The Key to Good Fantasy

Good Fantasy’s Secret Sauce

Understanding the answer to the question — what makes good fantasy — is the key to unlocking the potential of the fantasy genre. If you’re a GM, a writer, a designer, or a consumer of fantasy products then it’s a question worth figuring out. What Makes Good Fantasy? Or, better yet, what fantasy works inspire…

Children of the Fall — Design Insights

In this edition of Write – Design – Program we’re chatting to Gareth Graham of Frenzy Kitty Games about his latest Indiegogo campaign for Children of the Fall. Rising Phoenix Games: Hi Gareth. First up, can you tell us a little more about Children of the Fall? Gareth Graham: Hi Rodney. Thank you for inviting…

Icons - Classic Simplification in Design

Simplify Your Design

A big part of good design is simplification. I often rewrite rules text, fiction, or code, and the rewrite almost always ends up a lot simpler than the first draft. Version two is often more intuitive, which is a big part of why simplification is important. If something’s too complicated, it’s hard to wrap your…

Write - Design - Program

Write – Design – Program: Lets Chat

Let’s talk about making games. Specifically, writing for games, designing games, and game programming. These are the three areas I’m excited about, thinking about, and working the hardest to improve on. Let’s open up the conversation, talk about the journey, about learning new skills, grabbing opportunities, and making better stuff. How? Blogging makes the most…

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