Beings of energy and light, the Eu’karai are passionate explorers with a love of puzzles. Let’s take a closer look at the eu’karai 5e race and see what makes them buzz.
Birth of Stars
The eu’karai were created at the dawn of time to contemplate the ebb and flow of cosmic energy. Who their creators were is unknown, but the eu’karai have fulfilled their role dutifully, traveling the stars and recording their findings for future eu’karai to study. Although short-lived, the eu’karai discovered ways to hop from star-birth to star-birth, feeding off the same cosmic energy they were tasked to study.
Eu’karai 5e Race Traits
Your eu’karai character is an elemental being of light, with the following abilities common to all Eu’karai.
Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age. Eu’karai live intense lives that run their course in a mere 30 years. They mature at the age of 10, then burn out over the course of two decades. Those eu’karai that manage to find a powerful source of energy might extend their lifespan by another twenty years, though very few have managed to reach their sixtieth birthday.
Alignment. Eu’karai boil with passion, and few of them can stand the restrictions of lawful society. They are most often chaotic. Eu’karai tend toward neutral, since they struggle to keep to any one moral path for long.
Size. Eu’karai range from under 5 feet to over 6 feet tall and have a wide range of builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Bend Light. You can make short, teleporting jumps through areas of bright light. When you move, you can teleport from one spot in an area of bright light to another spot that is 10 feet away and within the same area of bright light, as a reaction to your movement. There must be enough space at your destination for you to occupy, or this ability fails.
Consume Light. As an action, you can consume the energy of a light source within 15 feet. A bright light source becomes dim light and a dim light source becomes dark. The light returns to normal after 6 rounds. During that time, you gain 1 Hit Point per turn for a dim light source or 3 Hit Points per turn for a bright light source. You gain darkvision while this effect is active. You can use this ability again after a short or long rest.
Languages. You can speak, read, and write Common and Primordial.
Puzzle Student. You have advantage on Intelligence (Investigation) checks made to solve or find clues related to puzzles or riddles.
More Spelljammer Races
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Hey there, I’m Rodney!
I’m a writer and editor of tabletop RPGs and a painter of Orks. Welcome to Rising Phoenix Games!
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