May’s RPG Blog Carnival was a blast, we destroyed worlds, reshaped history and watched heroes rise and fall, all in the spirit of “At World’s End”.
Here’s a post by post summary…
Only the brave or foolhardy would dare go beyond the borders of the world.
Moebius Adventures offer up some great setting ideas that I haven’t seen get much play in published works and would be perfect for a home campaign.
Some fantastic campaign seeds and how to introduce them into your game. Beware, for the end is nigh!
Doom Rides to Silverado
A nice blend of fact and fiction, inspired by the Aztecs. Man, why does it have to end with earthquakes (I live in friggin’ Japan! I’ll be the first to go!)
Notes of the Wandering Alchemist
John Crowley III talks about reaching the end of your campaign, and how to deal with it when the day comes. Because, really, an awesome campaign needs an awesome ending, so you’ve got to get that right.
Tales of a GM – Part 1
Phil gives us a look into four of his own campaign finales, some bumps he had along the way, and what he learned from the experience.
Some great examples to ponder over.
The Watch House
Some very practical ideas here for apocalyptic events, in a sort of “having your cake and eating it without your whole campaign dying” sort of way. Their title really says it all: Apocalypse Not Now.
Sea of Stars RPG
A dramatic opening to the apocalypse in the Sea of Stars setting. And dragons!
Tales of a GM – Part 2
Phil is back with his finale successes, rapping us up on a high note with more GMing advice based on actual plays.
That’s it for this month. Next month’s topic is Cold Iron and Pixie Dust: The Fae. Be sure to check it out!