Tag Archives: player

Don’t Be Boring

We don’t have much time on this blue planet. We just don’t. If we can do anything we put our minds to, and I really believe we can, then we need to get focused and not waste our precious time. We don’t have time to be boring.

I don’t want anyone, ever again, to have a boring rpg session. I declare it, henceforth, to be “verboten”. Great, now that we’re all on the same page, let’s break it down.

What Makes a Session Boring?

Low Buy In.

If you’re not invested in your game, then you’re going to have less fun. Some easy ways to get more involved include hamming it up, putting on those accents and, I can’t believe I need to say it, but roleplaying. I’m surprised at how many people (myself included), don’t roleplay.

 

Confusion

If you’re confused about the rules or the situation your character is in then you’ll have less fun. This is largely a GMing issue, but as a player you need to make an effort to call out your confusion and work out a solution with your GM.

 

Low Risk

The more your character has riding on the dice, the more fun it’s going to be. I know plenty of cautious players, and I don’t think caution is bad, but I do think it’s worth remembering that our characters are heroes, and they’re expendable. Put them on the line and enjoy the wild ride that follows.

 

What else can cause a boring session? I’d love to hear from you, leave a comment and I promise to get back to you.

Punchy Printouts

Today I’ve got some tips on making modern player handouts with more punch as well as updates on our current news.

SHIELD Secret Brief

Avernos Unearthed
Avernos is all about the darkness on the doorstep, the growing evil at the edge of vision. So it’s high time we took a look at the Abyss, this weeks newest addition to the wiki.

The Abyss is a massive hole in the ground, surrounded by the Jaws mountains and leading directly into the depths of hell. Not a place you want to go, unless you’re, say, a witch hunter, monster slayer or questing paladin.

This is one area that will probably see many more entries this year as we travel deeper into the dark. I hope your sword is sharp and your torch bright.

The Books of Faces
Last week I mentioned my big plans for the Book of Faces adventure. But what is it really all about?

The Book of Faces is content that I’m creating while players from all over the Internet are giving their feedback, deciding where the adventure goes. While that’s happening, I’m busy writing more content and drawing concept sketches for a final book version. I call it crowd-questing.

You can follow the history of the quest at the Adventure Chronicle or take part on Facebook.

Campaign Journal
Handouts are a great way to hook players in and say “hey, this information is important.” I made this secret SHIELD Brief for ACT 2 of Breakout for Marvel Heroic Roleplaying.

It’s easy to put something like this together in a text editor like Word.

  1. Write out your text. Use formal language to make it sound official and important.
  2. Use a font like Stencil for the header and Courier for the main body. A font like Freestyle Script is good for hand written parts, such as notes scribbled by NPCs or their signatures.
  3. Add logos harvested from the web. A grey scale version of the logo makes a great watermark if it’s in the background.
  4. As with logos, you can find stamp marks on the web. Better still, stamp them with a real stamp and red ink. Yet another option is to use the shape tool to create your own stamp, using a thick border and the Stencil font, all in red, to get it as close to the real thing as you can.
  5. To make your document more intriguing for the players, use a black marker pen or white-out to hide important facts. You can also use this trick to create red herrings.

Rising Phoenix News

Rising Phoenix Games is 4! In all the commotion of the holidays I forgot that we’ve been working towards our goals since the very last day of 2010. For sure, it has been a great ride, and the best is still to come, with so many exciting projects itching to go live.
You can check out our publications for the past four years on DriveThruRPG.

Voting for RPG Superstar 2015 ended a day or so ago, but next week the round 1 winners will be announced over at Paizo.com.

Inspired in Japan

I’m not sure who the two people carved on this stone are, but my guess is they were a couple who lived in the area. Perhaps their descendants commissioned the carving after they passed away. What do the statues and carvings your players come across tell them about your world?

Carved Stone. Photo by R Sloan

That’s all from me until next Thursday.
Tell Thrilling Tales

Old School RPGs - Available Now @ DriveThruRPG.com

Be A Star Player – 10 Ideas to Improve Your Game

There’s plenty of information out there to help aspiring Game Masters (GM’s), but not quite as much for players. Most resources are players’ handbooks, which generally deal with the rules of the game and how to play, not always how to be the best player you can be. The wonderful thing about role-playing games is that it’s an ongoing learning experience as well as a group effort. So, without further ado, here are my 10 Tips for being a better player, in no particular order.

