Goblin Lugging (PFRPG)

The fine art of Goblin Lugging, enjoyed across our ancient realm by men and dwarves alike. Goblin Lugging is truly a valorous challenge of strength and grit.

Goblin Lugging is more challenging with armed goblins!
Goblin Lugging is more challenging with armed goblins!

The Rules

Each contestant grabs a goblin, then races through a series of obstacles. The winner is the first to cross the finish line with a goblin in their possession. Progress is measured in rounds for this challenge and the contestant to complete all the obstacles with a goblin in their possession in the fewest rounds is the winner.

After the starter’s whistle, each contestant must grab a goblin by making a successful grapple (see the Combat chapter in the Pathfinder Roleplaying Game Core Rulebook). There is one goblin per contestant, kept in a small pen at the start of the course. Contestant must move along the course using the move action described under the rules for grappling. If a contestant fails a grapple, then they spend 1 round trying to re-catch their goblin.

There are three obstacles along the course:

  • The Lake. This obstacle is 15-feet long. The contestant must make a DC 12 Swim check for each round they are in the water. On a failure, they make no progress. On a failure by more than 5, they can decide to either let go of the goblin and re-attempt the Swim check (DC 10), or they both go underwater. If a contestant’s goblin drowns they must spend 3 rounds capturing a new one.
  • The Wall. This wall has random hand and foot holds, and requires a successful DC 15 Climb check to get over. Contestants holding a goblin suffers a –2 circumstance penalty on this check. It takes 3 rounds to climb over the wall. If the contestant succeeds on an accelerated climb (a –5 penalty), it takes only 1 round. Contestants failing the Climb check make no progress.
  • The Slide. This slope has been turned into a muddy slide. Getting to the bottom is simple enough, doesn’t require a check of any kind, and takes 1 round. At the bottom of the slide the goblin gets to attempt to break the grapple, with a +2 circumstance bonus for being drenched in slippery mud.

Goblin CR 1/3
CMB +0, CMD 12
See the goblin in the Pathfinder Roleplaying Game Bestiary.

The winner of a game of Goblin Lugging is the first to cross the finish line, still holding their goblin.

Enjoyed this game? Be sure to check out Welcome to Scarthey, which includes the sport of Cackle-Ball!

Welcome to Scarthey Book

Rodney Sloan
Rising Phoenix Games

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