Tag Archives: roleplaying

WizKids Deep Cuts Familiars — Mini Monday 23

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying and tabletop gaming. This week I’m painting the Pathfinder Battles: Deep Cuts Familiars, produced by WizKids and NECA.

Mini Monday Logo

Deep Cuts is my favorite RPG mini range right now, because the detail, variety, and price are spot on. The Deep Cuts Familiars blister contains a badger, bat, and a fox, which is a lot of value, even if nobody in your party is keeping a familiar around.

Deep Cuts Familiars
These little critters taxed me to the very edge of my photography skills. This will have to do.

For all of the Deep Cuts Familiars, finding good references really helped. Look for quality photos of real animals. It may sound obvious, but when you spend most of your time painting fantasy creatures, the chance to refer to nature is a rare treat.

The Key to Fur

The trick with fur is to get the countershading right.

Photo of a fox
Photo credit: Erik McLean

Countershading is the tendency animals have of having a darker coloration on their upper side and a lighter coloration on their underside, like this fox with his lighter tummy. Our badger friend is an exception, but only in that it’s flipped around for him, with his lighter top and darker underside.

You can paint countershading in a number of ways, but the important thing is to know where the graduations are and where there’s a sudden change in color. Look at how the orange fur under his eyes suddenly becomes white, while on his forelegs the change from black to orange is more gradual.

The Bat

Priming is already done for you, so we can dip right in. The stone was painted gray, then dry brushed with a lighter gray. The bat was painted a chocolate brown, then I mixed in a little white for the dry brushing highlights. Lastly, I washed the stone with a black wash.

The Badger

I painted him the same gray as the stone on the bat mini, but then dry brushed white on the top and painted the muzzle white. I touched this up with gray over his eyes to form the distinctive patterns on the badger’s face. Paint the legs black.

For the badger’s stone, I had painted it gray, but there wasn’t much contrast, so I went back over it with a dark brown, then light brown highlights. This made all the difference.

The Fox

This might be my best paint job yet. See, I’m learning!

I painted the whole fox orange, then dry brushed a lighter orange over that, with white over the tail. The nose, eyes, and mouth were all painted black. Also note that foxes have black inside their ears and on their forelegs. Getting the patterning right is half the battle, but so satisfying when you get it right.

The base was painted dark gray and then dry brushed light gray.

Done!

The last thing to do it varnish them and stick them on their bases, then you’re done. I knocked all three out over a Saturday, so they don’t take much time at all.

You can get the Pathfinder Deep Cuts Unpainted Miniatures: Familiars on Paizo or at most good hobby gaming stores.

It’s Christmas in July!

Celebrate Christmas in July with Aurora’s Whole Realms Christmas Catalogue, and remember: it’s never too early to start your Christmas shopping!

 

 

Be sure to check out our other Aurora’s Seasonal Catalogues, we’ve got something for everyone!

Aurora’s Seasonal Catalogues

 

Sculpt Saxon from Mouse Guard – MM #20

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’ll build Saxon, from the Mouse Guard comics.

Mini Monday Logo

In case you’ve never heard of it, Mouse Guard is an award-winning series written by David Petersen. It was also turned into a best-selling tabletop roleplaying game, based on the Burning Wheel system, by Luke Crane. I love the series and the RPG, and I wanted figures to use in my games, so I made one. Let’s take a look.

Saxon from Mouse Guard

I built a wire frame for the model, then covered it with aluminium foil to give it more shape, particularly around the body, face, and ears.

I then used paper mache, much like in our recent Barrow-downs project, to cover the model.

Paper Mache

For fine detail like this model, which stands about 8 cm high (excluding the base), I made a very fine paper mache by shedding newspaper. I tried to soak and mash it finer, which took a lot of effort but did give me a slightly finer paste in the end. Mix this with 1 cup of water to 1 cup of flour.

Paper mache is great for model terrain projects, and although it’s not great for detail work, I chose it because I figured it would give me a furry, natural look, which worked out well.

