Category Archives: Magic Life Lessons

Party Up: Friends vs Monsters, and Life

Do you ever feel alone? Do you feel like the world’s too much, and it’s banging on the door, trying to get you? I sometimes feel that way.

When that happens, it’s a struggle to stop my gloom-and-doom thought train and change my perspective. Recently, it was my RPG publisher friends who helped me see things differently. So, I want to talk about those friends and I want to give you a light to hold onto when things get rough.

When the Going Gets Tough, Collaborate

I reached out to a few indie RPG developers and asked if they’d join me on a bundle. The Hidden Indie RPG Treasures Bundle is available on DriveThruRPG, right now, until the end of February. I’m mentioning it now and again at the end of this post only, so the marketing is clear for you to see. Anyway, I had a great response from those friends and we made a neat little collection of indie RPG games.

I’m mentioning the collaboration because it provided a healthy change of perspective.

Toughen Up, RPG Creator

The perspective I’ve had for a long time is a warped idea of what success in the industry means. You can’t get a true sense of where you stand in the industry without friends to help you gauge it.

It’s important to understand the context here. Many of us do what we do with limited resources. We use our free time, our own money, and our sweat equity to make games. We’re passionate about the hobby, and that drives us. But it’s hard competing against bigger companies like Wizards of the Coast for those RPG dollars. If you don’t have a hit RPG title or a large social media presence, then it’s hard to get eyes on your work. Even professional, high-quality work can be ignored. Burnout is a real threat because of that. We work hard but don’t always see recognition for that effort. It can become a depressing, black hole.

Anybody, no matter what they do, might be a step away from that deep, dark abyss. Watch the news, suffer a string of bad luck, get hit with unexpected financial pressure, and the cracks start to show. Part of the issue is a false sense of the truth. Essentially, thinking we’re not good enough is a result of a foggy perception of reality.

Reaching out is incredibly hard for me to do. I’m a busy introvert. I spend a lot of time chatting with friends online, but these interactions are often superficial. The medium is restrictive. Those conversations seldom touch base with reality. That changes when friends are struggling with the same thing, like how to market an indie RPG bundle. Working together, we challenged our perceptions. We could better perceive the truth, but only together.

Perspective

I realized that Rising Phoenix wasn’t as insignificant as I thought we were. We could help guys with a handful of titles because we have a bucket-load of titles. We also saw how each effort brought in a few extra sales. Without data (or friends with experience) it’s hard to anticipate what sort of sales we might get, which leads to frustration if those sales seem lower than we hoped for.

There’s a Biblical aspect to this worth considering. In Galatians 6 verse 2 (that’s in the New International Version for this and the rest), Paul says: “Carry each other’s burdens, and in this way you will fulfill the law of Christ.” If you draw this back to Jesus’s words of “love one another” (John 13:34) and then further back to the 10 Commandments’ “Love your neighbour” (Leviticus 19:18) then it’s clear: we should help people.

I have no scientific research confirming what we gain from helping others, but my experience has been that it’s good to step into a leaking boat with someone. Struggling together sharpens a person and helps us see the same problem from different sides.

I’m just a dude trying to make great games and figure out this crazy thing called life, and those are my two cents. I hope it’s a useful idea for you to think about.

The Hidden Indie RPG Treasures Bundle

Now, let’s talk about that bundle one last time. Our goal is to make 50 sales. That boosts overall sales since customers are more likely to buy a best-selling title, and 50 sales gives you a Copper Best-Seller badge. With roughly nine days left, we currently need another 31 sales to hit that goal. Please consider telling a friend about the bundle. Ask them to tell their friends about it too. That’ll help us in the greatest way possible.

Here’s a copy of Road to Rhune, at rogue prices (free), to help you get the bundle even cheaper.

Get the Hidden Indie RPG Treasures Bundle on DriveThruRPG today. Sale ends end of Feb.

Banner: Welcome to the Wasteland! Fallout the Roleplaying Game from Modiphius Entertainment available @ DriveThruRPG.com

Adventurer’s Guide to Fey Magic

The Adventurer’s Guide to Fey Magic is an introductory guide featuring advice, treasure, charms, and other rewards for your journeys into the Feywild. Written by David N. Ross, the PDF clocks in at 26 pages, with the OGL and credits taking a page of that, together.

