Tag Archives: Products

NPC Strategy Sheets

By far one of our most popular free downloads, NPC Strategy Cards are a useful tool for any GM. They are especially tailored to the Pathfinder Roleplaying Game and Dungeons and Dragons 3.5 and 4th Ed.

NPC Strategy Cards Book Cover
NPC Strategy Cards Book Cover

Using Strategy Cards

Before a session, look at your monsters and NPCs. Fill out a card for each. If you have 6 orcs with the same tactics, you don’t need 6 cards for them, just one for the group.
Use this writing time to plan how each monster will react to different actions from the players. Do they flee when they’re badly wounded, or stay and fight to the death? Do they rush into the melee, or take up bows and attack from a distance? Make your choices and write them down.

These cards are a handy reference during play, just look at the card to see how the NPC reacts. They’re also useful after play as a handy record for recapping the last session.

Grab your free cards here and go crush those heroes!

Trouble in the Tavern

The local tavern isn’t just a drinking hole, or a place to hear far fetched tales. It’s a home, a meeting place for a group of adventurers who share a common bond, who’ve built their trust in each other through countless battles and exhilarating adventures. While not every adventure starts in the tavern, the best ones always end there, with arguments over loot put to rest when the barman taps a keg.

Click to get the Tavern on Drive Thru RPG.
Click to get the Tavern on Drive Thru RPG.

The Pewter Tankard Tavern Map is an inch grid map, perfect for use with most fantasy role-playing miniatures. This PDF contains 3 versions of the same A4 map and several ideas for including it in your fantasy RPG campaign.

 

Old School RPGs - Available Now @ DriveThruRPG.com

Inquisitive Kitsune Cub NPC

Inspired in Japan

 

Presenting the inquisitive kitsune cub. Unable to resist the temptations of the local mountain village festival, he dons his disguise and joins the crowd. Before long he’s in over his head.

Kitsune Cub & Vixen
Kitsune Cub & Vixen by R Sloan. Interior art for the upcoming “Where Heroes Stand” adventure.

Kitsune Cub
XP 200 CR 1/2
Kitsune rogue 1, CG Medium Humanoid
Init +7; Senses perception +5

DEFENCE_________________________________
AC 14, touch 13, flat-footed 11 (+1 armour, +3 Dex)
hp 5
Fort +1, Ref +5, Will +1

OFFENCE_________________________________
Speed 30 ft.
Melee dagger -2 (d4 – 2/19-20) bite -2 (d4-2)
Ranged dagger +3 (d4/19-20)
Space 5 ft.; Reach 5ft.

STATISTICS _______________________________
Str 6 (-2), Dex 16 (+3), Con 13 (+1), Int 15 (+2), Wis 12 (+1), Cha 12 (+1)
Base Attack Bonus +0; CMB -2; CMD 11
Feats Improved Initiative
Skills Acrobatics +9, Climb +2, Disable Device +7, Disguise +5 (+15 in human form), Escape Artist +7, Perception +5, Sense Motive +5, Sleight of Hand +7, Stealth +7, Swim +2.
Languages Common, Sylvan, Tengu, Celestial
Combat Gear 2x Dagger (hidden in clothes), Blowgun and darts (20) in Den, Quilted cloth armour, Thunderstone (hidden in clothes).
Other Gear Flint & steel and small steel mirror in belt pouch. Baggy yukata conceals daggers and thunderstone for escapes (DC 19 perception to observe, DC 15 perception to frisk).
Special Abilities lowlight vision, change shape, agile (included), fast shifter (shift form as a move action), bite attack (natural form only)
Tactics When discovered he uses his thunderstone to stun opponents, then shifts form and flees back to his den. If cornered he makes ranged attacks with his daggers until he can shift and flee.
Description: A wide eyed teenager, who seems both a little out of place and uncomfortable in his own skin. He has little understanding for human ways and often makes mistakes that could easily give him away. He stares wide eyed at everything he sees and wants to take in as much as he can, knowing he won’t get such an opportunity again until next year.

