Claustrophobia!, the game of gnomish insanity, is done, and on June 1st it will go live on Drive Thru RPG.
I couldn’t be more excited (or nervous). Donovan did some amazing work on the layout, art and design, and you’ll finally get to see that, along with added content about the world of garden gnomes and more. We’ve worked hard to polish the game and I’m sure fans old and new will be really pleased with what they see.
You can keep up to date with all things gnome on our Facebook page. We would certainly appreciate a like if we can get it too.
A few weeks ago I released the Player Play Test Packet for Claustrophobia on DriveThruRPG. It’s a great free little gift you can pass on to players when you’re running a game of Claustrophobia.
Of most interest are the four pregenerated characters, as previewed a few weeks ago. You’ll also get a questionnaire to help with the play test, as we approach the middle of 2014 and start putting the final version of the game together.
Grab the Player Play Test Packet here.
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Oh, so very, very close to the Beta release of Claustrophobia! now. In fact, the rules are just waiting for a final read through and you’ll have them, if you’ve signed up of course. You can still sign up for the beta test by letting me have your name and e-mail (preferably use our contact form). Continue reading The Garden is just as Dangerous→
Claustrophobia! is a light role-playing game about gnomes on a suicidal mission to the Earth’s Core. Today I’m offering you a re-worked combat system. It’s lighter than the previous version (which was already pretty light), but this one has the benefit of actual play testing. Please have a look and let me know what you think.
Play testing for Claustrophobia! is coming to an end and I’d love to hear your feedback. I set up a little survey on SurveyMonkey. Check it out and let me know what you think of the game. Don’t forget that there’s still a chance to bag a free copy of the improved version of the game. You know, free stuff. Nudge nudge, wink wink.
Today I thought I’d share some of the concept art I’ve done for Claustrophobia! so far. Its been loads of fun getting out the pencils and brushes for this project, mucking about with watercolours and ink again. When I wrote Claustrophobia! I only had 24 hours for the creation process, so the concept art lets me explore the world in more detail. I’m excited to see where it will lead. Continue reading Concept Art – Claustrophobia!→
So hopefully you’ve had a chance to play test Claustrophobia!, the game of suicidal garden gnomes on a journey to the Earth’s core. If you’ve been following my Twitter and DeviantArt accounts, you’ll have seen the engine that is Rising Phoenix Games is hard at work churning out more gnomic chaos. Today’s no exception. So, sit back, relax, open a cold one and enjoy…