Tag Archives: Grimdark

The State of the Phoenix – 2022

Every year we learn and adapt. In 2022 we returned to our grassroots and applied those lessons to great effect. Here’s what Rising Phoenix Games got up to in 2022.

Early in the year, I finished developing TTRPGs for d20pfsrd.com Publishing with the release of the Pathfinder Second Edition version of the Eldryn character supplement and Artful Dodgers (which, alongside Masters of the Occult: Play Manga d20 is my best works for the company). Leaving them allowed me to commit more time to freelancing and to Rising Phoenix Games.

Freelancing remains the best way for me to learn the art, science, and business of TTRPG production, so it’s one pillar of the business.

The GrimDark Pamphlet Banner

For Rising Phoenix specifically, our goal was to focus on the Grimdark Pamphlet and Undersea Sourcebook series, complete Three Stone Stories, and begin work on a larger solo RPG product that will eventually form the core of our business. All have progressed nicely:

  1. Three Stone Stories is out and on its way to earning its Copper Seller medal. It has two 4-star ratings so far.
  2. With the release of Undersea Sourcebook: Water Magic we are halfway through the development of the series. We’ll probably focus on the monster book next, which I’ve done a substantial amount of development work on already.
  3. The Grimdark Pamphlet is progressing well, and we’ll return to it in 2023 after some freelance work in early 2023.
  4. Our larger solo project is top-secret for now, so I can’t say much.

In refocusing we’ve let a few games go, including several miniature skirmish games that we’re selling off to larger publishers. There are also a few paused projects, which we’ll sit on until the time is right.

Mayas & Dungeons and Camp Karate

Some opportunities are worth grabbing with both sets of talons, and we had two great opportunities this year.

In March I was asked to develop a small game to promote JAST USA on April 1st, and this became Mayas & Dragons, a small (and free) print-and-play solo dungeon crawl.

In July we participated in Drive-Thru RPG’s ZineQuest, creating Camp Karate. It was a great opportunity to get eyes on our products, and we remained within the top 8 entries for all of August.

Camp Karate RPG

The Fat Long Tail

One pleasant surprise was our 5e Madness Cards making more sales this year than in all of 2020 and 2021. I added a PDF version for home printing after a customer’s request on Drive-Thru (thank you, Lee). We’ll be adding a version of the Pathfinder Second Edition Madness Cards for home printing in 2023.

Goals for 2023

Next year will be more of the same:

  1. Develop the Grimdark Pamphlet, according to the roadmap.
  2. Develop the Undersea Sourcebook monster book.
  3. Take part in ZineQuest if possible.
  4. Develop our Solo RPG master plan (mwahaha).

We’ll be moving away from social media in the same way we pulled back from the blog, but there’s still time to snag a book from our latest contest:

Have an amazing holiday season and a happy 2023!

The Essence of Grimdark

The definition of a grimdark setting might vary wildly depending on who you ask, and certainly, the experts don’t always agree. For example, some will say grimdark fantasy lacks emotional depth, while others will say it is deeply nuanced in that respect. While definitions don’t always hold up perfectly to every example, having an idea of the common elements is useful. It will help you speak to your players, tweak your ideas, and ultimately create your own incarnation of grimdark at the table.

The GrimDark Pamphlet Banner

A Hopeless World

Grimdark settings take a pessimistic and often fatalistic world view that contrasts with the sometimes optimistic, happily-ever-after world view of other fantasy settings. The land is heading towards unavoidable disaster, war, or ultimate destruction. Perhaps the planet has gone through terrible trials already, and the survivors are clinging to what little they have, waiting for the end. If there is any hope left, it rests in the corruptible strength of people.

Corruptible Humanity

Magic may be less accessible to the everyday man in a grimdark setting, is wild and untameable, or is evil and corrupting. A man must therefore rely on his own hands, and he is doomed to fail often. So tested, his flaws are shown again and again. Every trial will try to distract him from his path, and he will encounter many who have fallen and been corrupted and wish to drag him down. This corruptibility is often based on a historical precedent.

Historical Precedent

Grimdark settings often borrow from history more closely than other fantasy settings. Kings that were the heroes of the people turn into violent despots, trusted advisors turn out to be corrupt spies—history is full of examples of such men. We can draw much inspiration from historical figures, as well as the ebb and flow of the world through time. Difficulty and consequences are ever-present, and hardship is to be expected. The rarity of resources, disease, drought, and our mortality and corruptibility are all themes that might appear in any fantasy, but they are brought to the forefront in grimdark settings. Exploring life’s trials is not a cynically minded endeavor, they highlight the morality present in a broken world.

Morality in a Broken World

Saying that grimdark settings are universally immoral misses an important point. Morality, and the sacrifices and difficulties we have in following a moral compass, are brought under the microscope when contrasted with a broken world. Our own world is broken, and every religion and philosophy provides their own set of guidelines to navigate this brokenness. Moral choices are tough and doing the right thing requires sacrifice. While some characters might punch and slash their way through the trials they face, there are violent consequences for these actions.

Raven on tombstone

Violent Consequences

Characters in a grimdark setting might be involved in plots, tempted by demons, dragged to the edge of madness, succumb to the lure of chaos, or flirt with dangerous entities, yet a violent end is never far away. As raw emotion and hatred boil over into violence, we see the most graphic and poignant example of our fallen world. Death is the ultimate result of our brokenness, and it is often met at the point of a blade when life is cheap. That said, it is possible to play out long, entertaining campaigns without a weapon drawn, but the threat of violence and death is usually ever-present.

What makes grimdark for you? Did we miss anything? Do you disagree? Let us know in the comments below.

 


Do Not Buy This Book, Seriously…

We DO NOT want you to buy this fifth edition fantasy class book. Instead, buy the Grimdark Pamphlet, which contains this and so much more.

But if You Really Must…

Then let me tell you what a mechamancer is:

Mechmancer Cover

A mechamancer blends machinery and flesh in an unholy union more powerful than sinew or gears alone. Alien technology, clockwork, or arcane apparatus might form the basis for these enhancements, but they always leave the mechamancer disconnected from their humanity. At best, a mechamancer might retain some spark of their former selves, but most eventually lose touch with reality and see only the processes and routines that guide them.

Mechamancers undergo augmentation for any number of reasons. Some find their human forms too frail, others yearn for immortality, and some are forced down the path by uncaring artificers as part of insane experiments that blend the natural and mechanical.

The mechamancer is an alternative to the barbarian class, and many of the additional options available to a barbarian can be rethemed to fit a mechamancer, with your GM’s approval. Specifically, surge and rage, and primary function and primal path, are synonymous. The mechamancer’s major difference from a standard barbarian is in how they use armor, and mechamancers gain several penalties and ability changes to balance their increase to Armor Class.

Mechamancer Spread

As I said, the mechamancer class also appears in the Grimdark Pamphlet, available on itch.io and on Drive-Thru RPG. Check it out, it’s growing all the time and is packed full of great content.

Who Should Play a Mechamancer?

Mechamancers are barbarians, plain and simple. They work just like barbarians, except they use armor differently, which makes them the perfect tank.

The two Primary Functions offered give you a choice between a combat-oriented or an adaptable mechamancer, so you can lean hard into being a tank or fill roles in your party that aren’t covered by other characters.

Ultimately, play a mechamancer if you don’t care for magic, want to play a tough-to-kill character, and enjoy your punk steam-flavored.

Related Reading: Is This the Best Way to Build Dungeons?