A chunk of stone shakes, then flips over. Flames of green arcane energy burst forth from the enchanted stone, forming legs, arms holding spectral weapons, and a flickering head. The arcanshard is ready to do battle with those who dare disturb the sanctity of the dungeon.
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At the start of the month, we introduced the Awakened Arcane Obelisk. Then, last week, we added the Crackling Column. Today we meet their smallest relative, the Arcanshard. All of these monsters are formed from the corruption or destruction of an Arcane Obelisk, a monument of magic!
An Arcanchip off the Old Block
A chunk of stone shakes, then flips over. Flames of green arcane energy burst forth from the enchanted stone, forming legs, spectral weapons held in flaming hands, and a flickering head.
Arcanshards are chunks of stone animated by arcane energy. This same energy protects them, though destroying their stone bodies dissipates the energy held within. Most arcanshards are the fractured remains of Arcane Obelisks, though other monuments and large rocks can also become arcanshards, under the right magical conditions.
Arcanshards are notably communal creatures, though they possess no obvious means of communication. On the battlefield, this is seen in their collaborative tactics, while during times of peace they go to great lengths to help each other. They are overly fond of stacking blocks, and if left alone build elaborate walls that may have little defensive value.
Of all the animated forms derived from an Arcane Obelisk, the arcanshard is the most mutable. The easily meld together, their broken stonework flowing together to form a larger stone. This has led scholars to believe that arcanshards are the most useful form for reforming a damaged Arcane Obelisk. Strangely, arcanshards have never been known to attempt such a reforming on their own.
The arcanshard has an irritating ability to prolong combat: meld. Use this to replace two damaged arcanshards with a fresh new one. You might even rule that this allows it to overcome persistent magical effects and conditions. Yes, wizards, we’re making things tough for you.
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Hey there, I’m Rodney!
I’m a writer and editor of tabletop RPGs and a painter of Orks. Welcome to Rising Phoenix Games!
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