said, smiling. “I can see you’ll do great things, Gawn. Protect our great work.”

Valkyrie: Ragnarok. Photo credit: Isis Franca

What hell is this, Faya thought as she awoke inside the belly of a terrifying creature. She guessed it was a dragon because of the smoke, the red hot fire that burned somewhere unseen and cast red shadows on the black walls, and the awful roar. Tiny black creatures of soot danced around her, then leapt across her skin and made it prickle. Worst of all was her thirst. She was sure a creature of ash was choking her with its gritty hands.

I’ll die here. Please, Mother, let it be soon.

She heard her mother’s voice answer in the incessant clanking, but what she said was just beyond understanding. She saw wondrous sakrust falling around her like manaleaf from above, but it turned to acrid slag in her mouth and made the thirst worse.

A sudden hiss made her jolt. There was a violent shudder, then everything went still. The red reflected off the innards of the beast seemed to dim, but the metal dragon or whatever it was was surely only asleep. Gaining enough of her wits, she knew she had to flee, now. She scrambled over the iron decking and through the vaguely remembered crawl space, back into the storage compartment where the dark haired dwarg had hidden her. Was it the longing for sakrut or some other tincture that had given her the visions? She wasn’t sure. She kicked hard at the door. And again. Again. Finally, the lock broke and the door swung open. She rolled out and dropped down, into the shadows below a ledge that ran parallel to the dwargen contraption. Someone heard the commotion and shouted something after her, but Faya was already running.

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Plunder for your Undersea Campaign

Hordes of plunder for your undersea campaign, Atlantean inventions, a fleet of new ships and vehicles, and more feats than you can swing a yardarm at.

Get it now with this special discount (good until the 7th of July).

Soup With the Enemy — Valkyrie: Ragnarok

A new excerpt from Valkyrie: Ragnarok is here! Join the crew of the Rat, a dwarven mine crawler, and their mysterious guest in Soup With the Enemy. Far from home and running out of supplies, the Rat’s crew resort to desperate measures…

For the full excerpt, be sure to subscribe to our newsletter. You can find past excerpts by checking out the Valkyrie: Ragnarok tag ( it’s worth bookmarking the link).

The churned sand sucked at her feet as she walked, her slave shift whispering against the sand as she moved. In the distance, the sun sank slowly past the darkening dunes again, marking another dusk. The twilight was dreamlike, peaceful.

Sand exploded up, a great cloud that showered dirt over the travellers. In the chaos that ensued, Faya caught only fragments of sound and sights. The awful clanking of metal. Balls of fire flying through the air. A guard, screaming as flames engulfed him. A loud crack and a flash, then death screams. A short, thick shouldered figure battered a guard with the butt of his weapon. Then vice-like hands grabbed her by the arm. She tried to run, to wrestle herself free. She didn’t want to die. A gruff voice, commanding her is a harsh language she couldn’t understand. She broke free. She ran. An arm wrapped around her waist and held her tight.

She was half pulled, half dragged through the sand and gloom. Several masked figures stood close, ramming rods into their long weapons, then firing gouts of explosive flame past her shoulder. More shouting, then more of the creatures arrived. She suddenly yanked up into the air. More thick hands grabbed her and she was bundled through a dark opening.

It was like another world. Dark, hard, cold, metallic. Acrid smoke burnt her nose and choked her lungs. It was cramped here, claustrophobic. She was shoved and pulled along. The metal grating below her feet clanked as the creatures jostled her.

There was a monstrous roar and the world began to buck and shudder beneath her feet. She fell over, cracking her head hard on the edge of something. More shouting. She got to her knees and felt warm blood running down her face, covering her fingers.

For a time, Faya must have blanked out. She caught glimpses of red light, heard rough, savage laughter, and the thump of a hammer. Darkness enveloped her, but always there was the horrible shuddering.

‘Gawn, you blundering bulldog. “Water,” I said, and here’s you, giving us another mouth to quench.’ Captain Stalslag flexed his bandaged hand, sitting forward in his captain’s chair to stare sternly at the younger dwarf.

