You can never have enough beasties in a role-playing game and Claustrophobia! is no exception. Here are three new monsters that showcase some of the ideas I’m playing around with for next weeks Beta release. Enjoy!
Gargoyle
Pink Flamingo
Ruthlessly killing the aesthetic of any garden, these thin legged monstrosities are the natural enemy of the garden gnome. They are typically found in pairs.
Physical: 1 Mental: 0 Social: 1 HP: 2 Gear: A Flamingo’s beak gives it a +1 to combat rolls. Special: Pink Flamingo’s are susceptible to a humans gaze attack. They are also easily distracted and any bright lights or erratic movement (such as disco dancing) will stun them for d6 turns on a d6 roll of 6+. Get It: A twin pack of flamingoes from HowCool.com for those of you with discerning decorative tastes. |
Zombie Template
A zombie is a shambling mound of reanimated flesh. Known to hunger for brains, it is ironic that their own brain is their weakness. Zombies are practically mindless and, while generally hard to kill, a zombie hit in the head will go down quickly.
This entry describes a class of monsters. Apply this template to any creature in the Claustrophobia! book to create your own zombie. Physical: +3 Mental: -3, minimum -1 Social: -3, minimum -1 HP: -3, minimum 2 Gear: Natural gear remains, other gear is lost. Special: In a battle with a zombie, only results of 6+ cause damage. These are blows to the head. For every wound a zombie takes from a blow to the head, they take a further point of damage. Get It: A pack of toy zombies from HowCool.com makes a nice addition to the tabletop. |
Next week I’ll be releasing the Beta version of Claustrophobia! If you would like a copy of the Beta test rules please send me your email address or leave a comment here. I won’t use your e-mail address for evil.