Imagine you’re coming to the finale of your years-long campaign. Friends are moving away, and you want to end with a memorable bang. A big bang. A cataclysmic bang! This time it’s not just the people and things the PCs love that are at stake, but their entire world that’s on the line. There is no turning back.
So how do you prepare for a world shattering session? With the Kickstarter for Crisis of the World Eater successful funded, we’ve got plenty of this sort of thing to look forward to. Maybe you, as a GM, are feeling inspired. Perhaps, as a player, you’re about to face your toughest challenge yet.
The topic for May’s RPG blog carnival is “At World’s End”, and the best and brightest RPG bloggers will be sharing links to related posts, right here, in the comments below.
Anything is fair game; cataclysmic events, stats for planet crushing monsters, rules for the Apocalypse, or perhaps a hero’s survival guide to the End Times. We’re not playing games anymore, now we’re playing for keeps, winner takes all!
Don’t forget to follow the Phoenix on Twitter and Facebook, it’s the best way to keep up to date with the world shattering events that are about to be unleashed by ruthless GMs the world over.
More information about the RPG Blog Carnival can be found on roleplayingtips.com.
14 thoughts on “At World’s End”
Great topic for this month! I’ve written up my first post with a few ideas here – http://www.moebiusadventures.com/at-worlds-end-may-rpg-blog-carnival/ – hopefully I’ll have a few more before the end of May. 🙂
Here’s a blog post with some apocalypse ideas and ideas for portents of them.
Here’s a blog post discussing serialized Mesoamerican apocalypses, thematic parallels, and the beginning of a campaign frame. http://doomrides.blogspot.com/2016/05/blog-carnival-5-suns-and-counting.html
Here’s my entry for the month. Instead of talking the end of the world, I talk the end of the campaign and giving an ending a great send-off. Even if you don’t get a chance for that, that’s ok, because my other goal is to remind you that the events of a game that ends does not have to be the end of that story.
Great topic, although I rather pushed the boundary on the scope of how to write about the end of the world.
For my contribution, I wrote about the finales of my last four campaigns. In Part 1, I focus on the two endings which went wrong. The circumstances were different, although possiblly connected. I am sure there are lessons here for everyone.
Thanks for hosting
Some ideas on how to include an “apocalypse” in an ongoing game where you can’t really have one, and still have it feel like a big deal: http://thewatchhouserpg.blogspot.co.uk/2016/05/rpg-blog-carnival-apocalypse-not-now.html
Finally got around to writing up how this subject applies to the Sea of Stars: http://wp.me/pylJj-2gc
Well, I have posted my second contribution, which looks at my successful finales. It was more fun to write about the good endings I had achieved.
I hope there are some lessons here too:
All the best
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