The second edition of the Pathfinder Roleplaying Game launched this month at GenCon. If you’re eager to include aasimar & tiefling ancestries with the new rules of the game, we’ve got you covered.
Heaven & Hell: Aasimar & Tiefling Ancestries presents two popular races — the tiefling, of diabolic heritage, and the aasimar, descended from angels — fully compatible with the second edition of the Pathfinder Roleplaying Game.
Inside you’ll find:
Everything you need to create an aasimar or tiefling character
Aasimar & tiefling heritages, including the lawbringer archon heritage and gobmaw barghest heritage
Ancestry feats for both ancestries, for 1st, 5th, 9th, and 13th level
50 random ancestry features for each ancestry
Rules for adding either the aasimar or tiefling to another ancestry, as a heritage, are provided in the errata, which will be added to the book in the future.
The book was written by the talented Kim Frandsen, with art and layout by Bob Greyvenstein. Bob has given the tiefling and aasimar a classical representation that lends real weight to the book.
The new Bestiary includes the aasimar and tiefling as “planar scions”, and doesn’t provide rules for building characters of either type. Paizo will be releasing rules for both ancestries in the future, but don’t be worried about the rules in Heaven & Hell becoming obsolete. There’s plenty here that you’ll be able to use in conjunction with their offering.
You can find Heaven & Hell on the following stores:
Welcome to Scarthey is your gateway to the University of the Arcane. You’ll find a detailed history of the University, a map of the grounds, a description of major faculty members and of the four houses. Your adventures in the magical world of arcane academia are about to begin. Both a Pathfinder and D&D 5e compatible version is included in the bundle.
Bullet and Might, by Steelforge Games, are complete RPGs that deal with special ops warfare and fantasy adventures respectively.
Death Queen and Forest of Secrets are the first two of our Choose Your Destiny solo adventures for 5th edition D&D. We’ve got another in layout, by the way, so be sure to subscribe to our newsletter or Patreon for updates.
Mecha – A Field Guide, for Starfinder, is another best seller of ours. Ever wanted to drive a mech in your Starfinder games? Now you can.
Where Heroes Stand, for Pathfinder, is an adventure set in mythical Japan, which includes 6 pregenerated characters: “The peaceful village of Yamamura has had a good summer; the rice stores are full to bursting and even lord Honda looks pleased for once. So, as the momiji leaves turn to yellows and reds, the villagers gather for their annual autumn festival.”
Here are my top 5 recommendations, based on sales and customer feedback, as well as my own (totally biased) opinion:
5. Mecha – A Field Guide
This has 2.5 stars out of a possible 5, making it our worst rating, for any product, ever. Still, if you read the reviews objectively, you’ll notice that nobody’s complaining about the rules, which are water tight. The book might not show you how to design your own mecha, but attentive readers will be able to reverse engineer the system and create anything they want, using the core Starfinder Roleplaying Game rules.
What’s a little murder between friends? A lot of fun, it turns out.
The game’s rules are so intuitive that you might be tempted to think the game is overly simple. In fact, the game’s streamlined for an evening’s dinner party with friends, and makes intrigue an integral part of the experience. We think you’ll find that How to Plan a Murder has something special that most murder mystery dinner games lack. Check it out.
This book is so beautifully illustrated that it’s worth grabbing, just for the pretty pictures. The art is by Bob Greyvenstein, who does most of our illustration and layout work, and this book contains many of my favorites of his art. It takes real talent to draw birds well, and Bob pulls it off with apparent effortlessness.
This brings us to my top recommendation for Black Friday, 2018. Scarthey, the University of the Arcane, is your guide to adventures in a wizard’s university, complete with map, location guide, introductions to the main faculty members, houses, the surrounding town of Scartheyton, history, activities, and sports. You can set your whole campaign within the grounds of the university, or drop it straight into your campaign. Our Choose Your Destiny adventures are set in Scarthey and its surrounds, making Welcome to Scarthey an invaluble part of the collection.