‘Aye, Captain. But she was clearly a prisoner.’

‘So, is she our prisoner now, or who exactly have we done a favour for? She’s clearly no Savonin welp.’

‘I have no…’

‘Neither is she a local.’

‘Aye…’

‘Nor is she a mokith pup, though I might be glad if she were.’

‘Aye, but…’

‘Don’t speak while I’m scolding you, boy. This is an important lesson you need to learn. Use your head, boy. Your heart’s in the right place, but now we have a problem, and I don’t intend to be the one cleaning it up. Do you get my meaning?’

‘Aye, Captain. I…’

‘You’ll listen carefully, is what you’ll do. Beir recons we’ve got enough water to make the run back, which means three or four days. Five, if we’re unlucky. You need to decide what you’ll do with your little pet before we reach the grottoes.’ The captain held up three thick fingers. ‘Three days, Gawn, three days. After that she can’t come with us. You know the penalty. And it’ll be your head, not mine. Are we clear?’

‘Aye, Captain. You have my word.’

‘Good. You’re a good lad, and you did the right thing. Just sort it out, for all our sakes. Dismissed.’

‘Aye, Captain.’ Gawn turned on his heels and left the cockpit.

In the companionway he met The Geezer. ‘Gawn, Captain give you an earful, did he?’

‘Aye, but it’ll all be sorted soon.’

‘I have a mind to tell you the same thing that I’m sure the Captain did. She’s not something we want aboard when we reach the grottoes.’

Gawn moved to pass the older dwarf, who grabbed him by the arm before he could escape.

‘She’s not what you think, Gawn. She’s human enough, but not all of her is. She has a touch of the Dark Woods about her. That scares me, Gawn. She shouldn’t be alive if she’s one of their tryst bastards. That’s one taboo the elves don’t take a kindly view of.’

Gawn paused, considering the fact.

‘Poor thing cut her head. I bandaged her up. The proof’s right there, Gawn, hidden in her hair.’

‘Thank you, Geeze, you’re a good friend.’

‘I’ll be your only friend, if you don’t sort this out.’ The older dwarf chuckled. ‘What will you do?’

‘I’ll think of something.’

‘What? Drop her off with the mokith? Drop her off on the surface? I’m not sure what’s worse.’

‘There has to be a human settlement somewhere. Maybe the bedawi?’

‘The bedawi won’t touch her with a stick.’ Sal said, as he came in through a porthole, carrying a bowl of steaming soup for the captain. ‘Foods up. You better eat.’

‘Aye, before Beir scoffs it all.’ The Geezer said. ‘But take that bowl through, then explain what you mean.’

‘The bedawi?’ Sal asked, then continued. ‘They’re down to earth people, but they didn’t survive Angor by being curious.’

‘And other villages, Sal?’ Gawn asked.

‘You’re out of luck. The next village is a day’s detour north. Considering the Savonin were heading that way, I wouldn’t bet my luck on it.’

The stories continues, be sure to subscribe to our newsletter to get the full story.



Ork Gundam Deff Dreads: Mini Monday 18

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’re building Ork Gundam Deff Dreads for Warhammer 40,000. There’s a lot to cover, so let’s get stuck in, boyz!

Mini Monday Logo

Cubicle Seven’s newest incarnation of Wrath & Glory just arrived and has me pumped for more Warhammer 40,000. As you may know, I’ve been working on two Gundam Deff Dreads for my Ork army. Let’s check these clanking contraptions out!

Looting Parts

Both Gundam Deff Dreads started out as chibi-style plastic kits of iconic Gundams. The legs, bases, saw arms, and big shootas came from Mech Warrior Clix figures. The heads, torsos, and backpacks were from the kits. The rest came out of my bits box.

Gundams

The point is, let your inner Mek Boy out and use whatever inspires you. Most things can work for Orks, if you add enough spikes and DAKKA! Mork’s teeth, there’s even a Mr. Potato Head Stompa terrorizing the Internet.

