Tag Archives: dragon

Dragon Rep: The Top Tier PR of Dragons

Dragons get good public relations (PR) these days.

It’s easy to forget that dragons used to be the embodiment of evil. They were the Serpent, Satan in the garden of Eden and the Book of Revelation. You know that Vecna guy? Dragons were worse.

These days the public image of dragons is more varied.

I was watching trailers for upcoming movies the other day and was surprised to see how many of them had dragons in them. Some inclusions made sense; the Dungeons & Dragons: Honor Among Thieves trailer has two (a black and a red). House of the Dragon… that’s easy…

Then there was Shazam! Fury of the Gods and The Sandman. I’m not so familiar with either franchise, but I didn’t expect to see dragons here. I realized that it was time to get educated, so I picked up The Sandman, Volume 1. I’ll let you know when the dragon appears.

https://youtu.be/83ClbRPRDXU

Even Black Panther: Wakanda Forever has what looks like an Aztec representation of a dragon, seen just briefly on screen.

So, dragons are really popular, but is that just in the circles I hang out in? There’s even a mod for Stray that lets you play as Spyro the Dragon. I think that just points to the fact that dragons intrigue us. Ever since our ancestors first picked up a dinosaur bone, we’ve been fascinated with scaled giants.

The RPG Blog Carnival and Dragon Fire

In July, this fascination came home. We hosted the RPG Blog Carnival with the topic “Here Be Dragons“, and here’s what our friends had to say about our fire-breathing friends:

Kim Frandsen of Beyond the Horizon Games talked about Wyrms of the North, a series of articles that ran in Dragon Magazine from 1996 to 1999. He says (and I agree) that the history — the story — behind each dragon is an important part of what makes them work at the table.

In his second article, Kim introduced Patina, a copper dragon with a grudge. Here’s an excellent campaign idea for your table, based around an intriguing creature. This isn’t a simple “slay the monster, get the gold” adventure idea either, and I love that.

Kim’s third article opened up dragons in a big way. I even consider this article a must-read for Pathfinder 2e and Dungeons & Dragons 5e GMs looking to run a campaign featuring dragons, as it deals with some aspects not covered in the core rules. Dragons are Dangerous, and Kim has done some work to ensure they play that way at the table.

Finally, Gonz at Codex Anathema created a dragon-focused campaign based on three one-shots he ran. The article is written in Spanish, but Google Translate in Chrome will get you there in a jiffy! The players get to meet phoenixes during their adventures, so we’re big fans already. And oh, it gets better from there. Give it a read.

Thank you to everyone who contributed this last month, and to everyone who joined us along the way.

Before we go, I’d love to hear from you. Who is your favorite dragon? What setting are they from and why do you like them? My favorite is Niv-Mizzet from the Magic: the Gathering TCG, because who doesn’t love making things go boom?

Just Out

We just released Camp Karate: Hot-Blooded Dramatic Roleplay, a new little indie RPG. We loved making it and we think you’ll enjoy playing it. Check it out.


Blind Rage

by Rodney Sloan

She laughed.
“Do you think I spared your brothers? When have the legends ever told of Belladonna the Merciful?” She pressed her blade to his throat, the steel as cold as her eyes. “You men are weak.”
“Remember me! Look past the dragon-blood scar, Bella.”
“What sort of fool do you think me?” her voice held no pity.
Yet she paused.
He could feel her eyes trying to unmask him, but the acidic blood of the Fell Wurm had burned fiercely.
“It is me, Darrik. If you ever loved me…”
“I have forgotten that name. All are dead to me. You are dead to me.”
She lifted her blade high.

Spicy Stories, Free Books and Creepy Japan

I cooked a pretty good meal today. Garlic chicken, rice, onions, and cauliflower. It tasted amazing. The thing was that it looked plain, everything was a shade of white. As a GM, it’s our job to bring the excitement, to colour the world and spice it up for a fun session. This takes a number of skills, not least of which is story telling.

At Rising Phoenix Games, our motto is Tell Thrilling Tales. That’s at the heart of everything we do, and the key concept to this blog. I have always wanted to tell stories, and I realised that telling captivating stories is something that can be learnt and that takes time to practice. Role-playing games are the perfect medium to practice with, and the games table makes an excellent “dojo”. So here’s to learning to tell thrilling tales together, cheers!

Avernos Unearthed
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Avernos Secrets Cover

Campaign Journal

Have you ever taken a look at dragons in the Pathfinder Roleplaying Game: Bestiary? Have you ever played around with their stats, tweaking them to bring something unexpected to challenge your players? A different set of skills and some feat changes can give you some very interesting concepts.

The Covetous Wand Wielding Wurm: Ranks in Appraise, Spellcraft and Use Magic Device give you a wand wielder who knows the worth of every shiny object and has the magic to add it to his collection.

The Silver Tongued Serpent: Ranks is Bluff, Diplomacy, Intimidate and Sense Motive makes for the kind of dragon that might send the party on a merry dance, all for her own good.

