Other ideas include minis, dice, a hand-stitched dice bag, art of a character, special snacks for game time, or just letting them know that you enjoy their game. At the end of the day, that’s what it’s all about.
Not much happens on this side of the planet in October. Halloween isn’t a big thing—or even a thing—here. Right now, I’m enjoying the warmer weather that comes with Spring in October in the Southern Hemisphere. Soon I’ll be planning my December trip to the beach!
Dying Dead: A murder mystery adventure with a twist—the murder victims are the undead! This is a 1-on-1 adventure for a 5th–7th level character.
Chilling Curiosities—A Field Guide: A collection of new, horror themed creatures, compatible with the Pathfinder Roleplaying Game. Each monster is beautifully illustrated by Bob Storrar.
Death Queen and the Life Stone: The first solo and 1-on-1 adventure in our Choose Your Destiny campaign, this one has plenty of spooky encounters to keep you enthralled. The second adventure, Forest of Secrets, written by David N. Ross, is out now.
Keep an eye out for the Wolf of Heaven, a new werewolf race compatible with the fifth edition SRD, coming soon.
South Africa’s longest running comics and games convention, ICON, celebrated it’s 25th year this year. We were there running demo games of the Pathfinder Roleplaying Game, as well as to attend workshops by Paizo’s own James L Sutter, who spoke about the industry and, most importantly, Starfinder.
Our Starfinder Plans
We’re not saying much just yet, but we have some cool stuff in the works that will be Starfinder compatible. Watch this space.
New Product — Bullet
Bullet is a faced paced, rules light special forces game by Basil Koufos. If you’ve ever thought playing CS the RPG might be a cool idea, then this game is for you.
New Product — Gear Heart
Gear Heart is an adventure short—an adventure setup, map, and encounter—compatible with the Pathfinder Roleplaying Game and set in Scarthey, the University of the Arcane. The party is called in to investigate a mysterious tower which appears once every three years on the night of the winter solstice.
In The Works
Besides our Starfinder offering, we’ve begun work on Secrets of Scarthey, our follow up book to Welcome to Scarthey, aimed at GMs. We’ve also got several more adventures in the works, which all tie in with the setting. All of our adventures will either be compatible with the Pathfinder Roleplaying Game, or the fifth edition SRD, and our setting books will be available in both flavors.
To all our fans, friends and family in roleplaying, a very Merry Christmas!
2016 has been quite a year, and 2017 promises to be even better. We couldn’t have done it without you, so to say thank you, here’s a copy of Baleful Strix, a beautiful Field Guide illustrated by Bob Greyvenstein and written by Rodney Sloan.
We’d like to wish all our US and Canadian customers a very special Thanksgiving. Thanksgiving is not a custom where I’m from, but I’m blessed to have joined my American friends in Japan to celebrate this special holiday before.
Personally, I’m thankful that I’m running Rising Phoenix Games full-time now, and that wouldn’t be possible without your support. Some of our customers have come back again and again, some have written sterling reviews on Drive Thru RPG, and many have picked up one of our products and enjoyed them with friends, and at the end of the day, that’s a big part of what this hobby is all about.
Our newest line is our Field Guide series of monster books, which includes Griffins—A Field Guide and Phoenixes—A Field Guide. The series is illustrated by the talented Mr. Bob Greyvenstein and written by myself. We have several more Field Guides in the works, covering fantasy staples as well as new creatures and races. Now, if you sign up for our newsletter, you’ll receive a copy of Baleful Strix—A Free Field Guide.
We’ve also put out a new 1-on-1 adventure, Dying Dead, which is compatible with the Pathfinder Roleplaying Game. We’re offering you a chance to win a copy by guessing what monsters we’ll be covering next in our Field Guide series. More details on the blog. But hurry, the contest ends on the 30th of November.
Only the brave or foolhardy would dare go beyond the borders of the world.
Moebius Adventures offer up some great setting ideas that I haven’t seen get much play in published works and would be perfect for a home campaign.
John Crowley III talks about reaching the end of your campaign, and how to deal with it when the day comes. Because, really, an awesome campaign needs an awesome ending, so you’ve got to get that right.
Well, that’s April. I finished several projects, all ahead of schedule and within the target word count. Part of what I did took place on Camp Nanowrimo, and I’m glad I took part. I’m a big believer in surrounding yourself with a strong “team”—even if that team is working on vastly different things—and Camp Nanowrimo, with its cabins, provided just that.
I pulled off some great work this month; an adventure, some location writeups and a short story. I wouldn’t have finished on time or even close to the word count goals if I didn’t plan well.
What worked was not writing until I was sure of what I wanted to write. That’s it. No bullet points. No fancy diagrams or mind maps.
Let me say it again. Don’t write a word until you know exactly what you’re writing. For my adventure, knowing was writing the Adventure Synopsis. For my writeups, it was drawing the location maps. For my short story, it was figuring out why a hero was standing in a church with his eyes closed.
Don’t write until you know what you’re going to write.
Try it. Now. Write your own version of Little Red Riding Hood—you know the story. It won’t take long. You’ll add your own voice, your own ideas, but the plot will be the same. Watch how much easier it is than creating something totally new.
In our experiment, what you knew about Little Red Riding Hood was the plan, a writing goal. Your writing, your execution, was informed by the plan/goal, but not strictly constrained by it; you had some room to embellish in your own way. Plan your work until you have such a strong concept and then write, words will flow from your pen.
Watch this space because I’ll be posting more about some of the work I did in the months to come.
Imagine you’re coming to the finale of your years-long campaign. Friends are moving away, and you want to end with a memorable bang. A big bang. A cataclysmic bang! This time it’s not just the people and things the PCs love that are at stake, but their entire world that’s on the line. There is no turning back.
So how do you prepare for a world shattering session? With the Kickstarter for Crisis of the World Eater successful funded, we’ve got plenty of this sort of thing to look forward to. Maybe you, as a GM, are feeling inspired. Perhaps, as a player, you’re about to face your toughest challenge yet.
The topic for May’s RPG blog carnival is “At World’s End”, and the best and brightest RPG bloggers will be sharing links to related posts, right here, in the comments below.
Anything is fair game; cataclysmic events, stats for planet crushing monsters, rules for the Apocalypse, or perhaps a hero’s survival guide to the End Times. We’re not playing games anymore, now we’re playing for keeps, winner takes all!
Don’t forget to follow the Phoenix on Twitter and Facebook, it’s the best way to keep up to date with the world shattering events that are about to be unleashed by ruthless GMs the world over.