Our popular NPC Strategy Cards are now available as Print on Demand, exclusively from Drive Thru RPG.
Write on the low gloss UV coated cards with dry erase markers, play your session, then wipe them clean and reuse them as often as you like.
Our popular NPC Strategy Cards are now available as Print on Demand, exclusively from Drive Thru RPG.
Write on the low gloss UV coated cards with dry erase markers, play your session, then wipe them clean and reuse them as often as you like.
ICON 2014 is just around the corner! As always, this year promises to be a great one for all.
My module, Where Heroes Stand, a Pathfinder adventure set in mysterious Japan, will début at the con. Where Heroes Stand is the first part of the Kamen, Land of Masks Campaign Series. I’ve put a lot of work into making this a great adventure, my play testers loved it and I know you will too.
Do you love those pointy eared, golden haired, forest dwelling folk? Well if you do, here’s something for you.
Lord Zsezse Works’ Elven Papercraft Tower and Wall Set looks very impressive. I really hope they do dwarves next.
PaizoCon is just around the corner, but if you’re not going, don’t worry. The “I’m Not Going to PaizoCon Sale” is here.
Two of our products are part of the sale, Lunatic Labyrinth and the Pewter Tankard Tavern.
The sale runs through July 8th, so get some amazing savings now!
Here’s a cool site for you Pathfinder’s out there: www.mapsofgolarion.com. The site uses Google Maps software to let you explore the Inner Sea.
Found any cool tools on the web? Let us know.
My latest project is a Kamishibai, or “paper drama”, featuring a great story inspired by Nick Greaves’ book, “When Hippo Was Hairy”.
Here are two panels from the story, featuring Cheetah and Tsessebe, as well as a rather panicked warthog:
The Creator wondered, “who is the fastest of my animals?” |
Cheetah and Tsessebe were both really fast. They decided to have a race! |
I’m really happy with how everything came out, especially with the limited time I have to finish this. There’s a really African feel to these images, and the two characters worked out really well.
All images © Rodney Sloan.
An intense round of Claustrophobia play testing is underway and bearing fruit. Today we’ve got new combat rules for you. Instead of team based combat, the new rules let individuals shine and make sphere choices much more intuitive.
The steps for combat are:
The Sphere you use in combat is determined by what you’re trying to do. You should have a good reason for using the sphere, and the DM always has the final say.
Physical: you’re trying to wrestle, punch or otherwise physically harm your opponent. Use this when fists are flying and your goal is to capture, wound, knock-out or kill your enemy.
Mental: you’re trying to confuse, outwit or mentally outmaneuver your opponent. Use this sphere if you’re engaged in a hacking war, trying to beat your opponent at a puzzle or strategy game, or racing a rival scientist to a breakthrough.
Social: you’re trying to negotiate, intimidate or in some way rise socially above your opponent.
Choose a sphere secretly with your sphere cards. This does not need to be the same sphere as the sphere you are using for your attack. Every PC and NPC then reveals their sphere card.
Physical: you are using muscle to gain the advantage, such as sprinting to a vantage point, throwing sand to distract your enemy or charging them.
Mental: you are using cunning to gain the upper hand, luring them into a trap, surrounding them in a clever cross-fire or using some other ruse.
Social: you are using social manoeuvring, diplomacy or intimidation to gain the upper hand in the coming fight.
Each character rolls and puts aside any successes. Total the value on these successes to determine the order of advantage (highest advantage goes first). If you get no successes, you go in the total die score order after characters with successes. Ties should dice off separately. Any 1’s rolled to determine advantage don’t count as losses.
Example: Two gnomes are fighting a flamingo. Gnome one rolls a 5 and 3 and gnome 2 rolls a 5 and 2. Their total is both 5. In this case gnome 1 goes first. If the flamingo rolled two dice, with a 4 and a 4 (2 successes), it would go first.
Choose a target for your attack. You may roll as many dice as you have listed in that sphere, or less, but you must roll 1 die. Your opponent must use the same sphere and rolls defence in the same way.
Roll and compare. You score 1 hit and 1 wound for every success you score over what your enemy scored. Any ties go to the defender. Any ones rolled which are left unmodified are wounds taken by the target of the attack. The winner describes how their attack succeeds.
Distribute the removal of dice randomly between the losers stats, either by rolling dice or by using the sphere cards.
If the defender gets more successes, they score no hits on the attacker.
Combat then moves to the character with the next highest advantage.
Join the Claustrophobia Facebook Page to stay in the loop with all things gnome.
This week through till July 1st we’re running a 10% or more off sale. Click on the links below to grab your copy now:
Claustrophobia Beta
http://rpg.drivethrustuff.com/browse.php?discount=937fb19456
Lunatic Labyrinth
http://rpg.drivethrustuff.com/browse.php?discount=93f4b3c2d7
Pewter Tankard Tavern
http://rpg.drivethrustuff.com/browse.php?discount=94054b8e4c
Are you itching to play Kamen, Land of Masks yet? I know I am.
For now, here’s a kickstarter project to get you even more excited about exploring Japan…
Check out the A Land of Narrow Paths Kickstarter now.
I made a little trip down to the local second hand shop and look what I found.
The elf and dwarf are for scale.
The steampunk stuff is from the movie Steamboy. You can buy the models in blind boosters (some are available on Amazon.com.)
The barrel and raft came from a weapon display rack (the raft was the rack, easily repurposed). The small crates were from a model scooter.
I have no idea where the scary statue guy comes from, but I bought it as is. He’s perfect for the dungeon. And what’s more, the pillars of flame detach, so I can use them on their own.
Amazing what you can find when you look in the right places.