Claustrophobia! Available June 1st!

Claustrophobia!, the game of gnomish insanity, is done, and on June 1st it will go live on Drive Thru RPG.

I couldn’t be more excited (or nervous). Donovan did some amazing work on the layout, art and design, and you’ll finally get to see that, along with added content about the world of garden gnomes and more. We’ve worked hard to polish the game and I’m sure fans old and new will be really pleased with what they see.

Claustrophobia! Lamp

You can keep up to date with all things gnome on our Facebook page. We would certainly appreciate a like if we can get it too.

The Last Laugh is Ours — Mwahahaha!

Welcome to the Laughing Dragon

Tales from the Laughing Dragon Inn is the latest publication from our friends at Wayward Rogues Publishing, and it’s a whopper (56 pages!).

Tales from the Laughing Dragon InnInside you’ll find maps for the entire inn and everything you need to make it come alive, including NPC descriptions and an extensive menu.  You can never have too many taverns and inns prepped for your game, so this is handy.

But it gets even better, with five adventures, pitched at levels 4, 6, 6–8, 8 and 10. There’s plenty to satisfy horror fans, and Lovecraftian horror fans in particular. Even if you don’t use the adventures as written, there are some dastardly NPCs and terrifying monsters you’ll want to throw at your players.

Okay, but I am biased, because I did write one of the adventures. But it’s a great one. One of my best so far. And this brings me to my tie in with this month’s RPG blog carnival theme; “At World’s End“.

Darker Things

A cultist communes with a dark, forgotten entity, calling across the void of time and space. Moments later, he’ll fall to a hero’s blade. Our just hero might leave a little richer, might even defeat the foul spawn summoned by the now cooling cultist, but what of the dark entity? It is awake now, and its attention is focused, menacingly, on the world our hero calls home.

And so the end begins…

 

Camp Nanowrimo 2016 and Planning

Well, that’s April. I finished several projects, all ahead of schedule and within the target word count. Part of what I did took place on Camp Nanowrimo, and I’m glad I took part. I’m a big believer in surrounding yourself with a strong “team”—even if that team is working on vastly different things—and Camp Nanowrimo, with its cabins, provided just that.

Camp NanoWrimo 2016

Planning

I pulled off some great work this month; an adventure, some location writeups and a short story. I wouldn’t have finished on time or even close to the word count goals if I didn’t plan well.

What worked was not writing until I was sure of what I wanted to write. That’s it. No bullet points. No fancy diagrams or mind maps.

Let me say it again. Don’t write a word until you know exactly what you’re writing. For my adventure, knowing was writing the Adventure Synopsis. For my writeups, it was drawing the location maps. For my short story, it was figuring out why a hero was standing in a church with his eyes closed.

Don’t write until you know what you’re going to write.

Try it. Now. Write your own version of Little Red Riding Hood—you know the story. It won’t take long. You’ll add your own voice, your own ideas, but the plot will be the same. Watch how much easier it is than creating something totally new.

In our experiment, what you knew about Little Red Riding Hood was the plan, a writing goal. Your writing, your execution, was informed by the plan/goal, but not strictly constrained by it; you had some room to embellish in your own way. Plan your work until you have such a strong concept and then write, words will flow from your pen.

Watch this space because I’ll be posting more about some of the work I did in the months to come.

At World’s End

RPG Blog CarnivalImagine you’re coming to the finale of your years-long campaign. Friends are moving away, and you want to end with a memorable bang. A big bang. A cataclysmic bang! This time it’s not just the people and things the PCs love that are at stake, but their entire world that’s on the line. There is no turning back.

So how do you prepare for a world shattering session? With the Kickstarter for Crisis of the World Eater successful funded, we’ve got plenty of this sort of thing to look forward to. Maybe you, as a GM, are feeling inspired. Perhaps, as a player, you’re about to face your toughest challenge yet.

The Four Horsemen of the Apocalypse
Viktor M. Vasnetsov [Public domain], via Wikimedia Commons
The topic for May’s RPG blog carnival is “At World’s End”, and the best and brightest RPG bloggers will be sharing links to related posts, right here, in the comments below.

Anything is fair game; cataclysmic events, stats for planet crushing monsters, rules for the Apocalypse, or perhaps a hero’s survival guide to the End Times. We’re not playing games anymore, now we’re playing for keeps, winner takes all!

Don’t forget to follow the Phoenix on Twitter and Facebook, it’s the best way to keep up to date with the world shattering events that are about to be unleashed by ruthless GMs the world over.

More information about the RPG Blog Carnival can be found on roleplayingtips.com.

Best Pathfinder Offer Ever

I was just looking at the Pathfinder Humble Bundle over at humblebundle.com and wow, what a deal. You can grab all the books you’ll ever need to play for a meager $18, and for $25 you’ll even get maps, dice and tokens. I can’t recommend this offer enough. Not only do you get to support a charity of your choice, but you’ll also be supporting a great publisher and an excellent initiative.

CHECK IT OUT NOW

Dawn of the Pig

I’m excited. I’ve been working on something I think you might like. Step a little closer.

As you know, Rising Phoenix Games publishes roleplaying games, such as Claustrophobia and a bunch of stuff for the Pathfinder Roleplaying Game. I’m also deeply passionate about mobile and browser gaming, and that’s what this post is about.

RisingPhoenixLogo

I’ve been cooking up something bacon flavored, and today you get a sneak peek.

Rocket Pig is our crispy arcade shooter, where you take on chomper-chopper sheep as you try to escape the farm. And you have lasers!

BLAST OFF NOW

"To a bacon flavored infinity and beyond!"
“wee”

Leave a comment and let me know what you think. If you like it, share it with your friends, because the more people play, the more love I can put into making Rocket Pig even better.

Don’t Be Boring

We don’t have much time on this blue planet. We just don’t. If we can do anything we put our minds to, and I really believe we can, then we need to get focused and not waste our precious time. We don’t have time to be boring.

I don’t want anyone, ever again, to have a boring rpg session. I declare it, henceforth, to be “verboten”. Great, now that we’re all on the same page, let’s break it down.

What Makes a Session Boring?

Low Buy In.

If you’re not invested in your game, then you’re going to have less fun. Some easy ways to get more involved include hamming it up, putting on those accents and, I can’t believe I need to say it, but roleplaying. I’m surprised at how many people (myself included), don’t roleplay.

 

Confusion

If you’re confused about the rules or the situation your character is in then you’ll have less fun. This is largely a GMing issue, but as a player you need to make an effort to call out your confusion and work out a solution with your GM.

 

Low Risk

The more your character has riding on the dice, the more fun it’s going to be. I know plenty of cautious players, and I don’t think caution is bad, but I do think it’s worth remembering that our characters are heroes, and they’re expendable. Put them on the line and enjoy the wild ride that follows.

 

What else can cause a boring session? I’d love to hear from you, leave a comment and I promise to get back to you.

Tell Thrilling Tales