Seething Slime by D & R Sloan. © 2014 – 2015.

Something wicked this way comes!

The folk over at ofdiceanddragons.com have announced that it’s carnival time, and what a creepy carnival it is.  Here to hound and harrow your players is the Seething Slime, an ooze for the Pathfinder Roleplaying Game that gets more powerful as the heroes get more angry.

Seething Slime by D & R Sloan. © 2014 – 2015.
Seething Slime by D & R Sloan. © 2014 – 2015.

Viscous slime forms disparate shapes within its semi transparent green mass.
Seething Slime CR 3
XP 800
N Medium ooze
Init +0; Senses blindsight 30 ft.; Perception -3
—– Defense —–
AC 12, touch 10, flat-footed 12 (+0 Dex, +2 natural)
hp 26 (4d8+8)
Fort +3[t1] , Ref +1, Will -2
Defensive Abilities amorphous; Immune acid, bludgeoning and piercing damage, ooze traits
—– Offense —–
Speed 20 ft., climb 10 ft., swim 40 ft.
Melee slam +4 (1d6+1 plus 1d6 acid)
Ranged spit +3 (1d4 acid)
—– Statistics —–
Str 12, Dex 10, Con 14, Int —, Wis 4, Cha 4
Base Atk +3; CMB +4; CMD 14 (can’t be tripped)
Skills Climb +9, Swim +9
SQ amphibious, seething aggression
—– Ecology —–
Environment any
Organization solitary or infestation (2–20)
Treasure none
—– Special Abilities —–
Seething Aggression (Sp) a seething slime is empowered by the aggression of others. When a creature within 30 feet of a seething slime attempts an attack, uses the barbarian’s rage ability, makes an Intimidate check or otherwise acts in a hostile manner, the seething slime gains 2 temporary hit points. For every 10 hit points gained this way, even if they are subsequently lost, the seething slime gains a +1 bonus to its Strength and Constitution. For every 2 points of Constitution gained, the seething slime gains 2 hit points per Hit Dice. A creature can attempt to calm their emotions by making a DC 14 Will save once per round, preventing this ability from triggering. Attempting this save also ends a barbarian’s rage. The spell calm emotions removes all bonuses gained from seething aggression and represses this ability for the duration of the spell, but does not otherwise affect the seething slime.
Spit (Ex) seething slime can spit acidic saliva to a maximum range of 40 feet.

Seething slimes seek out the violent and hateful places of the world, feeding off the ire of those around them. Some say it was the rage of cities and powerful beings that brought them into existence. Whether this is true or not may never be known, but as anger empowers them they begin to grow, eventually reaching massive sizes, at which point they split into two or three smaller individuals.