We’ve got a bunch of books in the works, but I wanted to take a moment to give you a sneak peek at three new 5e character option previews for your D&D game. The first two are from my forthcoming Manual of Masks for the DMs Guild, and the third option is for our third Choose Your Destiny book.
New Pact Boon
Masks have a mysterious, otherworldly nature, which certainly inspired this first one. There’s a pinch of inspiration from The Mask comics and movies too.
At 3rd level, when your otherworldly patron bestows a gift upon you, you may instead select the Pact of the Mask instead of the three pact boons given in the Player’s Handbook.
Pact of the Mask
Your patron inspires you to create a mask representing your patron. While wearing this mask you have disadvantage on Persuasion (Charisma) ability checks, but have advantage on Intimidation (Charisma) ability checks. In addition, during a short or long rest, you can imbue the mask with the power of your patron… [More in the playtest version]
New Arcane Tradition
The basic concept of the mask mage is a wizard that imbues masks with spells. Imagine reaching into your coat to bring out a different mask for each challenge you face and you’ll have some idea what this one’s about.
Mask Mage
Searching for a way to extend the life of their spells, an obscure order of mages perfected the art of imbuing masks with magical energies. As a student of their legacy, you are able to use the power in these masks to become a fearsome entity on the battlefield or to doll out powerful masks to your allies to enhance and protect them against enemies.
Mask Magic
Beginning when you select this arcane tradition at 2nd level, you learn to craft and imbue masks with your spells. When you prepare your spells, you can cast some of them into these specially prepared masks… [More in the playtest version]
Path of the Lone Wolf
The last of our 5e character option previews is inspired by good old Conan and designed to fill the needs of solo players in our Choose Your Destiny campaign.
Some barbarians value self-sufficiency and personal endeavor over all else — for the warrior who can stand alone is a much stronger defender of the tribe. The Path of the Lone Wolf is an often lonely path to greater glory, lined with the bodies of one’s enemies. As a follower of this path, you trust in your weapon and wit to see you through any trial.
At 3rd level, you may select the Path of the Lone Wolf instead of other primal paths.
Undying Will
Starting when you choose this path at 3rd level, when you enter a rage you regain hit points equal to your proficiency bonus. From 11th level, when you would drop to 1 hit point because of your Relentless Rage ability, you instead drop to 1d4 + your proficiency bonus.
[More in the playtest version]
You can get the playtest versions of all these options and more by supporting us on Patreon at the Flaming Backer tier. Additionally, if you provide us with playtesting feedback, we’ll put your name in the book’s credits. Playtest packages go out tomorrow, so jump aboard now if you want them.
I hope you enjoyed these 5e character option previews. Till next time, play good games!
Rodney Sloan
Rising Phoenix Games
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If, like me, you can’t get enough mask-inspired mayhem, do check out the great CGI short Majora’s Mask – Terrible Fate on YouTube.