Tag Archives: Claustrophobia!

New Games, Ancient Lands

Happy New Year! I hope 2015 is a great year for you.

happy_new_year_2015_3d

This year I’m changing things up with the blogs focus. Each Thursday expect updates on my weeks gaming and project progress, as well as inspiration for your campaign. If you’re a GM, be sure to subscribe, because you don’t want to miss out. (Enter your email address on the right and hit “Join The Party”).

Avernos Unearthed
Each week I’ll bring you a new Avernos Wiki entry. The entries usually go live earlier in the week, but I’ll highlight them here.

This week South Fort expands with a look at the Sentinels. These fearsome totem-towers are both defence and rallying point for the people living in their long shadows.

The Books of Faces
Last year we embarked on an epic adventure with the crowd-game Book of Faces and this year I’m ramping things up. The game will still be available on the Facebook page, but has a new home on the site, with updates mentioned here.

Campaign Journal
After every game session I play I’ll post some thoughts aimed specifically at GMs.

Last Friday I ran my first session of Marvel Heroic Roleplaying (MHR). Man! Am I sad they stopped publishing it. Anyway, I love this sort of story driven game. D&D and Pathfinder show their wargame roots, while MHR, like World of Darkness, Burning Wheel and my own Claustrophobia!, are much more free form systems that encourage great story telling.

Making the shift from Pathfinder to MHR was tough for me, but so worth-while. I learn’t more about GMing while fumbling through a new system than I would have if I played several sessions of the same old game. And most of that learning came from being out of my comfort zone and having to kick up the role-play a notch. I felt the game was much more immersive for it.

Nothing will improve your GMing like playing something new and unfamiliar, that’s for sure.

Rising Phoenix News
I’ll post weekly updates and teasers of our current projects, so watch this space. For now, you’ll find it worth subscribing to our YouTube channel, interesting things are about to happen there soon.

Also, don’t forget to vote in the 2015 RPG Superstar Contest at Paizo.

Inspired in Japan
Japan is full of history, culture, art and other inspirational things to fuel your creativity. I’ll be posting the videos, pictures and prose that have inspired me recently.

IMG_7364.JPG

This girl was painted on the wall of a local train station and I immediately thought of the beautiful but chilling yuki-onna.

Anyway, that’s all from me.
Tell Thrilling Tales

November Update

As December draws ever closer I find myself thinking about New Years resolutions and how well I’ve done throughout the year.

One resolution I had was to create more and consume less, and I’ve done pretty well on most accounts. Although I haven’t published much this year, I have several products ready to launch and a number that are close to done. Watch this space.

That brings me to my second resolution: finish more projects. I’m very good at starting new things, but this year I tried to focus on wrapping up more projects. This led to a few months where I focused on Flash games I’d been working on. Although they all came along nicely, none of them are nearly as finished as I would like. On the plus side, Rising Phoenix Games now has a big team of dedicated testers.

The Claustrophobia Beta was a major win for me this year. We did a bunch of testing and editing and the book’s layout and illustrations are in the works, with a very capable artist at the helm. I can’t wait to show you.

Unfortunately, there were a few low points this year, but nothing Team Phoenix can’t learn from. I might quit writing adventures for cons to focus on paying writing jobs from now on.

I’ve published 3 pages for the Avernos Wiki, which I’ll be linking up soon. There’s still a ton of content that needs editing, so there’s plenty of my free campaign setting for you to look forward to.

So, what will 2015 have in store? Watch this space.

Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Never Been a Better Beta

The Claustrophobia Beta Test is officially over. Thank you to everyone who sent in their feedback, which has been included in the latest version of the Beta Test on DriveThruRPG. Even though the Beta is over, you can always send me your feedback, I’d love to hear from you.

Claustrophobia! Role-playing game logo.

 

The book is off to the graphic designer for illustrations and layout. Watch this space for future updates.

Claustrophobia Art Update

When I see the awesome work my design gnomes have put into Claustrophobia I get really excited. I just wish I could share it all with you now! Unfortunately, I do have to save some surprises for the actual book. Props to my talented brother, Donovan Sloan, for this provocative work.

+1 Shovel by Donovan Sloan
+1 Shovel of Doom by Donovan Sloan

 

Copper Labyrinth

Lunatic Labyrinth is a Best Copper Seller on DriveThruRPG! To celebrate, we’re offering a big discount on the PDF until Friday the 25th.

Lunatic Labyrinth Cover

Claustrophobia Combat Update

An intense round of Claustrophobia play testing is underway and bearing fruit. Today we’ve got new combat rules for you. Instead of team based combat, the new rules let individuals shine and make sphere choices much more intuitive.

 

Combat

 

The steps for combat are:

  1. Choose a sphere.
  2. Determine Advantage
  3. Attack and Defence
  4. Determine Hits and Deal Damage

GrettaComeNGetta

Choose a Sphere

The Sphere you use in combat is determined by what you’re trying to do. You should have a good reason for using the sphere, and the DM always has the final say.

Physical: you’re trying to wrestle, punch or otherwise physically harm your opponent. Use this when fists are flying and your goal is to capture, wound, knock-out or kill your enemy.

Mental: you’re trying to confuse, outwit or mentally outmaneuver your opponent. Use this sphere if you’re engaged in a hacking war, trying to beat your opponent at a puzzle or strategy game, or racing a rival scientist to a breakthrough.

Social: you’re trying to negotiate, intimidate or in some way rise socially above your opponent.

