Tag Archives: Pathfinder Roleplaying Game

Black Friday – 2018 Buyer’s Guide

Right now, all our books are 33% Off, but wait, because this Black Friday (and maybe earlier) we have a massive 50% Off Sale on Drive Thru RPG. This includes books compatible with Dungeons & Dragons and the Pathfinder Roleplaying Game, as well as stand-alone games, map tiles, and all of our Solo Adventures.

Black Friday

Black Friday with Rising Phoenix

Here are my top 5 recommendations, based on sales and customer feedback, as well as my own (totally biased) opinion:

5. Mecha – A Field Guide

This has 2.5 stars out of a possible 5, making it our worst rating, for any product, ever. Still, if you read the reviews objectively, you’ll notice that nobody’s complaining about the rules, which are water tight. The book might not show you how to design your own mecha, but attentive readers will be able to reverse engineer the system and create anything they want, using the core Starfinder Roleplaying Game rules.

Get it on Drive Thru RPG

4. How to Plan a Murder

How to Plan a Murder CoverWhat’s a little murder between friends? A lot of fun, it turns out.
The game’s rules are so intuitive that you might be tempted to think the game is overly simple. In fact, the game’s streamlined for an evening’s dinner party with friends, and makes intrigue an integral part of the experience. We think you’ll find that How to Plan a Murder has something special that most murder mystery dinner games lack. Check it out.

Get it on Drive Thru RPG

3. Phoenixes – A Field Guide

This book is so beautifully illustrated that it’s worth grabbing, just for the pretty pictures. The art is by Bob Greyvenstein, who does most of our illustration and layout work, and this book contains many of my favorites of his art. It takes real talent to draw birds well, and Bob pulls it off with apparent effortlessness.

Get it on Drive Thru RPG

2. Death Queen and the Life Stone

Death QueenOur Choose Your Destiny line of solo 5e adventures is steadily growing, but it all starts with this, the first adventure in the series. The second book, Forest of Secrets, is also on sale.

The books contain rules for extending the game, as well as player boons and class archetypes, so they’re valuble resources for GMs too.

Get it on Drive Thru RPG

1. Welcome to Scarthey

This brings us to my top recommendation for Black Friday, 2018. Scarthey, the University of the Arcane, is your guide to adventures in a wizard’s university, complete with map, location guide, introductions to the main faculty members, houses, the surrounding town of Scartheyton, history, activities, and sports. You can set your whole campaign within the grounds of the university, or drop it straight into your campaign. Our Choose Your Destiny adventures are set in Scarthey and its surrounds, making Welcome to Scarthey an invaluble part of the collection.

Get it on Drive Thru RPG

Enjoy your Black Friday shopping!

Till next time, play good games!

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Model Tents – Modeling the Pathfinder Playtest

If your a miniatures nut like me then the Pathfinder Playtest is just another excuse to take on more miniature projects. We’ll be making model tents. If you’re a player in the playtest, come back when you’ve finished Part 2 of the Playtest, otherwise consider this a Spoiler Alert. 

Some In-Tents Model Tents
Some “In-Tents” Tents

Specifically, we’re making gnoll tents. These tents are easy to make, dirt cheap, yet generic enough that you’ll get plenty of use out of them.

[GARD align=”center”]

You’ll Need

Assuming you’re making three model tents, you’ll need the following:

  1. 2 x 2 inch squares of plastic card (3)
  2. Thin sticks, about 2-2.5 inches long (9-12)
  3. A paper egg box
  4. String or thick thread, for “rope”
  5. Flocking flock. Yeah, flock!
  6. Baking flour, about 2 teaspoons
  7. Water
  8. The usual tools, glues, paints, and equipment for the construction of miniaturized scenery.
  9. Paint (lots of brown and tan)
  10. A bowl of Kellogs Corn Flocks, yum! (Just kidding)

All Your Base Are Belong To Us

Cut the plastic card to size and round the edges. Scale wise, these are 10-foot square bases. Sand the sticks then glue 3–4 poles to each card, to make a teepee shape.

Base and tent poles for our model tents.
Base and tent poles for our model tents.

Glue sand and flock to the bases now, since we want to see inside each tent — we’ll put the tent material on later.

Pelts and Skins

This was an experiment that worked out really well. Cut an egg box into rectangles, then shape each rectangle to make pelts, like in the image below.

