Welcome to the Laughing Dragon
Inside you’ll find maps for the entire inn and everything you need to make it come alive, including NPC descriptions and an extensive menu. You can never have too many taverns and inns prepped for your game, so this is handy.
But it gets even better, with five adventures, pitched at levels 4, 6, 6–8, 8 and 10. There’s plenty to satisfy horror fans, and Lovecraftian horror fans in particular. Even if you don’t use the adventures as written, there are some dastardly NPCs and terrifying monsters you’ll want to throw at your players.
Okay, but I am biased, because I did write one of the adventures. But it’s a great one. One of my best so far. And this brings me to my tie in with this month’s RPG blog carnival theme; “At World’s End“.
A cultist communes with a dark, forgotten entity, calling across the void of time and space. Moments later, he’ll fall to a hero’s blade. Our just hero might leave a little richer, might even defeat the foul spawn summoned by the now cooling cultist, but what of the dark entity? It is awake now, and its attention is focused, menacingly, on the world our hero calls home.
And so the end begins…