Production of the next five books in the Undersea Sourcebook series is well underway:
Book 2 in the series, Undersea Sourcebook: Feats and Equipment, will include feats and items essential to underwater adventures, allowing you to round off your characters with setting appropriate abilities and gear.
Book 3, Undersea Sourcebook: Water Magic, is set to detail spells and magic items, and begins to bridge the gap between player options and Dungeon Master material.
Book 4 is entitled Undersea Sourcebook: Dungeon Master’s Guide, and explores running underwater and ocean campaigns in more depth. It will include advanced rules for ships, ship combat, advanced rules for underwater combat, and tools to help you run engaging adventures at sea and in the dark depths below.
Book 5 is the Undersea Sourcebook: Monster Manual, which includes new monsters to populate the ocean depths.
Book 6, Undersea Sourcebook: Ocean Adventures, will focus on ocean and underwater adventures and may include one or two adventures set within the oceans of Faerûn or the Elemental Plane of Water. You’ll also find maps of useful locations above and below the waves.
From time to time we release previews and playtesting material, which you can find below. Your feedback is invaluable, so please reach out to us if you have any thoughts on the content we’ve shared.
Tentacles of the Deep
Tentacles of the Deep introduces a new kind of monster for your Dungeons & Dragons game, the tentacle. Instead of a whole monster, challenge your heroes with its limbs alone.
Path of the Slayer
Undersea Guides to the Core Rules
We took an in-depth look at each of the core rulebooks and how you can leverage their content in an undersea or ocean campaign. You can find those articles on the following pages:
Rising Phoenix Games