Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.
It can take time for things to come together, but when they do, all the effort can pay off in a big way. Today’s Magic: the Gathering deck is all about the long game, and it wins by sticking around and grinding down the opponent for the eventual win.
You can copy and paste this list into MTG Arena:
3 Lucky Clover (ELD) 226
4 Order of Midnight (ELD) 99
7 Swamp (ANA) 58
8 Forest (ANA) 60
3 Rosethorn Acolyte (ELD) 174
3 Garenbrig Carver (ELD) 156
4 Leyline Prowler (WAR) 202
4 Spark Harvest (WAR) 105
1 Witch’s Cottage (ELD) 249
2 Glowspore Shaman (GRN) 173
2 Syr Konrad, the Grim (ELD) 107
1 Edgewall Innkeeper (ELD) 151
1 Liliana, Dreadhorde General (WAR) 97
4 Overgrown Tomb (GRN) 253
4 Temple of Malady (M20) 254
2 Kraul Harpooner (GRN) 136
2 Loaming Shaman (M20) 180
2 Find // Finality (GRN) 225
1 Izoni, Thousand-Eyed (GRN) 180
2 Golgari Findbroker (GRN) 175
Magic Life Lesson #8: The Long Game
Life is about the long game too, and that’s Magic Life Lesson #8: The Long Game. You work your plan for weeks, months, years, until you successfully achieve your goals. This takes two things: the ability to see where you want to be and stubborn perseverance to keep slogging away until you get there.
It won’t be easy.
It shouldn’t be easy.
Nothing worth doing is easy.
Your future is like a marble sculpture, while your plans are the sketches and clay models of what you’re crafting. Your hammer and chisel are the efforts you put into making this new reality happen.
Right now, I’m seeing my RPG content — writing and ideas I’ve amassed over years — come together as a consistent whole. Many lessons, over many years, have gotten me to this point, but only because I kept the future in mind. If I regret anything, it’s that I didn’t dream bigger, sooner. But I don’t regret the lessons; tomorrow’s brighter because of them.
The Rising Phoenix Games dude.
Rodney is a writer and editor of tabletop RPGs and a painter of Orks. He is worryingly fond of mill decks in Magic: the Gathering and a self-confessed Japanophile.