Saxon Mouse Guard Paper Mache
The base is made of hardboard, and his hands are made of modelling epoxy. You could use Green Stuff too.

Painting

I base coated the model brown with acrylic paint, and picked out the skin of the hands, feet, ears, and tail with a browny pink. I used grey for the base, stippled on with a brush.

I then switched to Citadel Colours for the main coat. I used Snakebite Leather/Ballor Brown and Bestial Brown/Mournfang Brown for the fur, with Skull White/White Scar for the white patches. I heavily watered down the paints to blend them better.

Finally, I used a brown/black mix with lots of water as a wash, covering the whole model.

Finishing

I used pliers to cut a tiny black bead in half, which I superglued on for the eyes. Two coats of matt varnish, and Saxon was almost ready to join the Mouse Guard.

Saxon of the Mouse Guard

Sword and Cape

I’ll cover Saxon’s iconic sword and cape in a later tutorial, because I’ll need to experiment with a few techniques for the sword first. I’ve already tried plastic card, and now I’m shaping some alluminium, which seems to be working very well. Have any ideas? Drop them in the comments below, we’d love to hear from you.

Jump into Mouse Guard

Looking for the comics? You can find Mouse Guard issues on Drive Thru Comics for a cheap $1.99 each. I highly recommend finding the printed books though, they’re gorgeous.

Claustrophobia is Four! Celebrate with Us!

Claustrophobia!, the game of little gnomes in tight spaces, turns 4 today! Celebrate with us and get 40% off Claustrophobia! when you buy it from our store. Full details below.Claustrophobia Cover

“This is pretty much up our alley.”

— John Arcadian, Gnome Stew

Grab your pointy hat and say goodbye to the daisies, it’s time to embark on a perilous subterranean journey as a brave — or suicidal — garden gnome.
Face grueling challenges and unique monsters as you explore the dark places, traveling aboard the HMS Keeton, a scratch-built, nuclear-powered drilling rig with a mind of its own.
Claustrophobia’s unique mechanics and elegant rules system emphasize cooperative story play, providing the perfect mix for an evening’s hilarious insanity. Just add friends and dice.

 

*Use the code ‘FourGnomes’ on checkout.

The coupon is good for 40% off on Claustrophobia!, until the 7th of June, 2020. Use the coupon code ‘FourGnomes’ on checkout to redeem your discount.

A Brief History of Claustrophobia!

Personally, I learned so much from making Claustrophobia! If you’ve ever wanted to make a game, then the best advice I can give you is: go for it. The process is worth the journey, and each game you create will help you grow as a designer.

Claustrophobia! isn’t perfect, by any means, but it taught me so much and helped me do a much better job of later projects, such as the upcoming Nightscape: Red Terrors TTRPG. It’s one of the reasons why I treasure the game, it was a stepping stone towards going pro.

Here’s a look at the various logos we had for Claustrophobia! I think they speak for themselves. Hiring my brother Don to take on the art and layout of Claustrophobia! was one of the best decisions I made. The book wouldn’t have been nearly as good without him, or my team of playtesters.

The Future of Claustrophobia!

Work is already underway on Claustrophobia! Expanded, the second edition of the game. I’ve learned so much in these four years since the book launched, and there are many things I want to do with the system, that revisiting and expanding the system into a fully formed RPG just makes sense.

I’m toying with licensing the core mechanics under a Creative Commons license, which means you’ll be able to use the mechanics in your own published games. I’d love to see Claustrophobia’s community grow, and supporting creators is one way I can see of doing that. What do you think?

New Fiction

Don’t forget to check out our latest fiction from Valkyrie: Ragnarok. The crew of the dwarven mine crawler known as the Rat face new dangers and have tough decisions to make in Soup With the Enemy.

Bowls

Madness Cards Available Again

Our Madness Cards for fifth edition are available again!

