Posted on : 07-09-2012 | By : Rodney | In : Claustrophobia!
Tags: bestiary, Claustrophobia!, creatures, monsters
You can never have enough beasties in a role-playing game and Claustrophobia! is no exception. Here are three new monsters that showcase some of the ideas I’m playing around with for next weeks Beta release. Enjoy!
|Ruthlessly killing the aesthetic of any garden, these thin legged monstrosities are the natural enemy of the garden gnome. They are typically found in pairs.
Gear: A Flamingo’s beak gives it a +1 to combat rolls.
Special: Pink Flamingo’s are susceptible to a humans gaze attack. They are also easily distracted and any bright lights or erratic movement (such as disco dancing) will stun them for d6 turns on a d6 roll of 6+.
Get It: A twin pack of flamingoes from HowCool.com for those of you with discerning decorative tastes.
|A zombie is a shambling mound of reanimated flesh. Known to hunger for brains, it is ironic that their own brain is their weakness. Zombies are practically mindless and, while generally hard to kill, a zombie hit in the head will go down quickly.
This entry describes a class of monsters. Apply this template to any creature in the Claustrophobia! book to create your own zombie.
Mental: -3, minimum -1
Social: -3, minimum -1
HP: -3, minimum 2
Gear: Natural gear remains, other gear is lost.
Special: In a battle with a zombie, only results of 6+ cause damage. These are blows to the head. For every wound a zombie takes from a blow to the head, they take a further point of damage.
Get It: A pack of toy zombies from HowCool.com makes a nice addition to the tabletop.
Next week I’ll be releasing the Beta version of Claustrophobia! If you would like a copy of the Beta test rules please send me your email address or leave a comment here. I won’t use your e-mail address for evil.