Model tents need model pelts, made from egg boxes!
Pelts, made from egg boxes!

I got about 12 pelts out of one box.

Tip: Use a miniature to judge the size of these. They need to wrap around the poles of your tents, so don’t make them too small.

Flour Water For the Win

Last week I showed you how to make Captain America’s shield using a fan cover and paper mache. Paper mache isn’t particularly easy to work with at this scale, but works for this project, and we’ll see why in a bit.

Mix 1 part flour (2 teaspoons) with 3 parts water (6 teaspoons) and mix until it’s smooth. Dip the pelts in the paste and soak them well. Pull a layer off the pelt to make thinner skins. This does two things: it gives the pelt a better texture and makes it easier to wrap the pelt around the tent poles.

Stick a pelt down inside each tent, to make the floor. I worked this down with the edge of a spoon, which helped to flatten the pelt into the ground.

Wrap the corners of each pelt over the poles to make a shelter. Don’t worry about being too neat. For the tent’s entrance, fold a pelt in half before you stick it on.

Model tents, ready for undercoating.
Our model tents, ready for undercoating (front and rear views)

I painted the paste over the base of the model too, which holds the grit down better.

Detailing

Glue rope around the poles and add other bits of detail, such as weapons and shields, as you see fit.

Painting

I base-coated my model tents with matt black, then painted them with poster paint and Citadel paints.

Gnoll Tent Camp
“Well done on earning your camping merit badge, Spot!”

To get rid of any shine, use something like the Anti Shine Matt Varnish, from The Army Painter.

I hope you enjoyed this tutorial. I’d love to hear from you, please leave a comment below.

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Player Options: Druids and the Divine

Druids and divine characters rejoice! Two new books from our friends at D20PFSRDPublising.com are jam-packed with player options to help you build the characters you’ve always wanted to play.

Forces of Nature, Book 1: Druids

This first one’s for Dungeons & Dragons fifth edition and written by Ed Kabara.

Player OptionsFrom the marketing blurb:

Forces of Nature, Book 1: The Druid is the first in a new series of roleplaying game supplements for 5e from d20pfsrd.com Publishing focusing on wilderness oriented classes, this one focuses on the Druid.

“When nature calls, I reply. When nature speaks, I listen. And when nature angers, I destroy.”

This book introduces tons of new options for druids including:

  • 10 New Circles: Circle of Decay, Circle of Fury, Circle of Green Knights, Circle of Swarms, Circle of the Beast, Circle of the Ley Weavers, Circle of the Pack, Circle of the Stalker, Circle of the Trees, and Circle of the Winding Journey
  • 16 New Feats: Animal to Augment, Art of the Kill, Companion of the Wanderer, Designated Survivor, Hardy Wild Shape, Fury of Nature, Focused, Hide of the Forest, King of the Forest, Nature Provides, Oaken Skin, Powerful Friends, Powerful Summoner, Practiced at the Hunt, Preternatural Senses, and Sought Summoner,
  • 5 New Magic Items: Cloak of the Harvest, Mystic Moss, Staff of the Gatherer, Staff of the Pack, and Whistle of Command
  • 1 New Playable Race: Wilderlings
  • 6 New Companion Plant Creatures: Flowering Moss, Gasping Flower, Giant Flytrap, Grabbing Seaweed. Spanking Spruce, and Tumbleweed
  • 21 New Spells: Call of the Earth, Change Race, Cursed Provision, Dust to Dust, Fingers of the Forest, Forest Defenders, Harmful Growth, Heart of Winter, Limb Rot, Nature’s Bounty, Nymph’s Hideout, Overgrowth Armor, Remove from Nature, Return to Nature, Return to the Land, Supernatural Focus, True Power of the Land, Unnatural Growth, Walk with the Beasts, Wild Aegis, and Wooden Guardians

All this AND MORE await you in Forces of Nature, Book 1 – The Druid

GET IT HERE

Manifest Destiny, Book 2: Cult & Clergy

The second book of player options is compatible with the Pathfinder Roleplaying Game and is written by Beth Jones.

Player Options

The marketing blurb goes like this:

Manifest Destiny, Book 2 – Cults & Clergy is the second in a new series of Pathfinder Roleplaying Game supplements from d20pfsrd.com Publishing focusing on those in tune with the gods and this one gives a general use to anyone with a deific bent.