Due to the COVID-19 pandemic, card printing was unavailable for a time, so we used the opportunity to update the set. This meant that we had to reorder print proofs, but we did and they look great. Madness Cards are available through Drive Thru RPG.

Madness Cards Set
Madness Cards for fifth edition.

We’ve got Madness Cards coming for the Pathfinder Roleplaying Game: Second Edition too, so watch the blog.



Mini Monday #16: Painting Skeletons and Easy Rust

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we’re painting skeletons and rust.

Mini Monday Logo

Walking skeletons are a staple of fantasy, so knowing how to paint them will come in handy, even if you’re only painting a few for your roleplaying sessions. This method is super simple and very effective. If you haven’t already had a look at how I painted Yochlol, be sure to check it out. That tutorial goes into using Flesh Wash, which is the key ingredient in this recipe.

1. Basecoat White Then Flesh Wash

Basecoat your skeletons white, then wash with Flesh Wash, aka Ink Wash: Flesh.

Painting Skeletons 1

2. Dry Brush Off White

For this step, I used a 1:1 mix of white and a brownish flesh tone. You’re looking for whatever looks the most like bone.

Painting Skeletons 2
The guy in the middle isn’t dry brushed, so you can compare the effect.

Painting Skeletons 3
All dry brushed… and done!

To dry brush, dip your brush in the paint, then wipe most of the paint off. Paint this residue over the raised edges of your model by flicking the brush back and forth. It takes a little practice, but the technique is very useful.

And that’s it, those bones are done. Let’s move on to the rust.

3. Paint Rusty Surfaces Orange

‘Nuff said!

Painting Rust 1

You can mix things up and have patches of different shades of orange, if you like. We’ll be adding plenty of visual variety still, so don’t worry too much if you don’t.

4. Sponge on Brown

Using a small bit of sponge and tweezers, sponge brown over the rusty surfaces. Like with dry brushing, you don’t want too much paint on the sponge here. The aim is to get a random pattern of dots.

Painting Rust 2

5. Paint in Metal Edges

Now, here’s the magic part. Paint a metallic colour on the edges of the swords and shields, focusing on raised edges that would see wear in battle.

Painting Rust 3

It’s a smoke and mirrors technique, but the metallic edges sell the rust and suggest that the weapons and shields are actually made of metal… actually.

6. Finishing Up

Lastly, put some Nuln Oil or a black wash over the rusty armaments, paint or base the bases as you wish, and seal off the miniature with two coats of matt varnish.

Painting Rust 4
Done dun dun dun DONE!

I was blown away by how easy and effective these techniques were. I’ve used the rust technique a bunch of times on my Warhammer 40,000 orks already, and painting these bones felt like cheating, it was that easy.


Mini Monday #11: Basing Basics

It’s Mini Monday, where we share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying table. This week we get down to the basics of miniature basing. It’s Mini Monday #11: Basing Basics.

Mini Monday Gargoyle

I’ve been tinkering with this basing method since I started painting Warhammer 40,000 figures, and have refined it into a simple method that gives great effects.

Mini Monday #11: Basing Basics
The Gretchin on the left has sand from my garden. Sam, on the right, has a larger grain of dirt. You could paint this grey or brown to look like gravel, but it’s good enough for gaming, and that’s the point.

Remember, the main thing you’re looking for when basing your army or figures for roleplaying is consistency. You can differentiate heroes from the rank and file with special bases, but generally, you want a process you can apply to all your figures, to give them unity.

1. Preparing the Miniature

Paint your miniature and glue it to its base. Leave the base for now.

2. Texture

Get sand from your garden and sieve it. You can cook it in the oven for 10 minutes to ensure it’s free of life, then let it cool. I keep my sand in small plastic containers. Mix PVA or wood glue with water, in a 1:1 ratio. Paint this on the top of the base and then dip the base into the sand. Leave to dry.