From the Back Cover

The homes of the fey — in the Feywild or in enchanted regions of the mortal world — offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey, in the right circumstances.

Part 1 of the guide helps adventurers orient themselves among the fey.

Part 2 provides a variety of unique fey rewards for adventurers to seek out.

The Adventurer’s Guide to Fey Magic is available on the DMs Guild.

The Adventure Begins

David, who has many writing credits, particularly for Paizo, came to me with an idea for a series of books on the Fey and Feywild of Faerûn, and the ball got rolling.

Now, we’d like you to join us as we plan for the next book in the series. What would you like to see David and I unpack with book 2? Let us know, in the comments below.

Magic Life Lessons and Mini Monday

I’ve decided to put our two blog series on hold for now, so that we can focus on producing more exciting RPG content. If you enjoyed Magic Life Lessons or Mini Monday, please leave a comment on one of the posts in the series and let us know. Your feedback means a great deal to us.

With MLL and MM out of the way, we’ll be able to focus on our free fiction. The first release, First Contact, is on the blog.



Magic Life Lesson #10: Magical Synergies

Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

Deadly Discovery was arguably the best 2019 Challenger Deck around, and it certainly earned a great number of wins for me. With Throne of Eldraine came a new season, and Deadly Discovery was cast into the annals of history. Graveyard Adventures was a green and black deck I built, and although it had some strong points, it was not nearly as effective as Deadly Discovery. But, with their powers combined, a new deck was forged to take on the current meta. Introducing Undying Pledge:

Undying Pledge

Smitten Swordmaster & Deathless Knight - Magic Life Lesson #10: Magical Synergies
Smitten Swordmaster has two ways to return Deathless Knight from the graveyard.

Deck
8 Swamp (ANA) 58
4 Smitten Swordmaster (ELD) 105
4 Leyline Prowler (WAR) 202
2 Blacklance Paragon (ELD) 79
3 Deathless Knight (ELD) 208
2 Edgewall Innkeeper (ELD) 151
2 District Guide (GRN) 128
3 Golgari Findbroker (GRN) 175
4 Murder (M19) 110
1 Syr Konrad, the Grim (ELD) 107
4 Order of Midnight (ELD) 99
10 Forest (ANA) 60
2 Find // Finality (GRN) 225
4 Overgrown Tomb (GRN) 253
1 Charity Extractor (WAR) 81
2 Casualties of War (WAR) 187
4 Temple of Malady (M20) 254

(You can copy and paste the above text to import it into MTG Arena.)

The deck has many synergies, and synergy is really just a fancy way to talk about combined ideas that work better together than on their own. Like in Magic: the Gathering, you can get a lot out of combining ideas to make something new, and that’s Magic Life Lesson #10: Magical Synergies.

Magic Life Lesson #10: Magical Synergies

Swords are cool. Lasers are cool. Laser swords? Now those are even cooler! Bread is a good idea, and so is cutting it. Sliced bread? Best idea since… well, you get where this is going.

Combining ideas is a great way to come up with something new and valuable. That “value” might be obvious, or it might lie in how useful or entertaining something is.

Just look at the Stranger Things franchise. It took concepts from old horror movies and threw in a fair load of nostalgia to make something new and groundbreaking, even though it is squarely rooted in the past. It was so inspiring to me that I ran an eight-session Stranger Things campaign.

Glasses reflecting Stranger Things Logo
Photo credits: Puneeth Shetty

Apply it to Your Life

But how do you apply this principle to your own life? You could create a competitive advantage, a niche market, or find a better way to do something by mixing ideas together and seeing what sticks.

I started releasing free fiction for Valkyrie: Ragnarok as a way to build a following and introduce my setting to roleplayers. It’s an idea combining freemium, blogging, and the concept of the minimal viable product (MVP). Time will tell if the idea floats, but the important thing is that it’s a stronger concept because of the parts it draws inspiration from.

Two are stronger than one!



Magic Life Lesson #9: Your Definition of Success

Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

In Magic: the Gathering, knowing your goal is simple; you’re playing to win. How you win is far more complicated: you could win by taking your opponent down to 0, by milling their library, or through some card’s effect, such as Nicol Bolas, Dragon-God’s ultimate ability that causes opponents to lose if they don’t control a legendary creature or planeswalker.