“It is under the greatest adversity that there exists the greatest potential for doing good, both for oneself and others.”

This book introduces many new options for these types of characters including:

  • 1 New Domains: Inspiration
  • 1 New Mysteries: Transformation
  • 13 New Archetypes: Avatar of Freedom (Skald), Ayurvedic (Druid), Celestial Druid (Druid), Chosen One (Cleric), Clan Champion (Ranger), Divine Herald (Bard), Dune Dancer (Oracle), Exemplar of Faith (Inquisitor), Holy Protectorate (Warpriest), Inspired Conduit (Inquisitor), Outback Oracle (Oracle), Sneak (Oracle), and Truthsayer (Oracle)
  • 7 New Spells: Debilitating Diatribe, Greater Guidance, Inspirational Sermon, Mantle of Martial Prowess, Serpent Strike, Siphon Infidel’s Strength, and Terrifying Aura.

All this AND MORE await you in Manifest Destiny, Book 2 – Cults & Clergy!

GET IT HERE

I was the copy editor on both projects. We worked hard to deliver useful, balanced player options. I hope you enjoy them.

Rodney Sloan
Rising Phoenix Games

Check out our store, subscribe to our newsletter for monthly updates, and visit us on our blog, our Facebook page and on Twitter.

Cooking With Magic

Food, glorious food!

Food is such an important part of our daily lives, a representation of our culture, and a border-smashing commonality that is more easily shared than anything else. Yet, food seldom takes center stage in a role-playing game.

But not anymore.

The Culinary Magic Cookbook for Cooking with Magic
The Culinary Magic Cookbook: Everything you need for cooking with magic!

The Culinary Magic Cookbook, from Flaming Crab Games, gives you a unique way to spice up your game: a cookbook of edible spells.

Compatible with the Pathfinder Roleplaying Game, the book lists almost 100 recipes, each with cooking instructions and magical in-game effects. Try Lektar’s One God ale keg beer bread for fortifying the body, flaming crab cakes for burning your enemies, or scroll dough as an alternative to scrolls and potions, to name but a few.

To use the spells your character only needs a few ranks in Craft (culinary) and the Culinary Magic feat. It’s a worthwhile investment considering the sheer volume of spell-recipes available in the book. If you’ve ever wanted to play a halfling cook or a wizarding chef, there has never been a better time than now.

Book Specs

The book comes in both Metric and Imperial versions, which is amazing. The pdf is 117 pages, with a back and front cover, 4 pages of OGL, and photos for every recipe.

You can buy The Culinary Magic Cookbook on Drive Thru RPG and start cooking with magic today!

Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates and visit us on our blog, our Facebook page and on Twitter.

Incarnate Metal Mystery

Become a master of metal with the Incarnate Metal Mystery!

Margherita Tramontano wrote a Metal Mystery for the Incarnate Hybrid class I did for Wayward Rogues Publishing.

The Incarnate

Here’s the blurb for the Incarnate, from Drive Thru RPG:

The Incarnate Hybrid Class combines the powerful rage of the Barbarian and the supernatural mysteries of the Oracle into an exciting new player option compatible with the Pathfinder Role Playing Game.

   Inspired by the Lovecraftian Mythos, the Incarnate brings cosmic horror into your characters’ lives in a threatening, ever-present sense. An instrument of an alien entity, your destiny is yours no longer.

Do you dare cross the alien entity that made you its avatar?

You can find the Incarnate in Hybrid Classes Vol 2 – Horror Heroes.
Hybrid Classes Vol 2

Metal Mystery

Gain amazing power over metals with the Metal Mystery for the Incarnate class.

When you can literally bend iron to your will, there’s not much that can stop you from ruling any battlefield.

You can find Margherita’s great addition to the class in Pathways #73, along with more options for the Shaman class.
Pathways #73 Cover

The Incarnate metal mystery is a really nice addition to the class, which could use a couple more mysteries to make it really versatile.

Also, dreaming up metal based patrons to fit the class gets my GM brain excited.
Mix Galacticus with the Silver Surfer for a shiny outer god.
Or an iron demon that inspired the creation of the first iron golem. Now every sentient iron weapon is potentially and evil cultist…mwahaha!

Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates.
Visit us on our blog, our Facebook page and on Twitter.

Where Heroes Stand

This is Where Heroes Stand

The peaceful village of Yamamura has had a good summer; the rice stores are full to bursting and even lord Honda looks pleased for once. So, as the momiji leaves turn to yellows and reds, the villagers gather for their annual autumn festival. Food stalls, games, gossip, the sweet sounds of shakuhachi and shamisen music, followed by colorful fireworks and dancing into the night. It will be a night to remember.

Where Heroes Stand Cover
Click here to get Where Heroes Stand on Drive Thru RPG

Yet, for Constable Hideo there are always things to worry about; the many visitors and the ample supply of sake for one. Mix the two together and this night may not be so peaceful after all. And then there are the Inoue girls, Ame and Yuki. In a village where everyone knows your secrets, they still manage to keep the gossip fresh, and biting. Old Sanae remembers when she too was young and beautiful, while the appearance of an old love interest does nothing to shake the reminder that the past will always come back to haunt you. And it’s the past that most concerns Father Vicente, the Spaniard, who remembers the fervor he once had for his faith; if only he could recapture that passion, yet his heart grows colder as the nights do.

And out in that darkness a malicious force moves, ready to strike a blow that will leave the village irreversibly scarred and in dire need of heroes to make their stand.

A Pathfinder Roleplaying Game adventure set in mythical Japan for 6 characters of level 3 and a GM.

Buy it on Drive Thru RPG, Open Gaming Store, or Paizo

Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates and visit us on our blog, our Facebook page and on Twitter.

 

Goblin Lugging (PFRPG)

The fine art of Goblin Lugging, enjoyed across our ancient realm by men and dwarves alike. Goblin Lugging is truly a valorous challenge of strength and grit.

Goblin Lugging is more challenging with armed goblins!
Goblin Lugging is more challenging with armed goblins!

The Rules

Each contestant grabs a goblin, then races through a series of obstacles. The winner is the first to cross the finish line with a goblin in their possession. Progress is measured in rounds for this challenge and the contestant to complete all the obstacles with a goblin in their possession in the fewest rounds is the winner.

After the starter’s whistle, each contestant must grab a goblin by making a successful grapple (see the Combat chapter in the Pathfinder Roleplaying Game Core Rulebook). There is one goblin per contestant, kept in a small pen at the start of the course. Contestant must move along the course using the move action described under the rules for grappling. If a contestant fails a grapple, then they spend 1 round trying to re-catch their goblin.

There are three obstacles along the course:

  • The Lake. This obstacle is 15-feet long. The contestant must make a DC 12 Swim check for each round they are in the water. On a failure, they make no progress. On a failure by more than 5, they can decide to either let go of the goblin and re-attempt the Swim check (DC 10), or they both go underwater. If a contestant’s goblin drowns they must spend 3 rounds capturing a new one.
  • The Wall. This wall has random hand and foot holds, and requires a successful DC 15 Climb check to get over. Contestants holding a goblin suffers a –2 circumstance penalty on this check. It takes 3 rounds to climb over the wall. If the contestant succeeds on an accelerated climb (a –5 penalty), it takes only 1 round. Contestants failing the Climb check make no progress.
  • The Slide. This slope has been turned into a muddy slide. Getting to the bottom is simple enough, doesn’t require a check of any kind, and takes 1 round. At the bottom of the slide the goblin gets to attempt to break the grapple, with a +2 circumstance bonus for being drenched in slippery mud.

Goblin CR 1/3
CMB +0, CMD 12
See the goblin in the Pathfinder Roleplaying Game Bestiary.

The winner of a game of Goblin Lugging is the first to cross the finish line, still holding their goblin.

Enjoyed this game? Be sure to check out Welcome to Scarthey, which includes the sport of Cackle-Ball!

Welcome to Scarthey Book

Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates and visit us on our blog, our Facebook page and on Twitter.

Black Friday Specials

Black Friday and Cyber Monday Deals

Black Friday is practically here—depending on where in the world you are—and Cyber Monday isn’t very far off.
We’ve got some great specials for you.

All Products 17% – 30% off on Drive Thru RPG

 

Claustrophobia! the hilarious game of suicidal garden gnomes on a mission to the depths of the earth.