Homemade Sand - Mini Monday #11: Basing Basics
“Homemade” sand sieved and ready for use. Costs nothing and you can get tons of it.

3. Glue it Again

You can use the same mixture again over the sand when it’s dry to ensure it stays down, otherwise it might come off when you’re painting it. You can also spray the PVA and water mixture onto the base, but I find an old brush works well if the glue is dry: start at the edge and work your way inwards.

4. Paint

When this is all dry, paint the textured base. There are a few options for this. I like to paint the whole base in Warboss Green, from Citadel Colour. Some people like to paint the edge of the base black, or you might choose a sandy tan colour — it’s up to you.

5. Flock

Use small bits of flock to represent scrub and bits of vegetation. Stick this on with PVA glue.

6. Varnish

When it’s dry, varnish the whole mini. Sprays are great, but if you don’t have a spray, you can paint it on using an old brush.

That’s it. This technique is cheap and easy, and really finishes off a model. Doing batches of miniatures together makes waiting for things to dry less of an issue.

You can support the blog by purchasing a gargoyle mug from our store.

Gargoyle Mini Monday Mug
Paint brushes, water, or regular ol’ caffeine, whatever it holds, it does so in style.


Miniature Japanese Torii – Mini Monday, Ep 1

It’s Mini Monday, where I share customizing, scratch building, kit bashing, and miniature painting projects for your roleplaying table. This week I’ll show you how to build a miniature Japanese torii gate for Steampunk Musha, Legend of the Five Rings, or similar East Asian inspired settings.

Here she is, folks. This miniature Japanese torii can easily accommodate most Large sized D&D or Pathfinder figures in the center.

Miniature Japanese Torii
The base is 2 x 4 inches: perfect for using on a grid map.

Steampunk Musha – Shangti Factory Hub

This project is the first part of my Steampunk Musha terrain project that will consist of several factory pieces set in the mega city of Shangti. Since it’s steampunk, I figure this set will work well for both my Warhammer 40k games and for fantasy gaming, so this is a “two birds with one stone” type of deal.

The torii gate we’re making today is highly customizable, but is perfect for a Japanese themed game. You could use a similar technique to make gallows or other structures featuring a prominent wooden frame.


Getting Started

You’ll need balsa wood for this, but popsicle sticks will work well too. A sharp hobby knife, wood glue, and sandpaper will do all the heavy lifting, then you can paint and varnish the gate as you see fit when it’s done. I used hardboard for the base.

Prep

Make a paper template for the top piece of the gate (the kasagi and shimaki). Cut 3 of these. Cut 1 long crossbar (nuki), and 6 poles (to make the hashira). We’ll add more bits later, so keep any extra wood aside.

Miniature Japanese Torii

Torii Frame

Place 1 top section on top of 2 pillars. There’s no need to glue it yet, but you can if you like.

Miniature Japanese Torii

Glue the crossbar onto the pillars, with a small space between it and the top piece.

Miniature Japanese Torii

Connecting Things

Score lines on 2 more pillars under the crossbar, like so:

Miniature Japanese Torii

Then cut along the scored lines.

Miniature Japanese Torii

Glue the longer sections of pillar below the crossbar. Glue the short sections of the pillar over the top section. This forms the very center of your Japanese torii gate.

Miniature Japanese Torii

Don’t worry too much if the glue is causing all the pieces to float around. When you’re done you can move everything nicely into place, and sanding will clean it all up when we’re done.

Bulking Up the Top

Score lines to match the location of the pillars onto the second top piece.

Miniature Japanese Torii

Glue the pieces of the second top piece onto the first top piece. In the end, this gives the model more strength and bulk.

Miniature Japanese Torii

Finishing Up your Miniature Japanese Torii

Now glue on the last of the pillars and top piece. If your glue is still wet at this stage you can move things around, then put a heavy book on the gate and let it dry.  Miniature Japanese Torii

Next, add a small down piece between the top and the crossbar. Then cut 2 identical pieces to form the very top section of the tori. These will look like slightly curved french fries.