Magic Life Lesson #9: Your Definition of Success
Source: Gatherer.wizards.com

Life is a lot like that too: there are many roads to success. The important thing is defining what success is. Being a millionaire might tick the success box for many people, but isn’t your contribution to society worth more than the contents of your wallet? It’s an important question to ask, and that’s why it’s Magic Life Lesson #9: Your Definition of Success.

Magic Life Lesson #9: Your Definition of Success
Source: Gatherer.wizards.com/

Magic Life Lesson #9: Your Definition of Success

Speaking for myself, I’ve always struggled fitting my professional goals into my world view. I want to be a successful writer and game designer, and I know that stories (and, by extension, games) are an important medium for tackling and teaching important concepts — such as how Spec Ops: The Line is a harsh introspection on war and games about war — but I don’t always feel that I’m making peoples lives better. When I was a teacher, this was a no-brainer. My students learned and grew before my eyes, and I felt that my contribution mattered.

What does give me hope are all the writers who have made an impact on my life. Tolkien’s love for language flows from every page of his works, while C.S. Lewis brings a profound wisdom to his works that any man should seek to emulate. George R.R. Martin understands history and the humans that wrote it in a way that breathes new life into all history.

Games have resonated with me, too. Emperor and Emperor worship in Warhammer 40,000 has, as a bad parody, always stood in stark contrast to what the church and Christianity are to me, and has motivated me to question and dig into what I read in the Bible, so that I gain a true understanding of the writer’s message. And, you already know how Magic: the Gathering has proven to be a great game through which one can learn about life.

Ultimately, the struggle to balance my world view and goals has led me to change the ways I do things. Even if I have yet to nail down the how, I know that I want to make good games and tell stories that get people thinking about real issues, even if those issues are embedded in fantasy stories about elves and dwarves.

The struggle to define success in your own words is infinitely valuable, and certainly not easy, but it’s integral to your personal journey and to the question we all ask:

Why am I here?



Magic Life Lesson #8: The Long Game

Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

It can take time for things to come together, but when they do, all the effort can pay off in a big way. Today’s Magic: the Gathering deck is all about the long game, and it wins by sticking around and grinding down the opponent for the eventual win.

Graveyard Adventures

You can copy and paste this list into MTG Arena:

3 Lucky Clover (ELD) 226
4 Order of Midnight (ELD) 99
7 Swamp (ANA) 58
8 Forest (ANA) 60
3 Rosethorn Acolyte (ELD) 174
3 Garenbrig Carver (ELD) 156
4 Leyline Prowler (WAR) 202
4 Spark Harvest (WAR) 105
1 Witch’s Cottage (ELD) 249
2 Glowspore Shaman (GRN) 173
2 Syr Konrad, the Grim (ELD) 107
1 Edgewall Innkeeper (ELD) 151
1 Liliana, Dreadhorde General (WAR) 97
4 Overgrown Tomb (GRN) 253
4 Temple of Malady (M20) 254
2 Kraul Harpooner (GRN) 136
2 Loaming Shaman (M20) 180
2 Find // Finality (GRN) 225
1 Izoni, Thousand-Eyed (GRN) 180
2 Golgari Findbroker (GRN) 175

Magic Life Lesson #8: The Long Game

Life is about the long game too, and that’s Magic Life Lesson #8: The Long Game. You work your plan for weeks, months, years, until you successfully achieve your goals. This takes two things: the ability to see where you want to be and stubborn perseverance to keep slogging away until you get there.

It won’t be easy.

It shouldn’t be easy.

Nothing worth doing is easy.

Your future is like a marble sculpture, while your plans are the sketches and clay models of what you’re crafting. Your hammer and chisel are the efforts you put into making this new reality happen.

Right now, I’m seeing my RPG content — writing and ideas I’ve amassed over years — come together as a consistent whole. Many lessons, over many years, have gotten me to this point, but only because I kept the future in mind. If I regret anything, it’s that I didn’t dream bigger, sooner. But I don’t regret the lessons; tomorrow’s brighter because of them.



Magical Life Lesson #7: Know When To Hold ‘Em

Magical Life Lessons are short snippets of wisdom learned from playing Magic the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

Magic: the Gathering is a lot like poker, and both games can teach you a lot about life. For one thing, you’ve got to know when to mulligan. As Kenny Rogers sang, “You’ve got to know when to hold ’em… .” And that’s today’s Magical Life Lesson #7: Know When To Hold ‘Em. Here’s Kenny Rogers singing The Gambler:

There’s enough there to write a book, but let’s focus on “knowing what to keep.” When you draw your starting hand in Magic, you get the choice between keeping them or mulliganing for new cards. Knowing when to mulligan helps you draw better starting hands, which helps you curve out better. Think about it, if you’re a master of the mulligan, then your whole MTG game improves.