This season, we’re calling on gamers to help us collect rice and upper-cut hunger in the face, at least for the season. Our goal is to collect 1 million grains of rice by Christmas, and we can only do it with your help.
Gareth was kind enough to send me a review copy of the game, so let’s take a look…
KARMA looks great. While it isn’t image heavy, the layout is clean and readable. What I especially like, and what I think is so important these days, is that it will read well on your device, even a smart phone (I tested it and it does).
KARMA is also meaty for the $10 price tag. From the Table of Contents it looks like you get just under 40 pages of rules, another 40 or so pages for the 8 modules included so far (with more coming, dependent on stretch goals), and then your cheat sheet and character sheet.
Now let’s dig a little deeper.
KARMA uses standard six-sided dice — ten of them — in two colors. You’ll also need some pencils, paper, and tokens to track KARMA.
You also don’t need one of those pesky GM people.
The rules are straight forward and easy to follow, making this a very easy read.
Character creation is simply a matter of creating a concept, selecting a Vice and Virtue, and determining your relationship with the other characters. And that’s where the fun begins. Character creation is very much a part of the game, which is a big plus in our opinion.
Follow that is a series of world building questions, both open to the group and exclusive to your character. Ah, the sweet smell of conflict brewing. What’s nice about this is that a game of KARMA requires 0 prep — the only “prep” you need to do is a fun part of the game that is done collaboratively.
From here on out you play through a number of scenes, culminating in an action packed finale, and there are rules for all of this that make sense and keep things fair and open.
Critical to the game is the Karma system, which I’ll leave for you to discover for yourself, but I will say that it’s a great system that adds loads of fun to the game.
KARMA looks perfect for a 2–3 hour session with friends. I’m keen to play this with my non-roleplayer friends actually, as a way to introduce them to the hobby.
My regular gaming groups would give this a go between campaigns, especially for any group that focuses strongly on narrative. BUT, get this… KARMA is setting neutral, but there’s no reason you couldn’t integrate the game into an existing campaign with existing characters — even from a very different system. Want to take a break from the dungeon in your D&D 5e campaign, but not from your characters? KARMA would give you a great way to explore your characters more deeply, flesh out their motivations, and make them matter more.
So overall, KARMA is a very cool addition to the hobby. I recommend it. You can order your copy (PDF or Print) via the Indiegogo campaign page.
Rising Phoenix Games is looking for freelance writers.
Project Length: 3,750 words Pay Rate: A 25% cut of sales. (25% to the adventure writer, 10% to the player options writer (Rodney Sloan), 25% to the artist/layout artist, 35% or less to the vendor and the rest to the publisher. ) Additional details: Rising Phoenix Games is looking for writers to produce solo and 1-on-1, choose-your-own-adventure style adventures for the Dungeons & Dragons 5e ruleset. Excellent examples can be found in the D&D 4e Beginners Box and the Pathfinder Roleplaying Game Beginners Box. The adventure should be tailored to a Cleric or Fighter of level 1 to 3 and should scale appropriately. Familiarity with Twine is recommended, but not essential.
750 words of the project are reserved for extending the adventure (such as adding random encounter tables, or modifying the game if played at night, etc). Please send a 200~300 word pitch and a writing sample to the email address below.
We are looking for 3 writers for this assignment. Respond to: firstname.lastname@example.org Respond by: February 17th, 2017 Assignment Deadline: To be discussed. We’d like to release 1 adventure every 2 months beginning early April.
I’ve been chatting to Bob of Figment Factory — who created our HeroGridz tiles — about doing a second set of sewer tiles. I want to reach out to you to find out what you’d like to see added, what themes you’d like covered and your general thoughts on the new line. Drop a comment here or hit us up on Facebook, Twitter or Google+. We’d love to hear from you.
We’ve also made it easier to collect HeroGridz tiles. Now you can buy individually printed tiles from One Bookshelf sites. Need an extra T-Junction? Just buy what you need, without having to buy another core set. We’ll be adding straight sections and junction/entrance tiles later in the month.
You can also check out our 1 inch tile line, I’d love to put more sets of those out if there’s much interest.