Presenting the humble mountain villager. Strong, hardy, and ready to run at the first sign of a katana wielding samurai.
Mountain Villager
CR 1/3 XP 135
Human Commoner 1, LN Medium Humanoid
Init +1; Senses perception +0
DEFENCE_________________________________
AC 12, touch 12, flat-footed 10 (+0 armour, +1 Dex, +1 Dodge)
hp 6
Fort +0, Ref +1, Will +0OFFENCE_________________________________
Speed 35 ft.
Melee dagger +1 (d4 +1 / 19-20 x 2) or club +1 (d6+1/ x2)
Ranged dagger +1 (d4 / 19-20)
Space 5 ft.; Reach 5ft.STATISTICS _______________________________
Str 12 (+1), Dex 13 (+1), Con 11 (+0), Int 8 (-1), Wis 10 (+0), Cha 11 (+0)
Base Attack +0; CMB +1; CMD 12
Feats Dodge, FleetSkills Craft (choice of carpentry, leather, pottery or traps) +3 or Profession (choice of brewer, butcher, cook, driver, farmer, fisherman, herbalist, innkeeper, merchant, midwife, miller, tanner, trapper or woodcutter) +4, Handle Animal +4.
Languages Common
Combat Gear Club or dagger
Other Gear Rice bowl and cup, well worn kimono, grass hat, jacket and woven grass shoes.
Tactics Villagers know that in a fight their best bet is to run away, and, having lived their lives on the side of a mountain, they are particularly fast on their feet.
This is the first of three NPC previews from my upcoming Japan based Pathfinder adventure. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.
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