Many writers and YouTubers have written about the mulligan and curving, so I’m going to assume you know enough about it and dive into the life lessons we can glean from it.

Magical Life Lesson #7: Know When To Hold ‘Em

Life, like a game of cards, if full of choices. One of the most important choices revolves around judging the value of things, especially activities and relationships. You have to decide what’s good for you, which activities are worth pursuing, and which relationships grow you as a person. Ruthlessly discard everything else.

Keeping the worthwhile things isn’t always easy, but those people, those passions, they’re worth fighting for.

So fight for them.

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.



Magical Life Lesson #6: One More Vedalken!

Magical Life Lessons are short snippets of wisdom learned from playing Magic: the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

My Vedalken! deck (say it like you’re pulling off a Hadouken) has been winning games, and has proven to be versatile enough to handle a number of decks in the meta.

Vedalken! Deck - Magic Life Lesson #6
Smurfy, very smurfy!

When I first had the idea for this deck it didn’t work, but I came at it again and again until I found a powerful synergy. The key is card draw and the ability to bring cards back to your hand, and thereby control the board. When you’re ready, Sage’s Row Denizen and Stolen by the Fae creates a powerful mill combo that can end the game in your favor.

Our Sage’s Row friend has a life lesson, and that’s that you have to keep trying. One more lap. One more try. One more push for the goal. The deck mirrors this perfectly, giving you the ability to duplicate and recast creatures as if they were teleporting rabbits. That’s Magical Life Lesson #6: One More Vedalken!

Magical Life Lesson #6: One More Vedalken!

You never know when things will come together for you. Maybe the next attempt will be the clincher. Maybe one more job application. Maybe two more. Maybe twenty more. Don’t let failure stop you, but keep learning and keep trying, and eventually, you’ll find the way and succeed. That’s what the Vedalken does.

The official version of Unstoppable by The Score is worth checking out.
Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.



Magical Life Lesson #5: The Need for Speed

Magical Life Lessons are short snippets of wisdom learned from playing Magic the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

As I write, Magic 2020 Mastery is coming to a close in MTG Arena, and we’ll be dipping into Throne of Eldraine by the time you read this. Trying to grab the last mastery orb forced me to find a fast deck with a high win rate, and that got me thinking about speed, which is Magical Life Lesson #5: The Need for Speed.

Krenko’s Kommando

The deck that’s gaining a lot of XP for me right now is Krenko’s Kommando, a fast 1/1 aggro token deck.

Krenko's Kommando — Magical Life Lesson #5 The Need for Speed

It ideally works like this, by turn:

  1. Torch Courier comes out
  2. Cavalcade of Calamity out
  3. Krenko, Tin Street Kingpin out. Sacrifice the courier to give him haste.
  4. Sure Strike and any other buffs on Krenko, before he attacks. That’ll create between 6 and 9 goblins.
  5. You horde attacks, each dealing 1 damage to your opponent’s face, even if they’re blocked

Krenko’s Kommando applies “planning to win” and “knowing your goal” and is fine-tuned for speed. Most of the games I’ve played I’d taken the victory by turn seven. That meant I could fly through games and rack up XP. In life, you need quick wins to get ahead, and that’s  Magical Life Lesson #5: The Need for Speed.

Magical Life Lesson #5: The Need for Speed

It takes time to learn and gain competence. You spend years of your life at school, then you have even more learning at university or on the job. The time it takes to get skilled up can be frustrating, especially if you’re like me and want to do things properly. But then things click into place and you gain speed.

You really crack things when you find work that you can blast through. For me, that’s editing work. I need a lot of time for writing, which is what I give my mornings to. My afternoons are for editing, and because I’m faster at it, I get a sense of achievement much faster than with writing. That keeps me motivated. Dan Abnett, who writes for Black Library, has a similar approach. He writes novels in the morning and comics in the afternoon.

Let me be clear here, you don’t need to be fast with everything, but having something you do often that you can handle quickly does so much for your momentum.

