Be sure to join the Facebook group for more updates, I’ll even do the dance of joy if you give us a like!
Claustrophobia! is half off to the next 20 customers only. Get it at Drive Thru RPG.
May’s RPG Blog Carnival was a blast, we destroyed worlds, reshaped history and watched heroes rise and fall, all in the spirit of “At World’s End”.
Here’s a post by post summary…
Only the brave or foolhardy would dare go beyond the borders of the world.
Moebius Adventures offer up some great setting ideas that I haven’t seen get much play in published works and would be perfect for a home campaign.
Some fantastic campaign seeds and how to introduce them into your game. Beware, for the end is nigh!
A nice blend of fact and fiction, inspired by the Aztecs. Man, why does it have to end with earthquakes (I live in friggin’ Japan! I’ll be the first to go!)
John Crowley III talks about reaching the end of your campaign, and how to deal with it when the day comes. Because, really, an awesome campaign needs an awesome ending, so you’ve got to get that right.
Phil gives us a look into four of his own campaign finales, some bumps he had along the way, and what he learned from the experience.
Some great examples to ponder over.
Some very practical ideas here for apocalyptic events, in a sort of “having your cake and eating it without your whole campaign dying” sort of way. Their title really says it all: Apocalypse Not Now.
A dramatic opening to the apocalypse in the Sea of Stars setting. And dragons!
Phil is back with his finale successes, rapping us up on a high note with more GMing advice based on actual plays.
That’s it for this month. Next month’s topic is Cold Iron and Pixie Dust: The Fae. Be sure to check it out!
Claustrophobia!, the game of gnomish insanity, is done, and on June 1st it will go live on Drive Thru RPG.
I couldn’t be more excited (or nervous). Donovan did some amazing work on the layout, art and design, and you’ll finally get to see that, along with added content about the world of garden gnomes and more. We’ve worked hard to polish the game and I’m sure fans old and new will be really pleased with what they see.
You can keep up to date with all things gnome on our Facebook page. We would certainly appreciate a like if we can get it too.
She has been out for just over a week now, and I’m very, very proud of her.
Go grab her at Drive Thru RPG.
Welcome to the Laughing Dragon
Inside you’ll find maps for the entire inn and everything you need to make it come alive, including NPC descriptions and an extensive menu. You can never have too many taverns and inns prepped for your game, so this is handy.
But it gets even better, with five adventures, pitched at levels 4, 6, 6–8, 8 and 10. There’s plenty to satisfy horror fans, and Lovecraftian horror fans in particular. Even if you don’t use the adventures as written, there are some dastardly NPCs and terrifying monsters you’ll want to throw at your players.
Okay, but I am biased, because I did write one of the adventures. But it’s a great one. One of my best so far. And this brings me to my tie in with this month’s RPG blog carnival theme; “At World’s End“.
A cultist communes with a dark, forgotten entity, calling across the void of time and space. Moments later, he’ll fall to a hero’s blade. Our just hero might leave a little richer, might even defeat the foul spawn summoned by the now cooling cultist, but what of the dark entity? It is awake now, and its attention is focused, menacingly, on the world our hero calls home.
And so the end begins…
Well, that’s April. I finished several projects, all ahead of schedule and within the target word count. Part of what I did took place on Camp Nanowrimo, and I’m glad I took part. I’m a big believer in surrounding yourself with a strong “team”—even if that team is working on vastly different things—and Camp Nanowrimo, with its cabins, provided just that.
I pulled off some great work this month; an adventure, some location writeups and a short story. I wouldn’t have finished on time or even close to the word count goals if I didn’t plan well.
What worked was not writing until I was sure of what I wanted to write. That’s it. No bullet points. No fancy diagrams or mind maps.
Let me say it again. Don’t write a word until you know exactly what you’re writing. For my adventure, knowing was writing the Adventure Synopsis. For my writeups, it was drawing the location maps. For my short story, it was figuring out why a hero was standing in a church with his eyes closed.
Don’t write until you know what you’re going to write.
Try it. Now. Write your own version of Little Red Riding Hood—you know the story. It won’t take long. You’ll add your own voice, your own ideas, but the plot will be the same. Watch how much easier it is than creating something totally new.
In our experiment, what you knew about Little Red Riding Hood was the plan, a writing goal. Your writing, your execution, was informed by the plan/goal, but not strictly constrained by it; you had some room to embellish in your own way. Plan your work until you have such a strong concept and then write, words will flow from your pen.
Watch this space because I’ll be posting more about some of the work I did in the months to come.
Imagine you’re coming to the finale of your years-long campaign. Friends are moving away, and you want to end with a memorable bang. A big bang. A cataclysmic bang! This time it’s not just the people and things the PCs love that are at stake, but their entire world that’s on the line. There is no turning back.
So how do you prepare for a world shattering session? With the Kickstarter for Crisis of the World Eater successful funded, we’ve got plenty of this sort of thing to look forward to. Maybe you, as a GM, are feeling inspired. Perhaps, as a player, you’re about to face your toughest challenge yet.
The topic for May’s RPG blog carnival is “At World’s End”, and the best and brightest RPG bloggers will be sharing links to related posts, right here, in the comments below.
Anything is fair game; cataclysmic events, stats for planet crushing monsters, rules for the Apocalypse, or perhaps a hero’s survival guide to the End Times. We’re not playing games anymore, now we’re playing for keeps, winner takes all!
More information about the RPG Blog Carnival can be found on roleplayingtips.com.
I was just looking at the Pathfinder Humble Bundle over at humblebundle.com and wow, what a deal. You can grab all the books you’ll ever need to play for a meager $18, and for $25 you’ll even get maps, dice and tokens. I can’t recommend this offer enough. Not only do you get to support a charity of your choice, but you’ll also be supporting a great publisher and an excellent initiative.