Horde is a hack and slash game for 1–4 players. Stand against masses of enemies without lucky dice rolls to save you. Horde’s rules emphasize the need for clever tactics to stay alive long enough to protect the Flame of Life and defeat the deadly hordes.
Horde includes two modes: Defender, for a shorter game, and Dungeon, for a full dungeon crawl through caverns teeming with enemies.
Horde is currently in playtesting, and I’m hoping to release it by the end of the month. Here’s a peek at the cover:
Horde’s Concept
I wanted a game where you play a powerful hero wading through masses of enemies, where dice rolls didn’t determine the outcome of attacks, but tactics meant everything. I wanted to use as much of my growing collection of fantasy miniatures as possible and put hordes of figures on the board. Horde is my answer to that.
The game also had to be playable solo, quick to set up, and — most importantly — loads of fun. Horde is checking all those boxes in playtesting, and I’m excited to share more about the game with you, soon.
Horde is being created for the A Game By Its Cover game jam, inspired by the Youkai Project famicase cover art done by Yowan Langlais.
Winter Is Coming
Aurora’s Whole Realms Catalogue was a second edition D&D book for the Forgotten Realms, and we’ve brought it back for fifth edition. Aurora’s Whole Realms Winter Catalogue is out now:
You can find the Summer and Autumn catalogues on the Dungeons Masters Guild.
Print Books Coming Soon
We’ve done print cards for a while now, mainly for maps and dungeon tiles. Now we’re adding our first print on demand (POD) titles, which will be available from Drive Thru RPG in a few months time. The first two books we’re setting up are Griffins — A Field Guide (D&D) and Anaximander’s Adventuring Studies (Pathfinder). Going forward, new titles will be available in POD, if the platform allows it.
Rodney Sloan
Rising Phoenix Games
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