Deff Dread Guncan Tankskrappa

Let’s talk about this build’s concept. Tankskrappa was the first Gundam Deff Dread I did, and I had a very clear concept in mind for the build, which you’ll see in a bit. The issue was that I sidelined a lot of my concept during the build because I didn’t know how to get the look I was going for. I figured things out in the end, and I’m very happy with the final result, but it would have been too easy to cop-out. Perseverance really paid off.

The weapon arms are magnetized, allowing you to swap out weapons.

Tankscrapper Big Shootas - Ork Gundam Deff Dreads
Big Shootas and buzz saw

Deff Dread Guncan Mek-krakka

The biggest influence on Mek-krakka’s design was problem solving. It was much easier on this build to dive in and figure out the best way to create features like rokkit launchas and rokkits as I went. Mek-krakka has three rokkit launchas and a big shoota, and those rokkits took more of my time on this build than anything.

Experimenting and adding details helped a lot. The rokkits were made from ballpoint pen nibs. I’d tried toothpicks, but they didn’t look right at all. Adding fins to the rokkits near Mek-krakka’s big shoota brought the build together. Without the fins they just didn’t read like rokkits.

By Gork, I spent so much time thinking about rokkits for these two Gundam Deff Dreads I could write another whole post about them.

Mek-krakka Deff Dread

Mek-krakka - Ork Gundam Deff Dreads
Mek-krakka, rear view

Mek-krakka - Ork Gundam Deff Dreads
Lots of rokkits!

Mek-krakka More Rokkits - Ork Gundam Deff Dreads
More rokkits!

Play It Forward

As you might know, Rising Phoenix Games has published a bunch of Dungeons & Dragons titles on the Dungeon Masters Guild. From May 4th until May 17th, you can get 20% off all our D&D titles, and 100% of the earnings go to community creators like us and our contributors.

Play It Forward

This is a massive opportunity for us, so if you’ve been eyeing any of our books, now is a great time to grab them and support us too. You can find links to all of our books in this blog post.

 

Please consider sharing this with your D&D friends, but most of all, stay safe and good gaming!

 



Adventurer’s Guide to Fey Magic

The Adventurer’s Guide to Fey Magic is an introductory guide featuring advice, treasure, charms, and other rewards for your journeys into the Feywild. Written by David N. Ross, the PDF clocks in at 26 pages, with the OGL and credits taking a page of that, together.

From the Back Cover

The homes of the fey — in the Feywild or in enchanted regions of the mortal world — offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey, in the right circumstances.

Part 1 of the guide helps adventurers orient themselves among the fey.

Part 2 provides a variety of unique fey rewards for adventurers to seek out.

The Adventurer’s Guide to Fey Magic is available on the DMs Guild.

The Adventure Begins

David, who has many writing credits, particularly for Paizo, came to me with an idea for a series of books on the Fey and Feywild of Faerûn, and the ball got rolling.

Now, we’d like you to join us as we plan for the next book in the series. What would you like to see David and I unpack with book 2? Let us know, in the comments below.

Magic Life Lessons and Mini Monday

I’ve decided to put our two blog series on hold for now, so that we can focus on producing more exciting RPG content. If you enjoyed Magic Life Lessons or Mini Monday, please leave a comment on one of the posts in the series and let us know. Your feedback means a great deal to us.

With MLL and MM out of the way, we’ll be able to focus on our free fiction. The first release, First Contact, is on the blog.



Magic Life Lesson #10: Magical Synergies

Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

Deadly Discovery was arguably the best 2019 Challenger Deck around, and it certainly earned a great number of wins for me. With Throne of Eldraine came a new season, and Deadly Discovery was cast into the annals of history. Graveyard Adventures was a green and black deck I built, and although it had some strong points, it was not nearly as effective as Deadly Discovery. But, with their powers combined, a new deck was forged to take on the current meta. Introducing Undying Pledge:

Undying Pledge

Smitten Swordmaster & Deathless Knight - Magic Life Lesson #10: Magical Synergies
Smitten Swordmaster has two ways to return Deathless Knight from the graveyard.

