The Minimum Viable Product — Devlog 4

Extra Credits has this great video about making a Minimum Viable Product (video embedded at the bottom of this post). Basically, you build the simplest version of your game possible, before getting into all the features that aren’t vital to your game. Outrun is a solo table-top RPG I’m developing as part of the A…

Funding Outrun – Devlog 3

Making games is awesome, but keeping your projects funded and in the black is just as important as having fun. Today I’ll look at some of the ways we’re funding Outrun. I’ll also look at sourcing and creating cheap assets. Outrun is a solo table-top RPG I’m developing as part of the A Game by…

Outrun, Driving Beats – Devlog 2

Driving beats and hand brake turns, it’s time to put the pedal to the metal! Outrun is a solo table-top RPG I’m developing as part of the A Game by its Cover game jam, happening through August. It’s inspired by the Rushing Drive Famicom cartridge cover by Philip Summers (on Instagram).  I’ll be posting updates…

Outrun – Devlog 1

Outrun is a solo table-top RPG inspired by Rushing Drive, a cartridge cover for a fictional Famicom game, created by Philip Summers (on Instagram). I’m developing Outrun as part of the A Game by its Cover game jam, happening through August. I’ll be posting updates twice a week, right here, so stick around and see…

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