 

1 – Play

To quote Michaelangelo in the latest Ninja Turtles movie: “Learn by doing dude.” You’ll learn more about the rules, the game and what it means to be a player when you’re actually at the table throwing dice. And if you can’t play with friends, you can always try out a solo adventure like our own Sentinels Watching. Most games that have boxed sets also include solo missions that are specifically good for new players but may leave veterans frustrated with the lack of options. Failing all that, online games are becoming increasingly popular, such as Dungeons and Dragons Online and even Heroes of Neverwinter on Facebook. These games give you some idea of how the game works and an insight into the mechanics, but I still think rolling dice with friends is the best way to learn.

 

2 – Read Them Rules

It sounds obvious, but read the rules. It’s easy to get by without actually studying the rules, but this generally slows down the game and puts added pressure on the GM. I’d recommend focusing on the introduction, character generation and combat sections in general. Some books follow quite a different format (such as the Mouse Guard Roleplaying Game), but will recommend chapters for players. Read them. It’s not necessary to know the rules off by heart, but having a general idea of where everything is, will speed up the game. Also, get yourself your own copy of the rules to have on hand for easy reference during the game. Most rulebooks are available in PDF format from places like Drive Thru RPG, making them much cheaper and easier to use on small devices like net books and iPads.

 

3 – Read

Reading the rules is important, but that’s not all you should be reading. There are tons of resources out there, from advanced players’ guides to online forums and blogs like this one. Also, reading stories set in a similar genre to what you’re playing can really spark the imagination and give you some great ideas for where you want to take your character. My current character, a duellist, had me scouring Wikipedia and the net in general for more information on “the gentlemen’s game”, which had some interesting results, including finding rules for duelling that intricately detail the amount of blood required to pay back various levels of insult.

A word of warning though, especially for younger players, there are plenty of sites you don’t want to visit because the information on them is worthless and unhelpful. I generally start with Wikipedia if I’m doing my research on the web and work out from there, using the “See Also” and “External Links” sections.

 

4 – Be Prepared

Having your character, dice and miniatures ready is always a good idea. I keep a folder of character sheets that goes to each game and I make sure I update my character as soon as possible when he levels up. A good way to level up is to find a character editor that works for you and use that, along with the rule book. For Pathfinder I use Erian_7’s Excel sheet, which is pretty complex but very useful.

Keeping notes from past sessions is also a great idea. It helps you to get back into the game quickly and ensures you don’t miss any of those important hints the GM keeps dropping.

Lastly, bookmark any spells, special abilities or sections in the rules you’ll need to look up during the game. It will make it look like you read the rules and give you street cred with experienced players.

 

5 – Play Your Character

I think it was Steven King who said that characters write themselves, you just record what they do. It’s the same with role-playing. Eventually your character will walk into trouble while in your head you’re screaming “No, don’t go down there, it’s a trap!” And do you know what? That will be okay. My duellist character has a knack for shooting his mouth off, while I’m usually reserved and often prefer to take a back seat. The key really is to just play the character as you envision him, which makes for some great role-playing and a great game in general.

Talking in character is a very useful way to get into and stay in character, and most GM’s I’ve played with tend to give awards to those who use a different voice from their own. My wife recently played a half orc that had everyone in stitches because of the voice she used, which not only added to the game but made her believable as a hulking male half orc barbarian.

 

6 – Be A Team Player

This is a general tip, but remember that role-playing is a team game, be prepared to work with everyone and you’ll be a star player in no time.

 

7 – See The World – Imagination

A while back I posted about imagination gaming, so I won’t say too much here except that, in role-playing, you need to try and see the scene in your mind’s eye. I find the more I imagine the scene, the more I get lost in the game and the more I enjoy it. The simplest way to do this is to ask questions about the five senses: “What do I see? What do I hear?” and so on.

8 – Run Some Games

Walking a few miles in the GM’s shoes is a great way to be a better player, because you understand what it’s like to run a game and can sympathise with the GM when things get busy at the table.

 

9 – Help The GM

Helping the GM goes a long way to keeping things running smoothly. Filling a cup, offering snacks and even tracking initiative order all help the GM focus on telling the story. You might even get bonus XP for your troubles, who knows.

 

10 – Help New Players

Helping newer players is a good way to improve your own knowledge of the game and, again, to keep things flowing. Finding rules for them is a great way to get more familiar with the rules yourself and lets you learn about characters you’ve never played before. It also gives you something to do while other players are busy with the GM.

 

 

Ultimately, the goal of being a better player is to be someone who people want to play with – someone who covers their side of the game in an entertaining and fun way without being “that guy” who makes things unpleasant. If you keep working at it, your game will improve, which will lead to more fun for all and more table time for you. It’s a roll you can’t critically fumble.