I came across this great review yesterday while researching another blog post.
“Claustrophobia! – A bunch of mostly insane dwarf adventurers attempt to ride a home built nuclear powered ‘submarine’ through the earth to reach the core, while slowly (or not so slowly) going completely insane. This game seems like a hilariously fun time, and really encourages off the wall and ridiculous scenarios cropping up constantly. I will most certainly be hounding my gaming group to play this one some time. (Currently my favorite of the one’s I’ve read.)”
Now that’s a positive review!
You can download the game for free from 1KM1KT and visit the official Facebook Page to discuss it.
It’s been a busy week in the bunker, including having my backside kicked in a rousing game of Munchkin Bites. That hasn’t kept me from Claustrophobia though, or the world of Avernos. So without further ado… the news:
Oh, so very, very close to the Beta release of Claustrophobia! now. In fact, the rules are just waiting for a final read through and you’ll have them, if you’ve signed up of course. You can still sign up for the beta test by letting me have your name and e-mail (preferably use our contact form). Continue reading The Garden is just as Dangerous→
Claustrophobia! is a light role-playing game about gnomes on a suicidal mission to the Earth’s Core. Today I’m offering you a re-worked combat system. It’s lighter than the previous version (which was already pretty light), but this one has the benefit of actual play testing. Please have a look and let me know what you think.
Play testing for Claustrophobia! is coming to an end and I’d love to hear your feedback. I set up a little survey on SurveyMonkey. Check it out and let me know what you think of the game. Don’t forget that there’s still a chance to bag a free copy of the improved version of the game. You know, free stuff. Nudge nudge, wink wink.
Today I thought I’d share some of the concept art I’ve done for Claustrophobia! so far. Its been loads of fun getting out the pencils and brushes for this project, mucking about with watercolours and ink again. When I wrote Claustrophobia! I only had 24 hours for the creation process, so the concept art lets me explore the world in more detail. I’m excited to see where it will lead. Continue reading Concept Art – Claustrophobia!→
So, you’re an up and coming Doom Master (DM) with a Friday night game session of Claustrophobia! in the works. You’ve got snacks, you’ve got victims (also known as players) and you’ve even got an adventure. All you’re missing is a neat way to cause mayhem and destruction. Well, have no fear, I present to you… The Table of Trouble.
So hopefully you’ve had a chance to play test Claustrophobia!, the game of suicidal garden gnomes on a journey to the Earth’s core. If you’ve been following my Twitter and DeviantArt accounts, you’ll have seen the engine that is Rising Phoenix Games is hard at work churning out more gnomic chaos. Today’s no exception. So, sit back, relax, open a cold one and enjoy…