When it’s dry, use your hobby knife to make everything flush along the edges, then sand the model. An emery board (used for fingernails) works very well for this.

Miniature Japanese Torii
There are 25 ninjas hidden in this image. Really!

I base coated my model white, then painted the whole thing red. I washed it with a purple wash to pick up the natural wood texture of the balsa wood, and to age the model a bit.

For the base, I used hardwood covered in two grades of sand, the finest for the path. I painted and dry brushed this before adding flock. I varnished everything when I was done, because I like harder wearing gaming pieces.

Pro Tip: Suppliers of Shinto religious goods will often have miniature Japanese torii for sale. Personally, I prefer to make my own.

Till next time, play good games!

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Welcome to Aurora’s Whole Realms Catalogue

Greeting, adventurer. Let me introduce Kim Frandsen, a game designer I’ve worked with on a number of projects before. We recently collaborated on the Aurora’s Whole Realms Summer Catalogue, which he’s here to tell you a little more about.

This will likely be a bit of me gushing, so bear with me.

Back in the heady days of AD&D, a younger version of Kim was introduced to a number of fantastic worlds: Dragonlance, Ravenloft, Forgotten Realms, and more.

For some reason, the Forgotten Realms always stuck with me. It had a depth unmatched by any other setting. Don’t get me wrong, it wasn’t necessarily better, but it had a depth that the others simply couldn’t match. Even just in the world of Abeir-Toril, you had a number of other settings: Al-Qadim, Maztica, Forgotten Realms, Kara-Tur, and the Hordelands. But the central Forgotten Realm, Faerûn, stuck with me.

This was a world where you could dive into almost unimaginable detail: Volo’s Guides, Faiths & Pantheons, the Forgotten Realm’s Player’s Guide, and then there was this “little” tome called Aurora’s Whole Realms Catalogue.

Aurora's Whole Realms Catalogue

The Catalogue was like opening a box of toys for me. It contained bits and pieces I’d never even thought of, but which belonged perfectly within a fantasy world, or even a realistic medieval one. All this was offered to you by Aurora, an adventuress who sold these things from her shop, Aurora’s Emporium, in Westgate. Using teleportation and magic, this high-level (16) adventurer would collect bits and pieces from all over this fantastical realm.

And here I was, with my greedy little fingers, paging through the book, like someone paging through a book at a store. (In hindsight, it actually reminds me a bit of what they’ve done with the shops in Red Dead Redemption 2). I was itching to get my hands on these items.

This wasn’t the power-hungry munchkin player in me that got so attracted by these. This was something that allowed me to see the world of the Forgotten Realms as a living, breathing place, where ordinary people could experience extraordinary things, just by entering a shop. How could I not get hooked?

Fast forward 24 years and here we are. Along with Ishmael Alvarez, Troy E. Daniels, and Rodney Sloan, I finally get to release my homage to this book that, in my youth, captured my imagination. I hope, dear reader, that this humble offering of ours, will do the same to you and your imagination. But for now, let me invite you inside Aurora’s Emporium. As Aurora would say: “Welcome, dear customer. How may I serve you today?”

Aurora's Whole Realms Summer CatalogueYou can find the 50 page Aurora’s Whole Realms Summer Catalogue on the DMs Guild.

Kim Frandsen

37 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games) as well as editing the Pathfinder and D&D 5th edition lines for D20PFSRD Publishing. I’ve dipped my hands into all sorts of games, but my current “go-to” games are Pathfinder, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

Tentacles of the Deep – An Undersea Monster

What do Cthulhu, an octopus, and many politicians have in common? Tentacles! That’s right, tentacles!

As roleplayers, we kind of love tentacles, don’t we. Evard’s black tentacles, Day of the Tentacle, mind flayer chins, and the Japanese porn industry – tentacles have dipped their slimy appendages into every part of geek culture.

