This is going to be a short post because Outrun’s development just reached a major milestone. Instead of me yakking on, let me give you a copy of the game so that you can take it for a test drive.
Outrun is a solo table-top RPG I’m developing as part of the A Game by its Cover game jam, happening through August. It’s inspired by the Rushing Drive Famicom cartridge cover by Philip Summers (on Instagram). I’ll be posting updates twice a week, right here, so stick around and see the game come to life. You can find our other devlogs here: Devlog 1, Devlog 2, Devlog 3, and Devlog 4.
Throughout these devlogs I’ve looked at iterations of the game, each building on what came before. Heck, you might even think there were two very different games being built. This morning I put everything together and gave it a test drive, now you can too.
Of course, we’ve still got a way to go, and there could well be bugs, but let’s call this the alpha playtest.
What’s In, What’s Out
The playtest includes the very basic game, without the music and RPG component, which will all come later — once the core mechanics are working perfectly.
How Can I Help?
Download the rules (link’s at the bottom), read it, play it, then give me your creative feedback at itch.io/t/268449/outrun-this-thread or in the comments below. Giving me feedback helps me evaluate the game and polish it up, but it will also earn you a playtest credit in the final version of the book.
It’s really helpful if you can tell me if any rules are hard to understand by pointing them out to me.
Enough Already, Give Me the Book!
You can download the book from:
Rising Phoenix Games