Here’s the blurb for the Incarnate, from Drive Thru RPG:
The Incarnate Hybrid Class combines the powerful rage of the Barbarian and the supernatural mysteries of the Oracle into an exciting new player option compatible with the Pathfinder Role Playing Game.
Inspired by the Lovecraftian Mythos, the Incarnate brings cosmic horror into your characters’ lives in a threatening, ever-present sense. An instrument of an alien entity, your destiny is yours no longer.
Do you dare cross the alien entity that made you its avatar?
Gain amazing power over metals with the Metal Mystery for the Incarnate class.
When you can literally bend iron to your will, there’s not much that can stop you from ruling any battlefield.
You can find Margherita’s great addition to the class in Pathways #73, along with more options for the Shaman class.
The Incarnate metal mystery is a really nice addition to the class, which could use a couple more mysteries to make it really versatile.
Also, dreaming up metal based patrons to fit the class gets my GM brain excited.
Mix Galacticus with the Silver Surfer for a shiny outer god.
Or an iron demon that inspired the creation of the first iron golem. Now every sentient iron weapon is potentially and evil cultist…mwahaha!
The peaceful village of Yamamura has had a good summer; the rice stores are full to bursting and even lord Honda looks pleased for once. So, as the momiji leaves turn to yellows and reds, the villagers gather for their annual autumn festival. Food stalls, games, gossip, the sweet sounds of shakuhachi and shamisen music, followed by colorful fireworks and dancing into the night. It will be a night to remember.
Yet, for Constable Hideo there are always things to worry about; the many visitors and the ample supply of sake for one. Mix the two together and this night may not be so peaceful after all. And then there are the Inoue girls, Ame and Yuki. In a village where everyone knows your secrets, they still manage to keep the gossip fresh, and biting. Old Sanae remembers when she too was young and beautiful, while the appearance of an old love interest does nothing to shake the reminder that the past will always come back to haunt you. And it’s the past that most concerns Father Vicente, the Spaniard, who remembers the fervor he once had for his faith; if only he could recapture that passion, yet his heart grows colder as the nights do.
And out in that darkness a malicious force moves, ready to strike a blow that will leave the village irreversibly scarred and in dire need of heroes to make their stand.
A Pathfinder Roleplaying Game adventure set in mythical Japan for 6 characters of level 3 and a GM.
The fine art of Goblin Lugging, enjoyed across our ancient realm by men and dwarves alike. Goblin Lugging is truly a valorous challenge of strength and grit.
Each contestant grabs a goblin, then races through a series of obstacles. The winner is the first to cross the finish line with a goblin in their possession. Progress is measured in rounds for this challenge and the contestant to complete all the obstacles with a goblin in their possession in the fewest rounds is the winner.
After the starter’s whistle, each contestant must grab a goblin by making a successful grapple (see the Combat chapter in the Pathfinder Roleplaying Game Core Rulebook). There is one goblin per contestant, kept in a small pen at the start of the course. Contestant must move along the course using the move action described under the rules for grappling. If a contestant fails a grapple, then they spend 1 round trying to re-catch their goblin.
There are three obstacles along the course:
The Lake. This obstacle is 15-feet long. The contestant must make a DC 12 Swim check for each round they are in the water. On a failure, they make no progress. On a failure by more than 5, they can decide to either let go of the goblin and re-attempt the Swim check (DC 10), or they both go underwater. If a contestant’s goblin drowns they must spend 3 rounds capturing a new one.
The Wall. This wall has random hand and foot holds, and requires a successful DC 15 Climb check to get over. Contestants holding a goblin suffers a –2 circumstance penalty on this check. It takes 3 rounds to climb over the wall. If the contestant succeeds on an accelerated climb (a –5 penalty), it takes only 1 round. Contestants failing the Climb check make no progress.
