Posted on : 07-04-2012 | By : Rodney | In : Tips and Tricks
Tags: campaign hook, marsh, marsh light, mist, swamp, Will-o'-Whisp
If you’re a player and not a GM then this article may spoil some fun for you. How about playing through our free solo adventure, Sentinels Watching. If you’re a GM then let the awesome begin…
The mist is thick and swirling, lit ominously from above by the full moon and from your own torches. The mist seems both to glow and envelop you. It’s a warm mist, but the marsh water is cold and the mud sucking, making your passage forward difficult. You’ve come in search of the menace that’s been making off with sheep from the local farms, but you didn’t think the marsh would hold you up for nearly a day. You had hoped to be on your way home already. Now, in the darkness, all you can do is keep heading towards where you last saw the hills, but honestly you’re no longer sure you’re headed in the right direction.
Suddenly a light appears from up ahead. A lantern signalling, but it’s hard to tell, and you can hear no voice. The mist is so dense, after all.
This little adventure hook should fit into any fantasy role-playing campaign nicely, whether your party is heading into a dungeon, travelling through wilderness or just wondering outside the city gates for the first time.