A Love Affair With Deadly Solo Games

I strongly believe that gaming, or any geekdom, should be about people first. So then it might seem strange that I love solo games so much, particularly deadly ones. Solo games, like The Lord of the Rings: The Card Game, Zombie in my Pocket, or our own Choose Your Destiny Adventures, are a conversation —…

The Minimum Viable Product — Devlog 4

Extra Credits has this great video about making a Minimum Viable Product (video embedded at the bottom of this post). Basically, you build the simplest version of your game possible, before getting into all the features that aren’t vital to your game. Outrun is a solo table-top RPG I’m developing as part of the A…

Funding Outrun – Devlog 3

Making games is awesome, but keeping your projects funded and in the black is just as important as having fun. Today I’ll look at some of the ways we’re funding Outrun. I’ll also look at sourcing and creating cheap assets. Outrun is a solo table-top RPG I’m developing as part of the A Game by…

Outrun, Driving Beats – Devlog 2

Driving beats and hand brake turns, it’s time to put the pedal to the metal! Outrun is a solo table-top RPG I’m developing as part of the A Game by its Cover game jam, happening through August. It’s inspired by the Rushing Drive Famicom cartridge cover by Philip Summers (on Instagram).  I’ll be posting updates…

Outrun – Devlog 1

Outrun is a solo table-top RPG inspired by Rushing Drive, a cartridge cover for a fictional Famicom game, created by Philip Summers (on Instagram). I’m developing Outrun as part of the A Game by its Cover game jam, happening through August. I’ll be posting updates twice a week, right here, so stick around and see…

Three Stone Stories — Rerolled

In 2014 I wrote Three Stone Stories, a quick and easy solo story game that used simple dice mechanics to resolve challenges — challenges that told a story. Now I’m putting the final touches on a playtest version of the updated game. What’s New The mechanics have been totally reworked, making each die roll more…

Role-Playing for Two

Role-playing is important. I’m not going into it now, but, partly, it’s about relationships. Many of us have spent hours role-playing with groups of friends, but couples can have just as much fun rolling dice and creating shared stories together. Role-playing for two provides a uniquely creative, shared experience that’s hard to find elsewhere. My…

Take on the Death Queen

No GM? No Problem! From the creator of Lunatic Labyrinth comes a new solo adventure, the first in a series of solo adventures revolving around Scarthey, the University of the Arcane. The Stone of Ashirai—said to contain power over life itself—is rumored to lie within the tomb of the goddess Ashirai, the Death Queen. Can…

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