 

Determine Advantage

Choose a sphere secretly with your sphere cards. This does not need to be the same sphere as the sphere you are using for your attack. Every PC and NPC then reveals their sphere card.

Physical: you are using muscle to gain the advantage, such as sprinting to a vantage point, throwing sand to distract your enemy or charging them.

Mental: you are using cunning to gain the upper hand, luring them into a trap, surrounding them in a clever cross-fire or using some other ruse.

Social: you are using social manoeuvring, diplomacy or intimidation to gain the upper hand in the coming fight.

Each character rolls and puts aside any successes. Total the value on these successes to determine the order of advantage (highest advantage goes first). If you get no successes, you go in the total die score order after characters with successes. Ties should dice off separately. Any 1’s rolled to determine advantage don’t count as losses.

Example: Two gnomes are fighting a flamingo. Gnome one rolls a 5 and 3 and gnome 2 rolls a 5 and 2. Their total is both 5. In this case gnome 1 goes first. If the flamingo rolled two dice, with a 4 and a 4 (2 successes), it would go first.

 

Attack and Defence

Choose a target for your attack. You may roll as many dice as you have listed in that sphere, or less, but you must roll 1 die. Your opponent must use the same sphere and rolls defence in the same way.

 

Determine Hits and Deal Damage

Roll and compare. You score 1 hit and 1 wound for every success you score over what your enemy scored. Any ties go to the defender. Any ones rolled which are left unmodified are wounds taken by the target of the attack. The winner describes how their attack succeeds.

Distribute the removal of dice randomly between the losers stats, either by rolling dice or by using the sphere cards.

If the defender gets more successes, they score no hits on the attacker.

Combat then moves to the character with the next highest advantage.

 

Join the Claustrophobia Facebook Page to stay in the loop with all things gnome.

Claustrophobia Role Playing Game Ad

Super Sale

This week through till July 1st we’re running a 10% or more off sale. Click on the links below to grab your copy now:

Claustrophobia Beta
http://rpg.drivethrustuff.com/browse.php?discount=937fb19456

Claustrophobia! Role-playing game logo.

 

Lunatic Labyrinth
http://rpg.drivethrustuff.com/browse.php?discount=93f4b3c2d7

Lunatic Labyrinth

 

Pewter Tankard Tavern
http://rpg.drivethrustuff.com/browse.php?discount=94054b8e4c

Pewter Tankard Tavern

Prezzies for Players

A few weeks ago I released the Player Play Test Packet for Claustrophobia on DriveThruRPG. It’s a great free little gift you can pass on to players when you’re running a game of Claustrophobia.

Of most interest are the four pregenerated characters, as previewed a few weeks ago. You’ll also get a questionnaire to help with the play test, as we approach the middle of 2014 and start putting the final version of the game together.

GrettaComeNGetta

 

Grab the Player Play Test Packet here.
To follow the conversation, join us on Facebook.

Claustrophobia Role Playing Game Ad

When Gnomes Attack

I’m busy putting a Claustrophobia play test packet together, so I decided to draw some garden gnomes for the pregens. Here’s a sneak peak of the first two characters…

Gretta Come n Getta is the first up. A feisty gnome with who’s ready to face any challenge that comes her way.

Gretta Comengetta

 

Then we have Jovial Nick, the festive gnome. Is he a gnome or a Christmas ornament? Who knows?

Jovial Nick

More coming soon!

Superheroes - Available Now @ DriveThruRPG.com

2014 Will Be Big

This year I’ve narrowed my scope down to four projects and I thought I’d fill you in on my plans.

I’ll be writing for ICON again this year. If you don’t know, ICON is one of the big role-playing conventions in South Africa. With 10 RPG modules and 2 LARPs scheduled, it promises to be a 3 day role-playing extravaganza. Watch this blog for more!

Continuing with adventure modules, this month I’m doing the Gamers Lifestyle Boot Camp. The goal: publish my first full adventure module on DTRPG. Since I started Rising Phoenix Games three years ago, the goal has always been to publish my modules, making them available to more people. I’ve deliberately held off from publishing for now, but everything will change come August this year or next when my contract ends. So, although you might have to wait, I’ll be toiling away in anticipation. And, to kill two giant eagles with one magic missile, my Boot Camp project is also my ICON module. Yes, sneaky hobbitses indeed.

For a new challenge, I’m helping a friend craft the story for an indie X-Box game. No spoilers yet, but this will be a great chance for me to hone my story telling skills.

Claustrophobia! is getting sleeker. The gnomes are working frantically on page layout and a cover design and I’ve spent some time tightening up the main themes of the game. After a little more simmering I’ll be getting back to you for your opinion. Be sure to join the Facebook group to keep in touch with developments.

Finally, I started working on a Flash game last year.  Why a Flash game? Well, it’s something I learnt in university and hadn’t touched for awhile. I must say, picking it up again was easier than riding a bicycle and a great way to end off 2013. Will Rising Phoenix Games go the route of digital gaming? That remains to be seen. I watched an interesting video recently by Jonathan Blow that has me thinking about what makes a good game and I feel I could deliver something really interesting. So, with two digital projects set for 2014, let’s see where this takes us.

Phew. That’s a load. The quote for yesterday’s Boot Camp was “We overestimate what we can do in a year. But we underestimate what we can do in an hour.” That’s from Yax at www.dungeonmastering.com. It certainly might be the case here, but I have worked hard to lay a good foundation and now it’s just a matter of getting stuck in.