Claustrophobia Cover

Field Guides — Never leave the tavern without a good guide. Compatible with the Pathfinder Roleplaying Game.

Phoenixes | Griffins | Curiosities – All 30% OFF

All Products 17% – 30% off on Drive Thru RPG

Griffins - A Field Guide Chilling Curiosities - A Field Guide

Phoenixes | Griffins | Curiosities – All 30% OFF

Steel Forge Games

Steel Forge Games has a sexy new website, and they’re also offering their titles at 30% off!

Bullet | Might – Both 30% Off

Bullet | Might – Both 30% Off

Gamers for Graaains!

Christmas is coming, but for a lot of people around the world Christmas isn’t a time of happiness and presents. When you’re struggling to feed your family, Christmas is just another day.

But it doesn’t have to be.

This season, we’re calling on gamers to help us collect rice and upper-cut hunger in the face, at least for the season. Our goal is to collect 1 million grains of rice by Christmas, and we can only do it with your help.

To help, join us on FreeRice.com, answer some questions, and boom! You’ve made a difference.

All it takes is a little of your time, and you can leave the game running in a tab, for whenever you’ve got a free moment.

Till next time, Tell Thrilling Tales.
Have a great weekend and a happy Thanksgiving to our US friends.

Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates and visit us on our blog, our Facebook page and on Twitter.

2,500 Tons of Awesome

Greetings friend

Rising Phoenix Games has some new, exciting titles for you.

Climb into the Praetor or Vindicator Class Kaiju-Hunter mecha and take the battle to the stars.

Mecha—A Field Guide introduces two new mecha along with all the rules for operating, customizing, and combat with these iron giants, all fully compatible with the Starfinder Roleplaying Game. Three powered armor suits, new weapons, and armor upgrades expand your ironclad arsenal.

Forest of Secrets is the newest installment in the Choose Your Destiny series of solo and 1-on-1 adventures, compatible with fifth edition fantasy. Written by David N. Ross, it includes a useful forest generator for use in your games. Can you survive the Forest of Secrets?

Death Queen and the Life Stone kicks off the Choose Your Destiny series with an undead queen attempting to rise again. Can you escape her trapped temple and stop her, before it’s too late?

Death Queen and the Life Stone cover

Get the most out of Death Queen and Forest of Secrets with Welcome to Scarthey, your guide to the world of arcane studies.
Inside you’ll find details of the University of Scarthey, introductions to key NPCs, and plenty of player options.

Last up, Gear Heart is an encounter involving agents of the University of Scarthey attempting to uncover the secrets of a mysterious tower.
A short adventure for a party of 4 characters between level 1 and 5, compatible with the Pathfinder Roleplaying Game.

Have a great adventure
Rodney Sloan
Rising Phoenix Games

Subscribe to our newsletter for monthly updates and visit us on our blog, our Facebook page and on Twitter.

ICON 2017 Recap and Monthly News

ICON 2017
South Africa’s longest running comics and games convention, ICON, celebrated it’s 25th year this year. We were there running demo games of the Pathfinder Roleplaying Game, as well as to attend workshops by Paizo’s own James L Sutter, who spoke about the industry and, most importantly, Starfinder.

Our Starfinder Plans
We’re not saying much just yet, but we have some cool stuff in the works that will be Starfinder compatible. Watch this space.

New Product — Bullet
Bullet is a faced paced, rules light special forces game by Basil Koufos. If you’ve ever thought playing CS the RPG might be a cool idea, then this game is for you.

Bullet

New Product — Gear Heart
Gear Heart is an adventure short—an adventure setup, map, and encounter—compatible with the Pathfinder Roleplaying Game and set in Scarthey, the University of the Arcane. The party is called in to investigate a mysterious tower which appears once every three years on the night of the winter solstice.

Gear Heart

 

In The Works
Besides our Starfinder offering, we’ve begun work on Secrets of Scarthey, our follow up book to Welcome to Scarthey, aimed at GMs. We’ve also got several more adventures in the works, which all tie in with the setting. All of our adventures will either be compatible with the Pathfinder Roleplaying Game, or the fifth edition SRD, and our setting books will be available in both flavors.

Welcome to Scarthey Cover

That’s it from me. Have a great weekend.

Rodney Sloan
Rising Phoenix Games