Today, I’ll share a new monster I’m working on that’s 100% tentacle, and tell you how you can join in and playtest it at your table.

Tentacle Miniatures - Hand Made Monsters
Tentacle Miniatures. Easy handmade monsters.

The above tentacles are based off the Watcher in the Water from The Lord of the Rings movie, and the miniature Games Workshop made of it. They were relatively cheap and easy to make, too.

In most cases, the adventurers are fighting against whole monsters, but what if you wanted to only pit them against a giant’s hand, or a dragon’s claw, or the tentacles of a creature hidden deep below the waves?

That’s where the tentacle of the deep comes in. First, I’ll talk about the miniatures, then I’ll show you where to go to find the stats.

Making Tentacles

I made my tentacles with wire and modeling clay. You could probably use Green Stuff, but anything that won’t go brittle when it cures is fine. For the water effects, I used clear silicone, then painted the tips of the waves white. Lukes APS has an excellent tutorial on water effects that’s well worth checking out for this kind of project, and his silicone idea worked a treat.

I painted the miniature dark green, and used a mixture of Citadel’s Bronzed Flesh and Goblin Green on the underside. Paint the base black, because it really adds depth once the silicone is added to the top. When I was all done I used a gloss varnish to give the tentacles a wet look.

D&D Stats for Your Tentacles

We’ve published the stats for these tentacles, free, on the DMs Guild. Grab your copy here.

Tentacles of the Deep

If you like the monster, let us know or drop a tip in the tip jar. If you’ve got creative feedback, we’d love to hear from you too.

Black Friday with Rising Phoenix

This Black Friday we have a massive 50% Off Sale on Drive Thru RPG. This includes books compatible with Dungeons & Dragons and the Pathfinder Roleplaying Game, as well as stand-alone games, map tiles, and all of our Solo Adventures.

Looking for some unique gaming gift ideas? Check out our Black Friday Buyer’s Guide.

Till next time, play good games!

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Undersea Adventures in D&D, Part 2

The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual all provide great resources for undersea or ocean-based D&D campaigns. Last week we offered an Undersea Guide to the Player’s Handbook. Today I’ll run through the Dungeons & Dragons Dungeon Master’s Guide to help you dive into your undersea adventures.

undersea adventures
Photo credit: Sagar

Undersea Fantasy

The Flavors of Fantasy section in chapter 1 includes a short coverage on swashbuckling fantasy, which offers some inspiration. An undersea campaign might just as likely contain elements of dark fantasy, sword and sorcery, or epic fantasy too.

Undersea fantasy might focus on the otherworldly aspect of the ocean, giving special attention to the wonders of this new world, or emphasizing the alienness of the sights and creatures found there. The sea has a clearly defined border, and crossing this threshold for the first time is almost always a significant event. On top of that, many things we take for granted are not readily available or don’t work in the deep, such as fire, paper, ink, drinkable water, or air. Gravity is less pronounced, and capable swimmers can move in three dimensions, much like flying creatures can do above the waves. Take these aspects into account when building your own undersea campaign.

Planes

The Plane of Water section in chapter 2 describes the elemental plane of the same name, which offers an excellent setting for your campaign as well as inspiration for one set on the Material Plane.

undersea adventures
Photo credit: Nsey Benajah

Adventure Environments

Chapter 5 contains a wealth of information that can be applied to undersea adventures with a little work. The Underwater section is particularly noteworthy and includes a table of random undersea encounters, expanded swimming rules, and rules for underwater visibility. The Sea section includes rules for navigation, weather at sea, visibility, and owning a ship, along with a table of random encounters at sea and statistics for airborne and waterborne vehicles.



Magical Items

Notable magical items include the apparatus of Kwalish, cap of water breathing, cloak of the manta ray, folding boat, gloves of swimming and climbing, mariner’s armor, necklace of adaptation, potion of water breathing, swan boat feather token, ring of swimming, ring of warmth, ring of water walking, and trident of fish command.