Deck
8 Swamp (ANA) 58
4 Smitten Swordmaster (ELD) 105
4 Leyline Prowler (WAR) 202
2 Blacklance Paragon (ELD) 79
3 Deathless Knight (ELD) 208
2 Edgewall Innkeeper (ELD) 151
2 District Guide (GRN) 128
3 Golgari Findbroker (GRN) 175
4 Murder (M19) 110
1 Syr Konrad, the Grim (ELD) 107
4 Order of Midnight (ELD) 99
10 Forest (ANA) 60
2 Find // Finality (GRN) 225
4 Overgrown Tomb (GRN) 253
1 Charity Extractor (WAR) 81
2 Casualties of War (WAR) 187
4 Temple of Malady (M20) 254

(You can copy and paste the above text to import it into MTG Arena.)

The deck has many synergies, and synergy is really just a fancy way to talk about combined ideas that work better together than on their own. Like in Magic: the Gathering, you can get a lot out of combining ideas to make something new, and that’s Magic Life Lesson #10: Magical Synergies.

Magic Life Lesson #10: Magical Synergies

Swords are cool. Lasers are cool. Laser swords? Now those are even cooler! Bread is a good idea, and so is cutting it. Sliced bread? Best idea since… well, you get where this is going.

Combining ideas is a great way to come up with something new and valuable. That “value” might be obvious, or it might lie in how useful or entertaining something is.

Just look at the Stranger Things franchise. It took concepts from old horror movies and threw in a fair load of nostalgia to make something new and groundbreaking, even though it is squarely rooted in the past. It was so inspiring to me that I ran an eight-session Stranger Things campaign.

Glasses reflecting Stranger Things Logo
Photo credits: Puneeth Shetty

Apply it to Your Life

But how do you apply this principle to your own life? You could create a competitive advantage, a niche market, or find a better way to do something by mixing ideas together and seeing what sticks.

I started releasing free fiction for Valkyrie: Ragnarok as a way to build a following and introduce my setting to roleplayers. It’s an idea combining freemium, blogging, and the concept of the minimal viable product (MVP). Time will tell if the idea floats, but the important thing is that it’s a stronger concept because of the parts it draws inspiration from.

Two are stronger than one!



Aasimar & Tiefling Ancestries – Pathfinder 2nd Ed

The second edition of the Pathfinder Roleplaying Game launched this month at GenCon. If you’re eager to include aasimar & tiefling ancestries with the new rules of the game, we’ve got you covered.

Heaven & Hell Cover Heaven & Hell: Aasimar & Tiefling Ancestries presents two popular races — the tiefling, of diabolic heritage, and the aasimar, descended from angels — fully compatible with the second edition of the Pathfinder Roleplaying Game.

Inside you’ll find:

  • Everything you need to create an aasimar or tiefling character
  • Aasimar & tiefling heritages, including the lawbringer archon heritage and gobmaw barghest heritage
  • Ancestry feats for both ancestries, for 1st, 5th, 9th, and 13th level
  • 50 random ancestry features for each ancestry
  • Ancestry equipment
  • Rules for adding either the aasimar or tiefling to another ancestry, as a heritage, are provided in the errata, which will be added to the book in the future.

Heaven & Hell: The angelic aasimar
The artwork conveys the majesty of the aasimar, and recalls the works of the Renaissance masters.

The book was written by the talented Kim Frandsen, with art and layout by Bob Greyvenstein. Bob has given the tiefling and aasimar a classical representation that lends real weight to the book.

Ancestry feats for the tiefling
Ancestry feats for the tiefling

The new Bestiary includes the aasimar and tiefling as “planar scions”, and doesn’t provide rules for building characters of either type. Paizo will be releasing rules for both ancestries in the future, but don’t be worried about the rules in Heaven & Hell becoming obsolete. There’s plenty here that you’ll be able to use in conjunction with their offering.

Buy Online

You can find Heaven & Hell on the following stores:
When you buy from our store, we offer a 30 day, no questions asked money-back guarantee.

Rodney Sloan
Rising Phoenix Games

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