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.



Magical Life Lesson #4 — Plan to Win

Magical Life Lessons are short snippets of wisdom learned from playing Magic the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

Deck building is a major part of Magic: the Gathering. You can throw a deck together, based on a theme or a cool synergy, and it might work. The best decks take thought and research, combining strong synergies with cards that can handle whatever you’re up against. The strongest decks I’ve ever played were carefully put together and refined through hours of playing. This is planning, pure and simple, and it’s Magic Life Lesson #4 — Plan to Win.

Magic Life Lesson #4 — Plan to Win

It’s a cliche, but it’s true: “failing to plan is planning to fail.” You know how some decks are amazing at creating 1/1 tokens, or gaining life, and then there are decks with high win rates? The decks with high win rates are built to win, first and foremost. This is all about knowing your goal, but it’s also about creating a plan to achieve that goal. Some of these strong decks might create tokens or gain life, or do whatever they do well, but never lose sight of controlling the board, which is vital for victory.

Spock detecting large quantities of win in this sector. Magic Life Lesson #4

Lessons from Industry and Life

At the start of this year, we went back to our business plan for Rising Phoenix and gave it a lot of thought, which led to an overhaul of how we publish, what we publish, and how we market our publications. We knew it was vital to our business to have a strong plan, informed by lessons we’ve learned since we got started, viability, and our goals. Without it, we’d be all over the place, but, with the plan, we have something to gauge new projects by and goals to work towards. We won’t always get it right, we will make mistakes, but we’ll keep refining our plan based on the lessons we learn, and that will make us stronger. Just like refining a MtG deck after a few games or when you get new cards.

A Simple Plan (Not the Band)

A plan doesn’t need to be complex. Whatever you need to do, from studying for an exam to raising funds for your next RPG spending spree, just follow these simple steps:

  1. Identify what success looks like. How much do you need to know to ace your exam? How much do you need to raise to afford those minis?
  2. Chunk the work needed to gain success down into manageable bits. If you need to study 100 pages, how many can you handle in a 45-minute study session? How many study sessions would you need to learn all 100 pages?
  3. Begin working according to your plan. Track your progress as you go.
  4. Modify your plan to ensure you meet your goals. Do you need to cut pages from your study plan? Do you need to work more overtime to afford that core book? Make changes to how you’re going to achieve your goal, not to the goal itself.

The ICBM acronym might be a stretch, but planning works. Don’t roll through life without a plan — figure out where you want to be and go for it, fists flying!

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.



Magical Life Lesson #3 — Know Your Goal

Magical Life Lessons are short snippets of wisdom learned from playing Magic the Gathering. It may be a game, but here you’ll find insights learned from slinging cards that you can apply to the game of life.

Magic the Gathering is a great game, and it has plenty to teach about life. Today I want to talk about goals.

You win a game of Magic by getting your opponent’s life total to 0. Nothing new about that. There are other ways to win, such as if your opponent has to draw a card from an empty deck, but, for the most part, it’s all about that magical number, 0.

It’s easy to miss the point here. You can play to “beat” your opponent, forgetting that you’ve got everything set up for a lethal play. Taking your opponent down to 0 is the goal, any distraction from that goal is an opportunity for your opponent to win. Strong decks and strong players keep this in mind.

You’ll see people forgetting this in MTG Arena often. When your opponent has a significant advantage, but doesn’t go for the win, then they’ve forgotten the win condition. That can buy you time for a life-saving or game-winning play.

Knowing your goals will get you ahead, in Magic, and in life.


GOAL
Magical Life Lesson #3 by MaxieLindo on DeviantArt

Magic Life Lesson #3 — Know Your Goal

By figuring out your goals, you can eliminate anything that distracts you or stops you from achieving it.

As an example, I’ve been wanting to do regular posts here again, and blog about Magic, but I didn’t want to kill my productivity. I figured that short, 300-word posts would give me a chance to achieve my blogging goal without taking too much time away from writing RPG content. My priority — my number 1 goal — is to write new RPG books. Knowing this goal helps me manage my time and gauge how well I’m doing, so I budget time for blogging appropriately.

We’re halfway through 2019, so it’s a great time to look back at the year’s goals and see how you’re doing. Cut any goals that aren’t working out, create new goals where needed, prioritize them, and the rest of the year’s your chance to shine.

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.