The sentient weapon, Wave, makes a great template for a similar trident in your campaign.

undersea adventures
Photo credits: Irina Kostenich

Monster Lists

Appendix B provides a coastal monsters list and one for underwater monsters.

Maps

Appendix C has a map of a ship including the deck and a level below.

Next week we’ll look at the Monster Manual as we continue to build our ocean campaign for undersea adventures.

 

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Underwater Adventures in Dungeons & Dragons

The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual all provide great resources for underwater or ocean-based D&D campaigns. Today I’ll run through the Dungeons & Dragons Player’s Handbook to help you dive into your underwater adventures.

underwater adventures
Photo credit: Ryan Loughlin

Classes

Many of the classes presented in the Player’s Handbook can be customized to suit an ocean campaign. Druids can choose creatures with a swimming speed for their wild shape ability from 4th level, while rangers can choose appropriate animal companions to suit to underwater adventures.

Backgrounds

The following backgrounds work well for an ocean campaign:

Acolyte. Many of the deities of the Forgotten Realms are worshiped in their ocean aspect by seafarers and fisherfolk or given offerings in hopes of a safe sea voyage. A character with the acolyte background may have served in a seaside temple or as a ship’s chaplain. Amphibious characters might tend to the needs of an underwater community or maintain sunken temples and shrines to ocean deities.

Criminal. A character with the criminal background might be a pirate or an escapee from a prison ship. Many criminals find their way into shipping ports, in the hopes of finding a ship to take them to wealthy cities. Amphibious characters are much like their land going counterparts.

Guild Artisan. A character with the guild artisan background might be a cartographer, a shipwright, or a traveling artisan from a port city or island town. Guild merchants are particularly common in port cities and aboard ships. Amphibious guild artisans might be jewelers working in pearl and shell, coral carvers, leatherworkers, skinners, or scrimshaw carvers, besides a host of other occupations.

Hermit. Hermits can be found inhabiting ocean caves, beachcombing along coastlines, and on remote islands. Some hermits are castaways who’ve come to enjoy their life away from the stresses of society.

Outlander. A character with the outlander background might be a fisherman, a pearl diver, a seafarer, or even a pirate with a love of adventure.

Sailor. Both the sailor and the pirate variant backgrounds are excellent options for an ocean campaign.

Equipment

The Mounts and Vehicles section of the Equipment chapter includes a list of waterborne vehicles. The Services section lists a ship’s passage as costing 1 sp per mile.

Abilities

Strength (Athletics) checks are used for swimming in stormy seas or raging rivers, or if you’re struggling with a creature while in the water.

Adventuring

The Special Types of Movement section covers swimming, while The Environment section covers suffocating, vision and light, and food and water. The sun’s light only penetrates so deep below the water, and ocean water is undrinkable, meaning that characters must find a source of fresh water or rely on magical means for survival.



Spells

Alter self, create or destroy water, any spells that create light (light and daylight), water breathing, and water walk are particularly useful spells for underwater adventures.

Many spells have uses that might not be obviously apparent at first, such as using forcecage to create an air bubble. Rope trick, because of the opening it creates being at the bottom of the space, creates a very functional refuge that won’t flood.

Spells that often see use in a land-based campaign might be less useful in a water-based campaign, while spells like fireball might have little effect underwater, but can be devastating if hurled at a wooden ship.

Creatures

Appendix D contains a number of fitting creatures for your sea campaign:

Consider the constrictor snake (which could double as an eel with a faster swimming speed), crocodile (saltwater crocodiles can use the same statistics), poisonous snake (with water breathing for sea snakes), and the reef shark.

Skeletons and zombies might be drowned sailors, cursed pirates, or undead merfolk (with the addition of a swim speed).

Next week we’ll look at the Dungeon Master’s Guide as we continue to build our ocean campaign for underwater adventures.

underwater adventures
Photo credit: Sagar

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.