The Slippery Snake: Ranks in Acrobatics (not a class skill for dragons though), Climb, Fly and Stealth make a small or medium dragons particularly deadly. Add feats such as Dodge and Mobility and you’ve got a very tough little worm.

Inspired in Japan

Who better to take you on a tour of Japan than Cthulhu himself… um, actually, I can list several better options. Chaosium, for example, have a book, so their’s need to endanger your soul (just the soul of your character).

Secrets of Japan is a 360 page book that takes you to modern day Japan, Call of Cthulhu style. It’s loaded with stuff for your investigator, delves deep into Japan and Japanese culture, and expands the Mythos into Asia.

That’s all from me until next week.
Tell Thrilling Tales

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Beijing – The Dragon and the Phoenix

Red banners touch the sky and golden stars decorate monstrous monuments. In courtyards of ancient stone, dragons play in the sunlight and the legendary Phoenix spreads its wings to the sun. But this is not some fantasy world. This is Beijing, the capital of China. Let me take you on a whirlwind tour of this fascinating city and leave you inspired with its ancient history and modern wonder.
Continue reading Beijing – The Dragon and the Phoenix

A Basket Full of Eggs

It’s Easter time, which for me means thinking back to the death and resurrection of Jesus, Easter Bunnies and chocolate eggs! So, how cool would it be if one of those eggs turned out to be a dragon egg? In this little adventure we explore that idea and provide you with a nice little campaign hook and some NPC ideas. I’ve tried to keep away from any specific rules in the hope that you can use this in any fantasy campaign with any rules set, but I have made references to rules from Dungeons and Dragons and similar games since most players will be familiar with those concepts. This is definitely for the GMs eyes only, players should go check out The Guild on YouTube, it’s great (but I warn you about Season 3, it was a little… iffy).

Dragon Figure Head

The Set-Up

The characters are approached by an old lady, half blind, who’s trying to sell some eggs to make some money. It’s clear from her appearance that she’s hard off. It’s also clear that not all of the eggs are hen’s eggs: one is much larger and has a dark, stone like shell. Give the characters a knowledge nature check or the equivalent skill check to spot that it’s indeed a dragon egg.

 

What to do with Mamma’s Kid

What the players decide to do next is up to them, but they may realize the need to return the egg to its home. A dragon can be mighty protective, after all. If the players need more convincing to take up the challenge of the egg you can have mommy dragon pay a visit to the village and tear down a few homes while the PC’s aren’t around. She knows that the egg is in town (she’s intelligent and has keen senses, she can figure it out) and just needs to find it. Eventually the characters should either decide they need to do something with the egg or face dire consequences.

The mother dragon should be a high level dragon, possibly a little too powerful for the characters to beat just yet. The players will want to either sneak the egg back into her lair or try to negotiate with her, but should be dissuaded from a straight attack strategy. Ideally you can use the dragon and her little family as recurring NPC’s that can be dealt with finally when the PC’s have reached a high enough level. Give the players knowledge history or knowledge local checks to recall information about the dragon, such as where her lair is and rumours surrounding how powerful she is. Finding the lair should be easy enough, and working through the network of caves and dungeons to get to her lair can be just as long as you want it to be. You could even use the quest to return the egg as a way to kick off the adventure from the Pathfinder Roleplaying Game Beginner Box.

 

It’s Never That Easy

So, just how did the egg find its way into the village? Enter, stage left, the villainous tomb robber Felix Gred. Felix managed to sneak into the dragon’s lair (a heavy dose of luck more than skill) and remove the egg, hoping to use the egg to lure the dragon away from her treasure horde. Felix brought the egg back to the village, where he hid it in Madam Firth’s chicken coop.  It wasn’t the best hiding place, but he had realised that there was soon to be a dragon after him and he knew she was half blind. He figured she would mistake the egg for a stone, not a chicken egg, it was way too big. Now the egg is missing and he wants it back. Build Felix as a sneaky rogue with a high level of stealth, and have him follow the PC’s and attempt to steal the egg from them when they’re asleep or distracted. If he succeeds then it’s quite possible that the PC’s might find themselves standing in front of an angry dragon without the egg, or else needing to do more detective work to find the egg again.

Dragon Egg
"Mine mine mine mine mine!"

 

 

And Then…

This adventure hook can go many ways, but I think the nice thing about it is that you get a couple of NPC’s (Felix, Madam Firth and Mother Dragon) that can potentially see quite a bit of use. There’s no reason to kill Felix, he’s a thief, not a murder, and if anything he should be under lock and key. Madam Firth is a witless NPC that can cause all sorts of trouble without having an inkling of what’s happening. She might even prove useful to the PC’s, she has lived in the village her whole life and she’s eager to make some money. The dragon, on the other hand, is too powerful for the PC’s to deal with directly. They’ll need to be diplomatic in their dealings with her and try keep her happy.

 

That’s it for this Easter special. Give this adventure hook a try and let me know what you think. I’d love to hear from you. Also, if you write up stats for any of the NPC’s, for any system, why not share them here and we can all get some use out of them.