The Street Fighter is a combo slinging monk tradition for Dungeons & Dragons fifth edition.

The archetype includes four abilities: Combo, Round Two, Ki Blast, and Signature Move. Let’s break those down:

Combo
Combo lets you string unarmed strikes and monk weapon attacks together, turning them even more deadly. The downside is that there are very few ranges attacks that work with this ability, so you’re going to need to get in close and personal to get the most from this ability.
Round Two
Round Two gives you a chance to jump back into the action quickly, with the disadvantage that you’ll be stunned just before gaining the full benefits of this ability. If you can survive that one round without taking damage, then you’ll get your chance to turn the tables.
Ki Blast
Hadouken! Smash your opponents from a distance and string this together with your melee attacks for powerful combos. Of course, you’ll need to tap into your ki to do so, but the added versatility is worth paying for.
Signature Move
Build your own moves from a list of options, which you choose when you gain this ability. Go in close or take another ranged option, then tweak the damage type to fit your character’s concept.
The Street Fighter is a unique take on the monk that leverages the key features of the class to create a close combat combo combatant that’s a lot of fun at the table.
Get the Street Fighter on the Dungeon Masters Guild.
And don’t forget, this brawler tee is available for a limited time only, from our Trophy Room:
Hey there, I’m Rodney!
I’m a writer and editor of tabletop RPGs and a painter of Orks. Welcome to Rising Phoenix Games!
Dwarves Rule! By the Power of Greyskull! Jesus Saves! Turtle Power! Bionics On! Waaagh Ork! For the Golgari, for the Swarm! ThunderCats Ho! Skate the Apocalypse!