Tag Archives: mini

Easy-Peasy Terrain Projects

A great looking map and some simple model terrain can go a long way towards making your games stand out. Here are three super easy projects.

A Sign (Post) of Things to Come

I made this little sign post to put alongside roads on my game map. It gives the players a visual reminder of where something is, like the big city, in relation to the combat action. I intentionally left it blank.

Orc and sign post.
“Dis way!”

To make it, all you need are some small pieces of wood, cut to shape, and some modelling clay for the base. I actually used a kind of papier-mâché, which worked fine. I highly suggest painting the wood and giving it a wash to bring out the grain.

Stalagmite (of Doom)

Stalagmites and standing stones are all over every fantasy world, so having one I can plop down on the map really helps highlight those features.

A well, a sign post and... a rock.
“Some sexy models!”

This is mostly modelling clay, molded into shape and then filed to add some detail. I added chains so that it could be part of a broken bridge or a feature of a jail, surrounded by miserable prisoners.

 

Well, well, well. What have we here?

Again, water wells are everywhere. You know there’s something down there and you know your players want to find out.

Well ambush
“All I ask for is one empty well!”

The well was also made with modelling clay, built on top of plastic card, which I painted black. I added chains to look like they connected to the depths below. Some dry brushing really made this model pop!

Incidentally, Chris Shaeffer created an amazing map centered around a well as his entry to round 2 of RPG Super Star Season 9, go check it out.

 

UPCON 2012 Module – Death in the Deep

I could trace the origin of this blog back to many sources, but one of the most prominent must be when I started writing modules for the convention circuit back in Gauteng South Africa, specifically for UPCON and ICON. ICON was actually the first convention I ever attended, going there for comic books (Spider-Man mostly). I came out of that convention with a box of Warhammer 40k, which eventually lead to role-playing. So I kind of think ICON was where most things began for me in a way. But enough rambling, this year again I’m submitting a Pathfinder Roleplaying Game adventure, Death in the Deep.

So, wouldn’t it be neat if players and GM’s could get additional information about the module online? Wouldn’t it be great if other interested readers could get a taste of the adventure? Well, that’s what this page is all about. I’m posting it now, but it’s sure to change as more information and downloads become available here.

#NEWS FLASH! – 30 March 2012# Just submitted the module and all the character sheets. I’m pretty proud of the outcome. I reckon this is my best work so far.

#NEWS FLASH! – 13-14 April 2012 Play Test# Our Japan group, who were a witch, wizard, fighter and stow away rouge (she only joined the fight when the Loreley split in two, managed to wound the sea serpent so badly that it ended up with a Dex of 8 and made it’s escape. The adventurers then made it to land where they sheltered for the night, uncomfortably close to a boggard camp. They then made their way on foot and by horse to Dead Mans Landing, passing the town of Gold Bridge, ruled by Duke One-Eye. They found Lantern Tower to be trapped, a store house for the 8-9-3.

 

Gear Up

It pays to be ready. All the following items are not required, but may prove useful to GM’s running the module.

 

Player Characters

You can check out the player character sheets here. Please note, check the files for viruses, I can’t be held responsible if your computer crashes and burns.

 

Avernos

Read more about Avernos, the setting of Death in the Deep, here.