Kamen, Land of Masks
Kamen, Land of Masks

This is the third of three NPC previews from my upcoming Pathfinder adventure, Where Heroes Stand. Check out the humble mountain villager and the samurai bodyguard from last week. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.

Samurai Bodyguard NPC

Inspired in Japan

Presenting the samurai bodyguard. He delights in pushing the peasantry around, roughing up his masters enemies and otherwise bullying anyone who stands in his way.

Samurai wearing a nodachi.
Samurai wearing a nodachi, or field sword.

 

Samurai Bodyguards
CR 3 XP 800
Human Warrior 5, CN Medium Humanoid
Init +0; Senses perception -1

DEFENCE_________________________________
AC 18, touch 10, flat-footed 18 (+8 armour, +0 Dex)
hp 39
Fort +5, Ref +1, Will +0

OFFENCE_________________________________
Speed 30 ft.
Melee  mwk nodachi +10 (1d10+3 /18–20 ×2)
mwk wakizashi +9 (1d6+3 /18-20 x2)
Ranged short bow +5 (1d6 / x3)
Space 5 ft.; Reach 5ft.

STATISTICS _______________________________
Str 16 (+3), Dex 11 (+0), Con 12 (+1), Int 9 (-1), Wis 8 (-1), Cha 10 (+0)
Base Attack +5; CMB +8; CMD  18
Feats Intimidating Prowess, Skill Focus (Intimidate) , Weapon Focus (nodachi), Dazzling Display.
Skills Climb +3 (+0 in armour), Intimidate +14, Ride +8 (+2 in armour)
Languages Common
Combat Gear  master work Nodachi, master work wakizashi, dagger, short bow, 20 arrows and master work agile half-plate.
Other Gear Leather belt case containing (2x antitoxin, 2x meditation tea, 2x smelling salts, 2x soothe syrup, 3x vermin repellent) and light combat trained horse with riding kit. 72 gold.
Tactics Pairs of bodyguards use their Dazzling Display to demoralize foes, then focus their attention on the nearest threat; who they cut down without mercy.
Description
These heartless oafs love nothing more than pushing around peasants at their lord’s command. They carry huge swords both as a sign of strength and as an effective means of crowd control.

Kamen, Land of Masks
Kamen, Land of Masks

This is the second of three NPC previews from my upcoming Pathfinder adventure, Where Heroes Stand. Check out the target of the bullying samurai bodyguard,  the humble mountain villager, from last week. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.

Mountain Villager NPC

Inspired in Japan

Presenting the humble mountain villager. Strong, hardy, and ready to run at the first sign of a katana wielding samurai.

Mountain Villager
CR 1/3 XP 135
Human Commoner 1, LN Medium Humanoid
Init +1; Senses perception +0

DEFENCE_________________________________
AC 12, touch 12, flat-footed 10 (+0 armour, +1 Dex, +1 Dodge)
hp 6
Fort +0, Ref +1, Will +0

OFFENCE_________________________________
Speed 35 ft.
Melee dagger +1 (d4 +1 / 19-20 x 2) or club +1 (d6+1/ x2)
Ranged dagger +1 (d4 / 19-20)
Space 5 ft.; Reach 5ft.

STATISTICS _______________________________
Str 12 (+1), Dex 13 (+1), Con 11 (+0), Int 8 (-1), Wis 10 (+0), Cha 11 (+0)
Base Attack +0; CMB +1; CMD  12
Feats Dodge, Fleet

Skills Craft (choice of carpentry, leather, pottery or traps) +3 or Profession (choice of brewer, butcher, cook, driver, farmer, fisherman, herbalist, innkeeper, merchant, midwife, miller, tanner, trapper or woodcutter) +4, Handle Animal +4.
Languages Common
Combat Gear Club or dagger
Other Gear Rice bowl and cup, well worn kimono, grass hat, jacket and woven grass shoes.
Tactics Villagers know that in a fight their best bet is to run away, and, having lived their lives on the side of a mountain, they are particularly fast on their feet.

 

Kamen, Land of Masks
Kamen, Land of Masks

This is the first of three NPC previews from my upcoming Japan based Pathfinder adventure. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.

