Tag Archives: RPG

Freeeeedom!!!

Today I get to play with the Blog Carnival topic, “Pimp A Game”, which gives me a good chance to write about cool games. And who doesn’t like cool games…

“Free” is a good thing right? Many games are free in some way or another, like Facebook games, which make their money from those annoying “in game purchases”. But what about role-playing games? There are loads of free ones out there, and a quick look around will prove a universal truth: “Free isn’t always good for RPGs”. Generally, no income means no support and a poor production quality. Players are likely to disregard a game if they think it’s cheap, which impacts how many people even give the rules a spin. Thankfully, some games break that rule, and build a huge fan base around them which keeps it going and growing. Take the Pokéthulhu Adventure Game as an example. The game is possibly one of the simplest free games around, but its strong community of fans means the game is still available for download today. I got to play it at a convention a few years ago, and man, it was awesome. Hands down the best session I’ve played too.

I’m going to look at three games that got my attention recently. They’re all free. You don’t need to pay a cent, give your email address or pay for additional books to make the thing work.

Continue reading Freeeeedom!!!

Old School D&D Digitally Reborn

22 January 2013

This day will go down in the history of role-playing.

Wizards of the Coast (WotC) released most (if not all) of their past Dungeons and Dragons (D&D) print products as digital downloads via the popular RPG download site Drive Thru RPG. Yes, everything from the first ever edition of D&D, through AD&D, 3.5 and even 4th Edition is available for you to buy online, right now. That is if their site can handle all the traffic it’s getting at the moment from fans eager to get their hands on out-of-print books.

DriveThruRPG.com
Continue reading Old School D&D Digitally Reborn

Why Do You Play?

Why  do you play games? Do you play because it’s a reason to do something with friends? Is it because you love the challenge? Maybe it’s the pure escapism?

Personally I think it’s a little bit of everything for me, but mostly it’s the escapism. Yesterday I picked up a few Marvel HeroClix figures, including Spider-Man and Iron-Man. Today I played a quick battle by myself and just enjoyed imagining the action.

Continue reading Why Do You Play?

The Cold Heart – Solo RPG Quest Part 1

These are exciting times for solo role-players, with new ideas on solo story telling being assimilated and shared all over the web. I recently played a solo RPG session of my own and here’s what happened.

The system I used is by Spacejacker of tinysolitarysoldiers. He explains the rules on his website with a play report too. Simply put you use dice to determine how the story progresses, asking questions which the dice and your creativity answer. I played using my Dungeons and Dragons Miniatures collection, Dungeon Tiles and for combat I used the Claustrophobia! rules, since I wanted to play test the combat system specifically. I’ve decided to focus on the story here rather than the mechanics, but if you want me to go into more detail on mechanics then let me know.

Continue reading The Cold Heart – Solo RPG Quest Part 1

Pathfinder’s Box – Cracking Open The Beginners Box

The Pathfinder Roleplaying Game Beginner Box has been around for awhile now but I figure it’s worth a review. Today we’ll crack open the box and look at the highs and lows of this game.

If you haven’t already bought something from Paizo before then let me put you at ease. Today gamers expect quality and Paizo delivers in bucket loads, both visually and content wise. In fact, Paizo polish would be my main reason for recommending anything they sell. The Pathfinder Roleplaying Game, if you don’t know, is actually an improved version of Dungeons and Dragons 3.5. You’re not getting a new game here, you’re getting the next generation of a game that won a place in the hearts of role-players everywhere.

Continue reading Pathfinder’s Box – Cracking Open The Beginners Box

Concept Art – Claustrophobia!

Today I thought I’d share some of the concept art I’ve done for Claustrophobia! so far. Its been loads of fun getting out the pencils and brushes for this project, mucking about with watercolours and ink again. When I wrote Claustrophobia! I only had 24 hours for the creation process, so the concept art lets me explore the world in more detail. I’m excited to see where it will lead. Continue reading Concept Art – Claustrophobia!

Claustrophobia! – A Short History of Gnomes

Two weeks ago I released Claustrophobia!, the game of gnomish insanity that’s currently in play testing until the end of July 2012. Since writing the game I’ve been thinking back on how gnomes became a part of my life, and indeed Western culture. Gnomes have enjoyed different levels of popularity throughout the ages. Nowadays gnomes even embrace elements of geek culture, as last week’s collection of gnomes illustrates. But what exactly are gnomes, and just how did they become so popular?

Continue reading Claustrophobia! – A Short History of Gnomes

Claustrophobia! – 1KM1KT’s 24 Hour RPG Contest 2012

I love creative role-playing design competitions, like the One Page Dungeon Contest. They’re a great way to push the creative envelope and get work out there for the world to see. I’ve just finished work on my gnome-tastic RPG of subterranean mayhem for the 1KM1KT 24 Hour RPG Competition.
24 Hour RPG Competition 2012
Of course, a competition like this one calls for some out of the box thinking because, as was the case in this years competition, the box was literally and figuratively rather small…
Continue reading Claustrophobia! – 1KM1KT’s 24 Hour RPG Contest 2012

Solo Role-Playing – Starting Out

It’s great playing with a group, but sometimes you just want to hack up some monsters at your own pace, in the comfort of your own home. This series is aimed at helping you get started on some excellent solo campaigns of your own.

 

Choosing A System

The first thing you need to decide is what you’ll be playing. Will you create your own adventure arc or use something pre-made? What system will you use? Often the best system to use is the one you’re most comfortable with. What are you currently playing? There sure are loads of systems to choose from. I recommend heading over to Drive Thru RPG to see what they have available. There’s also some great free stuff up for grabs, like Pokethulhu or Heroes Against Darkness.

 

Choosing An Adventure

There are plenty of solo adventures out there, not least of all our own solo adventure: Sentinels Watching. Of course, each solo adventure will usually be tailored to a specific system, but with some work you can fit most adventures to any system you want. Here is a list of some solo adventures worth checking out:

I’ve played through a few scenes from one of the Fighting Fantasy game books using D&D 4th Ed. It was a good game and something I’ll likely try again, probably with the Pathfinder Roleplaying Game system.

 

Creating Your Own

The easiest way to play is to just lay down some maps, some monsters and then duke it out, making up the story as you go. A good idea is to keep some type of Quest Log, either in a notebook or on your favourite word processor. It helps to have reminders of what you’ve done and where you were going. I like to draw out my maps and annotate directly on the GameMastery Flip-Mat: Basic. When I’m done I just take a picture with my cellphone and I’m all set to remember things next time, even if the map gets used in another game in the mean time.

Abstraction Beats Distraction

Simply put, you have to make the game as fun and exciting for yourself as you can. Play the encounters you want to play, skip the humdrum details of travel and anything that brings a yawn. Some players love to micro manage their games, and then do that, but really, you just want to make it an awesome game. You’re the GM now, so you have all the power to do that.

Also, step away from Facebook and e-mail. You know you want to play with dice more than pixels.

 

Learning From Board Games

Look at the average board game today. Everything has a visual representation. So use loads of maps, miniatures, counters and terrain. Everything and anything you can use to map out the action will help you stay involved.

Like board games, role-playing games don’t have to take heaps of time. Sit down and play out a scene, a battle or one session, with a clear start and end. That way you leave the table having completed a nice chunk that’s well defined. You’ll feel more rewarded for the effort.

 

Advice From The Pro’s

Head on over to SoloNexus for the mother load of tips. The site covers a wide range of table top games, not just role-playing.

 

Have any ideas on Starting Out? Please share them with us. Also, don’t forget the Twitter account @RisingPhoenixGM where I share all kinds of geeking.