The Slide. This slope has been turned into a muddy slide. Getting to the bottom is simple enough, doesn’t require a check of any kind, and takes 1 round. At the bottom of the slide the goblin gets to attempt to break the grapple, with a +2 circumstance bonus for being drenched in slippery mud.
Goblin CR 1/3 CMB +0, CMD 12
See the goblin in the Pathfinder Roleplaying Game Bestiary.
The winner of a game of Goblin Lugging is the first to cross the finish line, still holding their goblin.
Enjoyed this game? Be sure to check out Welcome to Scarthey, which includes the sport of Cackle-Ball!
This season, we’re calling on gamers to help us collect rice and upper-cut hunger in the face, at least for the season. Our goal is to collect 1 million grains of rice by Christmas, and we can only do it with your help.
Rising Phoenix Games has some new, exciting titles for you.
Climb into the Praetor or Vindicator Class Kaiju-Hunter mecha and take the battle to the stars.
Mecha—A Field Guide introduces two new mecha along with all the rules for operating, customizing, and combat with these iron giants, all fully compatible with the Starfinder Roleplaying Game. Three powered armor suits, new weapons, and armor upgrades expand your ironclad arsenal.
Forest of Secrets is the newest installment in the Choose Your Destiny series of solo and 1-on-1 adventures, compatible with fifth edition fantasy. Written by David N. Ross, it includes a useful forest generator for use in your games. Can you survive the Forest of Secrets?
Death Queen and the Life Stone kicks off the Choose Your Destiny series with an undead queen attempting to rise again. Can you escape her trapped temple and stop her, before it’s too late?
Get the most out of Death Queen and Forest of Secrets with Welcome to Scarthey, your guide to the world of arcane studies.
Inside you’ll find details of the University of Scarthey, introductions to key NPCs, and plenty of player options.
Last up, Gear Heart is an encounter involving agents of the University of Scarthey attempting to uncover the secrets of a mysterious tower.
A short adventure for a party of 4 characters between level 1 and 5, compatible with the Pathfinder Roleplaying Game.
South Africa’s longest running comics and games convention, ICON, celebrated it’s 25th year this year. We were there running demo games of the Pathfinder Roleplaying Game, as well as to attend workshops by Paizo’s own James L Sutter, who spoke about the industry and, most importantly, Starfinder.
Our Starfinder Plans
We’re not saying much just yet, but we have some cool stuff in the works that will be Starfinder compatible. Watch this space.
New Product — Bullet
Bullet is a faced paced, rules light special forces game by Basil Koufos. If you’ve ever thought playing CS the RPG might be a cool idea, then this game is for you.
New Product — Gear Heart
Gear Heart is an adventure short—an adventure setup, map, and encounter—compatible with the Pathfinder Roleplaying Game and set in Scarthey, the University of the Arcane. The party is called in to investigate a mysterious tower which appears once every three years on the night of the winter solstice.
In The Works
Besides our Starfinder offering, we’ve begun work on Secrets of Scarthey, our follow up book to Welcome to Scarthey, aimed at GMs. We’ve also got several more adventures in the works, which all tie in with the setting. All of our adventures will either be compatible with the Pathfinder Roleplaying Game, or the fifth edition SRD, and our setting books will be available in both flavors.
From J. K. Rowling’s Hogwarts to Terry Pratchett’s Unseen University, magic schools and universities abound with fantastic adventures. Now you can join the adventure and enroll at Scarthey, University of the Arcane. Live and breathe the magic, wander the halls alongside wise wizards, discover hidden secrets, and battle fearsome foes.
Welcome to Scarthey — University of the Arcane is the ultimate student’s guide to the University of Scarthey, including everything you need for fantastic adventures in the exciting and unpredictable world of magical studies. Compatible with the Pathfinder Roleplaying Game, this 66 page book includes:
An exploration of the tumultuous history of the University of Scarthey.
An introduction to the staff and faculties of the University.
A look at the four Houses of Scarthey, including campaign traits for each House.
