Masks are eery and mysterious — even a “funny” mask can seem ominous and threatening. Masks can represent a culture or tell a story — there’s so much to these objects that can inspire your game, and that inspired me to write the Manual of Masks, a supplement for fifth edition Dungeons & Dragons, now available on the DMs Guild.
Recently I gave you a sneak peek at two of the player options featured in the book. The Manual of Masks also includes new adventuring gear, including the alchemist’s mask, armored hoods, and the infamous iron mask. There are also rules for headshots, called shots, and hit locations. Rounding everything off are 12 new magical masks.
M.T. Black, a best selling creator on the DMs Guild, called the book “Very creative and well written. There is something in this little supplement for everyone!”
The book is $1.25 on the DMs Guild.
I’ve already started work on the next 10 pages of the book, and the plan is to upgrade it later in the year. The update will likely include a section on Mask, the god of thieves, some cursed masks (so much fun to be had!) and some mask related adventure seeds. I’d love to add more class options, so featuring Mask will be a great way to offer more options for the cleric class.
Rising Phoenix Games