Taverns and Trade Dress

I’m back, and with the Japanese festival of the dead (ooh, spooky) I’ve had some time to sort through my collection of cool and bring you some geekness (geekiness?).

Firstly, I don’t think I’ve done a proper introduction of the Claustrophobia! logo on the blog, so here it is:

Claustrophobia! Role-Playing Game

 

Neat huh? I think the logo really gives you an idea of what the game is about and gave me a chance to practice my Photoshop technique. I’ve been working on more art too and talking to a proper artist who will hopefully grace our humble game’s pages with his L33t skillz.

Lastly, I’ve got a small preview for you…

PewterTankardSmall

The Pewter Tankard Tavern is not new to many of you, as it appeared in the Sentinels Watching series here on the blog awhile back. If you haven’t seen it yet, it’s an 11″ x 8″ grid map, perfect for printing on A4 paper and sets out a typical tavern scene. I’ve since updated the map and polished it up to what you see before you. The PDF, which includes a list of adventure hooks, should be available from Drive Thru RPG in the next few days.

And, as always, my minions (me) are churning out the goodness here at Phoenix HQ, but I always have time for a chat, so why not drop a comment below.

Till later
Rodney

The Art of Claustrophobia!

I posted an update to the rules for Claustrophobia! yesterday which includes the following updates:

  • Clarifications of many of the rules and standardization of terms throughout the book.
  • Improved layout of the monster entries to improve readability.
  • Added details about the Claustrophobia! Art Project.
  • Inclusion of a basic Glossary of Terms.
  • Many formatting tweaks.

Be sure to download the latest version of the rules now.

 

The Art Project

The Art Project on RedBubble is a showcase of the final book art for the game. Here I’ll be posting works from time to time, giving you the chance to wet your appetite and tell us what you think about the art. By buying stickers and t-shirts you help us fund more artworks and improve the final edition of the game.

 

Holidays!

Later this month and in early August I’m off on holiday, so I’m not planning any updates until late August. This time will be a chance for me to unwind, regroup and come back stronger than before. If you’re off on holiday I hope you have a great time and safe travels too.

Claustrophobia! – New Advancement Rules

I’ve been working on the experience and advancement system for Claustrophobia! The original game didn’t have rules for XP because I figured gnomes would die before they had a chance to level, or that sessions would be once off affairs. After play-testing and thinking about it more, I figured it was necessary and an important way to award players for creating an entertaining story.

In designing the system there were some specific considerations. The system needs to reward players for the following:

  1. Entertaining role-play.
  2. Interesting, dramatic or creative character death scenes.
  3. Creative use of a gnome’s name in play.
  4. Creative use of a gnome’s gear.
  5. Completing missions, overcoming challenges and defeating monsters (the bread and butter stuff).

I didn’t want a clunky system with loads of tables and calculations, like the rest of the game it had to be rules light and easy to run. Also, since gnomes should always be expendable, I wanted to award the player, rather than the character. Some games that stood out to me for their experience systems are the Mouse Guard Roleplaying Game and the Marvel Heroic Roleplaying Basic Game, which I recently picked up, so I drew inspiration from them in part too.

 

Trophies of Triumph

For the Beta I decided on a simple awards system, with award recipients decided by group voting. Players have four awards to give out and, like in Mouse Guard, need to give them to different players. If there are fewer players than awards then awards are dropped from the list until there is one award per player.

The Golden Gnome: given to the best role-player or the person who delivered the most interesting scene using their character and the circumstances before them.

Drama Queen: given to the player with the most entertaining death scene.

I Name Thee…: given to the player with the most creative use of a name during the session.

I Never Leave Home Without It: given to the player with the most interesting use of gear during the session.

Players who win an award get 2 experience points. Each player also gets one further point for each scene in which they faced danger. Once six points are accumulated, the player can increase one sphere by one point or gain two health. Sphere scores cannot be increased above 5 or a total of 14 between the three spheres of Social, Mental and Physical.

Lastly, when a gnome dies, the player can take half of its total XP, rounded down, to create a new character. This represents crew members of the HMS Keeton rising up through the ranks to take their place in the spot light.

What do you think about this simple system? Any ideas or comments, please let us know!