A map of the University and descriptions of all the major locations around Scarthey’s campus.
A guide to the surrounding town of Scartheyton.
A practical guide to the gruesome sport of cackleball and the competitive sport of dragon boat racing.
Both a Single Page Spread PDFand a Double Page Spread PDF, stunningly illustrated, for your viewing pleasure.
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What a month.
I’ve got this personal vendetta against distraction, but March had me against the ropes.
Getting sick is no fun, but I did learn a lot from it.
For one, working in the games industry means I get to help others relax, have fun, and spend time with friends. March showed me just how important that can be — there were some bleak moments when escaping into game and time with gaming friends was very uplifting.
Secondly, I recommitted myself to the three pillars of my work:
Eventually I’d like to be doing what I do for the tabletop for online games. The coding side has been something I haven’t given proper time to of late, but you can expect some interesting things from me in the future.
New Products — Contagion’s Kiss
“O true apothecary, thy drugs are quick. Thus with a kiss I die.” — Romeo, in Romeo and Juliet, by William Shakespeare
When the city’s water supply is threatened by extortionists, the heroes are called on to infiltrate the fortress of a powerful outsider. Can they get in, get even, and get out, before it’s too late?
Contagion’s Kiss is an adventure for a party of 4th level characters. It can be used in any fantasy city or town where wells or cisterns are the main source of water. The Pathfinder Roleplaying Game GameMastery Guide and Pathfinder Roleplaying Game Bestiary are required for play. This adventure includes creatures detailed in Chilling Curiosities — A Field Guide.
This adventure includes a full scale, printable poster sized map of the adventure.
We’ve been hard at work on a number of products. Here they are, in no particular order:
Today I handed over the final draft to Bob Greyvenstein for layout for our new setting, Scarthey, which our Field Guides are a part of. More on this soon.
Also for Scarthey we’ve got a bunch of adventures in the works, from both new and experienced writers. I’ll talk about that, too, soon.
We received the final draft for a new, fast paced modern spec ops game by Basil Koufos, designer of Might. We’re very excited to be publishing his latest creation and absolutely love the system and all that it stands for.
The Nightscape RPG for the Nightscape Series and Imperiad Entertainment is off to a good start. We’ve defined much of the core mechanics and have some interesting things we’re looking forward to trying.
Steampunk Musha rolls on with a number of books in and out of editing. As the line editor I’ve been learning a lot from the talented individuals who make up the team at Fat Goblin Games — they’ve got some great stuff in the works.
On a more sombre note, March 21st is Human Rights Day in South Africa, a day of remembrance for the Sharpeville Massacre of 1960 and the suffering caused during the Apartheid era.
To me, the most important thing is remembering that we all share this planet. We all have a right to life, dignity, and respect. Let us all strive for mutual understanding — therein lies peace and happiness for all.
Lots has been going on, so stick with me for all the Hot News. We’ve got some great offers to tell you about that you don’t want to miss.
When Flamingos Attack is the first official adventure for Claustrophobia!, and the perfect introduction to the game. It’s more than that though, as it sets the scene for a larger campaign I’m designing.
January was an excellent month for Claustrophobia!, and so putting aside time to support the game was a natural next step. That’s the thing about this industry; fan support is vital to the growth of any game, so I deeply thank you for getting behind us on this.
We’re just putting the finishing touches on a new Pathfinder Roleplaying Game compatible adventure too. Contagion’s Kiss is a location based adventure, with the PCs needing to break into a defended keep to solve the mystery of the poisoning of the town’s wells. We have some fun surprises hidden within!
Contagion’s Kiss will be available by the end of the month.
To all our fans, friends and family in roleplaying, a very Merry Christmas!
2016 has been quite a year, and 2017 promises to be even better. We couldn’t have done it without you, so to say thank you, here’s a copy of Baleful Strix, a beautiful Field Guide illustrated by Bob Greyvenstein and written by Rodney Sloan.