In 2014 I wrote Three Stone Stories, a quick and easy solo story game that used simple dice mechanics to resolve challenges — challenges that told a story.
Now I’m putting the final touches on a playtest version of the updated game.
The mechanics have been totally reworked, making each die roll more important to the story you’re telling. Some concepts introduced in the first version of the game are still there, but I’ve worked hard to make the game more fun and playable while keeping things streamlined.
Challenges still form the basis of the game and are the main aspect driving the story. The rules include simple instructions for creating meaningful Challenges, but they’re still as intuitive as asking a question.
Banes have been replaced with Consequences, and you suffer more of them than before. Consequences drive the story to some degree and also aid the major villain in your story. Watch out!
Boons are still around. Who doesn’t like Boons! Now you have a chance of gaining more Boons per Challenge, and they have a greater impact on the story, giving you some control over your hero’s fate.
The biggest addition is a section on Group Play, which details how to use the rules to play in a group, with or without a Game Master.
More Three Stone Stories
When the full rules are released I’ll include six or more adventures, each offering a jumping-off point for your Three Stone Stories. Each adventure will be vastly different from the others, giving you an excellent look at the variety of stories you can tell as you play the game.
Get Your Copy
There are three ways to grab your copy of the playtest rules, once they go live:
Subscribe to our newsletter.
Each subscriber will get a free copy of the playtest rules when they launch. The game launched on the 15th of September, 2022, so this offer is no longer available. You can still get free e-books by subscribing though.
Buy it on Drive Thru RPG.
The rules will sell be available on Drive Thru RPG, Itch.io, the Open Gaming Store, our own store, and anywhere else our games are sold. We did have plans for an open playtest, but we’ve kept our testing in-house and will release the full version, when it’s done.
Rising Phoenix Games
Hi there, I’m Rodney.
Writer, Game Designer, Editor, Kitbasher, Skateboarder, and Ork ‘Ed Banga. But Nothing Without Christ!