Tag Archives: Pirate

Piratical Feats for Your D&D Game

Writing of our Undersea Sourcebook: Feats and Equipment book is almost done, so that means it’s time for a sneak peek of some piratical feats. If there’s anything you’d like to see in the book, let us know in the comments below, there’s just enough time to add more content to the book.

Muskets and Pirate Hunters - Piratical Feats
(Credit: Matt Briney)

The following feats are for Dungeons & Dragons, fifth edition.

Carpenter Surgeon

Onboard a ship, you have to make do. Nowhere is this truer than when it comes to emergency surgery on the high seas. As a ship’s carpenter, you’ve learned to use your woodworking tools to amputate limbs and perform other types of minor surgery. You gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • If you are proficient with carpenter’s tools, you can use them to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
  • You have advantage on Wisdom (Medicine) skill checks made to treat or identify wounds.

Water Marksman

You have trained with ranged weapons underwater, and have developed techniques to improve their effectiveness in the deep. You gain the following benefits:

  • The normal range of a ranged weapon, other than a sling, is 10-feet longer for you. The weapon’s long range remains the same.
  • You do not suffer the normal disadvantage on ranged attacks made with ranged weapons underwater, except with slings. You still have disadvantage with thrown weapons such as hand axes and light hammers.
  • During a long rest, you can prepare a single firearm to fire one shot under water. If you roll a natural 1 on an attack roll with such a specially prepared firearm, it is destroyed.

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Pirate Loot – All You Need for High Sea Adventures

“Yo ho ho and a bottle of cheap rum!” Oh how we love pirates! They may be scumbags, but we love them so much! A salty campaign at sea always sounds like a good idea doesn’t it? In fact, I recently finished writing a pirate adventure which our group is playing though at the moment, and through that I did some research into the great stuff available for the sea bound gaming group.

Please note, some of these products have affiliate links so that I can make some money, which helps me keep this site going. However, I’ve only reviewed stuff I actually thought was worth recommending.

 

Treasure Chest
"Arrr, there be loot in that there crate!"

Battle Maps

What are pirates without their maps? And what’s a game session without a good battle map? A decent ship map has to be the first port of call for any piratical GM.

I went onto Amazon and bought the GameMastery Flip-Mat: Pirate Ship. It’s super useful, but there were aspects I didn’t like. One side has a top down view of two ships with gang planks between them while the other side has the lower levels of the primary ship, with parts repeated and parts missing (such as the ship’s wheel). I would have liked to be able to fold the map to reveal only one top view of a ship at a time. A nice aspect is that you can fold the map to show just one level of the ship, however, it is at the cost of multiple views of the action. Also, while masts are represented, there’s not much indication of where all the rigging is. There are some cheaper print and play maps out there that have done a nice job with rigging, so I really would have liked to see that here. My last gripe is about the ship’s texturing. I really like how they did the water, but the deck of the actual ship is a little too fake, in my opinion. That said, the map is fully compatible with the GameMastery Map Pack: Ship’s Cabins and makes it that little bit more useful. Unlike anything print and play, this is dry erase, which means you can write on it with markers – a huge plus.

For a cheaper option try out the Battlemap – Pirate & Ghost Ship, which looks really pretty. It’s print and play.

 

Music

I’ve been listening to the Pirates of the Caribbean Soundtrack as inspiration for my pirate adventure, which I actually got onto because our GM uses it in our current campaign. It creates the perfect mood whether your adventure’s nautical or other.

Also, because I’m a big fan, check out Blackmore’s Night’s – Loreley, which works nicely when timed right. They have a bunch more stuff that I’ve played at LARP’s, so I generally punt Blackmore’s Night whenever I can. I mean it’s Richie Blackmore for crying out loud. Deep Purple… you know. Smoke on the Water. Okay, okay, I’ve had my say.

Another band worth checking out, if only for inspiration, is Turisas, and their song Hunting Pirates.

 

Miniatures

I really like proper miniatures, in metal or plastic, but recently I’ve found paper miniatures to be super useful, especially when travelling to the next game session on a crowded train. I’ve looked at a number of printable miniatures and nothing “pirate” really appeals to me, whereas I really like the Militia Men available from onemonk.com. I think real pirates probably looked more like these guys than the popularised image of pirates. Then again, I was raised on Warhammer Fantasy Role-Play, so I may be biased.

As for metal and plastic figures, there are plenty out there, so I won’t review anything now. I just wish Wizards had released a few more pirate figures with their Dungeons and Dragons Miniatures; I think they only ever did one. Luckily though, there are also hundreds of pirate toys out there, like these, which may fit into your game, even if they’re a little cheesy. My advice: shop around.

 

Props

Pretty much any toy store will carry loads of pirate props – typically hats, eye-patches, pistols and swords. Look around a bit and you might even find pirate loot. Making a map is a pretty neat touch to any campaign and you can do that in a number of ways, from dipping paper in tea to stain it and burning the edges to designing something in Photoshop. Check out this tutorial on Wired.

 

Well, that should be enough to keep you, *ahem*, afloat. Got any other neat ideas? Please share, I’d love to hear from you.

 

UPCON 2012 Module – Death in the Deep

I could trace the origin of this blog back to many sources, but one of the most prominent must be when I started writing modules for the convention circuit back in Gauteng South Africa, specifically for UPCON and ICON. ICON was actually the first convention I ever attended, going there for comic books (Spider-Man mostly). I came out of that convention with a box of Warhammer 40k, which eventually lead to role-playing. So I kind of think ICON was where most things began for me in a way. But enough rambling, this year again I’m submitting a Pathfinder Roleplaying Game adventure, Death in the Deep.

So, wouldn’t it be neat if players and GM’s could get additional information about the module online? Wouldn’t it be great if other interested readers could get a taste of the adventure? Well, that’s what this page is all about. I’m posting it now, but it’s sure to change as more information and downloads become available here.

#NEWS FLASH! – 30 March 2012# Just submitted the module and all the character sheets. I’m pretty proud of the outcome. I reckon this is my best work so far.

#NEWS FLASH! – 13-14 April 2012 Play Test# Our Japan group, who were a witch, wizard, fighter and stow away rouge (she only joined the fight when the Loreley split in two, managed to wound the sea serpent so badly that it ended up with a Dex of 8 and made it’s escape. The adventurers then made it to land where they sheltered for the night, uncomfortably close to a boggard camp. They then made their way on foot and by horse to Dead Mans Landing, passing the town of Gold Bridge, ruled by Duke One-Eye. They found Lantern Tower to be trapped, a store house for the 8-9-3.

 

Gear Up

It pays to be ready. All the following items are not required, but may prove useful to GM’s running the module.

 

Player Characters

You can check out the player character sheets here. Please note, check the files for viruses, I can’t be held responsible if your computer crashes and burns.

 

Avernos

Read more about Avernos, the setting of Death in the Deep, here.