Tag Archives: MtG

Resurrecting Your MtG Collection

I’m a big collectible card game fan, but I have piles of Magic the Gathering decks and swaps lying around that I’d love to get more life out of. I also have a bunch of friends who don’t collect Magic cards, but who might still be interested in playing if I can kit them out with a deck or two. Here’s my simple solution for resurrecting your MtG collection.

Resurrecting Your MtG Collection
Art Credit: Tan Ho Sim

First up, gather all your decks, ideally in deck boxes. Build more decks with the rest of your cards — it’s okay if they’re not tournament winning decks. The point is to have a bunch of different decks, so play around with as many variations as you can think of.

Now, line the decks up on a shelf, in order of what you figure is worst to best.

Invite friends over to play. Each player gets one deck from a group of decks sitting next to each other on that shelf. When you’re done playing, put the decks back in order from worst to best.

In this way, your decks get sorted as you play, making it easy to grab a bunch of comparable decks for a level playing field.

More Ideas

That’s my idea, but there are tons of ideas out there:

  1. Play solo games, which are a great way to test out a new deck concept.
  2. Build your own booster packs and play booster draft.
  3. Make a collage. Seriously! My bro cut out all the art from his commons and covered his door with them. It was awesome.
  4. Gift extra cards to friends who don’t play. It’s a great way to get new players into the hobby, but be warned — making a crappy deck for your friend is a good way to get them frustrated. Build something that can win amongst your group of friends.
  5. Pass your extra cards on to your local gaming store. If they sell commons then it’s one way to say thanks to them and keep your favorite store going.

Have any other ideas for resurrecting your MtG collection? Share them in the comments below.

Rodney Sloan
Rising Phoenix Games

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Mindfulness – Grant’s Kitchen

Our guest writer today is a good friend of mine who I got to know over many games of Magic: The Gathering® and discussions on craft beer. I learnt a lot from him, so I’m glad that he could share some of his knowledge here with you.

Hello and welcome to my new column here, Grant’s Kitchen. There are a huge number of people who play “kitchen table Magic,” but most articles are for the competitive player who is looking to take down big tournaments. My plan here is to talk about the sorts of things that more casual players want to talk about. So you won’t find detailed meta-game breakdowns or play by plays here. But you will find commentary and ideas to bring back to your local play group.

“Be mindful, youngling!”

To start off with let’s look at the concept of “mindfulness.” This is being mindful of your plays, and paying attention to what the other players are doing, and how they might respond to you. One of the biggest mistakes beginning players make is to get wrapped up in their big play. You can get so enamored planning for your big win that you miss the clues that herald your defeat.
Picture this: You are each at 2 life. Your opponent has three 3/3 creatures, and you have a single Archetype of Aggression in play. You know that card will grant all your creatures trample, and so you play Savageborn Hydra for 10. You have a 10/10 double strike, trample hydra, ready to crush all comers next turn. You’ve got this! And then the next turn comes around, your opponent swings with his three creatures and you die. Whoops! If only you had cast a slightly smaller hydra AND the little Llanowar Elf that was also in your hand. Then you could have chump blocked with your elf, traded your architect and blocked with your hydra. The coast would have been clear the next turn and victory would have been yours.
This is mindfulness. Magic is a complicated game, and it is easy to miss small details. But if we try and keep those details in mind and pay attention to what the opponent is up to we can have a better chance of victory.
Another way to use mindfulness is in multiplayer games. While in a two player duel, rushing out the gate and smashing face is usually a great idea. In a multiplayer game, with politics in the midst of everything, it can be deadly. Being an obvious front runner can spell an early doom for you as the other players gang up and take you out. Being aware of the relative power of each player while subtly advancing your own plan for victory is the key. Be a friend to everybody, until the time comes for your ultimate victory.
There is a lot going on in any game of Magic: The Gathering®, but it doesn’t need to be overwhelming. Just take a few moments, and pay attention to both your plan and what your opponents can do to stop you. This will both increase your chances of victory and your enjoyment. The more you can foil your opponents, the more fun you will have!

Grant is an avid casual Magic player and drafter who has been playing since the release of Dark Ascension. He loves value, drawing cards, and his Zedruu Commander deck. When he’s not playing Magic he is probably brewing or drinking beer. You can follow his beer related adventures at http://beersensei.net


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Icon 2011 – A Brief Glimps

Already almost a week in the past, Icon 2011 was loads of fun. I only managed the Friday, but there were plenty of familiar faces and I got to try my hand at convention level Magic The Gathering for the first time.



I’ve played Magic on and off since high school, and I was a little worried that I’d be up against serious players that were years younger than me, but those expectations were thankfully shattered. We played booster draft and although I only won two rounds, everyone I played was super friendly and each game a load of fun. I’d guess that most of the guys (and they were all guys) were between the ages of 20 and 35 or so, and more than patient when it came to questions about the rules. If I learnt anything playing at Icon it was that you just need to go and play, don’t make assumptions about other players, rather go and have fun.



Positive feedback on my module, Storm of Souls, which ran in the morning. I didn’t watch any of the role-playing or get involved beyond writing my module, but judging by the number of people around on a Friday I’d say that role-playing games are a great reason to take leave, or that role-players are generally unemployed.

I managed to score some of the controversial D&D Fortune Cards (3 boosters in total of Shadow Over Nentir Vale) and must say I don’t think they are as bad as everyone feared. Firstly, you only need one booster to use them in your game, so 6 boosters will cover a party of 6 players. You can then build a deck with as little as 10 cards (there are 8 in a booster), allowing you to customise your deck to suit your characters fighting style and strengths. I haven’t played with the cards yet, but the advantage to the player is pretty small, considering that you only ever have one card in your hand at a time per turn. To me the main advantage (to the GM as well) is that players will probably tighten up their tactics to maximize the effects of the cards, which means faster combats. My main criticism is that only the rare cards have proper illustrations on them, which I think is sad coming from a company that produces games like Magic the Gathering. Secondly, I picked up 3 swaps in my boosters, which will make me less likely to buy these cards again, unless I find someone who’s willing to trade or the cards see a lot of use at the table. Still, I’m excited about seeing my deck work at the table, and I’ll let you know when I give it a test run.



I went to my first ever Icon looking for Spider-Man comics, and won a door sized Mary Jane poster because of it. I was also introduced to Warhammer 40,000, which led to role-playing games, so comics for me will always be where it all began. Comic books are still well represented at Icon, and if I had had more time and money I would have filled out my X-Force collection, or my Amazing Spider-Man collection, or my… well, you get the picture.


Warhammer and Warhammer 40K

I got a lift to the Con from a friend who was just bitten by the Warhammer bug, but unfortunately there was no action on Friday except for a demo game of Warmachine, which seems to be hugely popular. I must say though that, after spending a week packing up my home, Warhammer is one of the most difficult hobbies to cart around. It’s almost like being the logistics guy for your own horde of Orks (in my case), and is likely to end up with more than a handful of carefully painted miniatures hitting hard floor at one time or another and a huge load of stress, so I don’t blame them for not showing up on the Friday.



Big things are happening in the LARP world, and I’ll leave that for another post, save to say that you need to give it a try. The LARPers are great people and LARPing in South Africa is growing stronger all the time.


If you were at ICON 2011 let me know what you got up to, leave a comment and share your experience.