Are you itching to play Kamen, Land of Masks yet? I know I am.
For now, here’s a kickstarter project to get you even more excited about exploring Japan…
Check out the A Land of Narrow Paths Kickstarter now.
New pages in the Avernos Campaign Setting Wiki are:
Bastion, City: Bastion is the largest human settlement in Avernos, a city of spires that hides an ancient secret.
Bastion, The Kingdom of: The northern human kingdom of Bastion is the largest territory to fall under a single ruler, namely the King of Bastion and self titled King of Avernos.
There’s more Avernos content on the way, so stay tuned. I’ve also finished editing the Campaign Primer for Kamen, Land of Masks, which will go out in August.
Here are some simple rules for sumo wrestling, for use with the Pathfinder Roleplaying Game.
The objective of sumo is to throw your opponent out of the ring, or dohyou, or to force them to touch the ground with any part of their bodies other than the soles of their feet.
To play, both contestants roll for initiative. They then attempt to grapple each other. The first contestant to successfully grapple and move their opponent is the winner of the bout.
When a contestant attempts to move an opponent, the opponent gets a free attempt to break the grapple with the usual +4, as if they were being moved into hazardous terrain. See the “Combat” chapter in the Pathfinder Roleplaying Game Core Rulebook for more on grappling and moving grappled opponents.
The above rules will appear in a forthcoming supplement for the Kamen, Land of Masks Campaign series.
I’m very proud to share this sneak peek of the book cover for Where Heroes Stand, the first adventure in the Kamen, Land of Masks Campaign.
All credit goes to my beautiful wife for putting this together so masterfully.
Till next time, Tell Thrilling Tales.
A few weeks ago I ran my “Where Heroes Stand” adventure. Set in mythical Japan and using the Pathfinder Roleplaying Game system, the players play villagers hunting a group of ninja. It was a great experience and I wanted to share what I learnt from the play test. Enjoy.
I just picked up the Pathfinder Roleplaying Game: Bestiary 3, since it will form a major cornerstone of my upcoming Kamen, Land of Masks campaign. The campaign is set in mythical Japan, and Bestiary 3 has loads of monsters that can slot right in, like the Spirit Oni, Tanuki and Jorogumo.
I always thought any bestiary after the first to be a waste of money, but Paizo did a great job of providing groups of creatures that fit well together. I already mentioned the traditional Japanese monsters you’ll find. Can anything be more iconic than the Kappa and Yuki-Onna (Snow Woman)? There are also creatures of Chinese origin (Terracotta Warriors), RPG cult legends (Flail Snail and Flumph) and loads more.
A bad example though is the Jubjub Bird and Bandersnatch, from Lewis Carroll’s Through the Looking-Glass, since you’ll need the Pathfinder Roleplaying Game: Bestiary 2 for the Jabberwock. Still, the Jubjub Bird and Bandersnatch work well together, and the Jabberwock is a great loner. That’s the same with the Sasquatch, Axe Beak and Bogeyman, which are all in Bestiary 3.
Groups of monsters include Clockwork creatures, Asura, Kami and Oni, to name but a few.
Challenge Rating (CR) wise, I’m very happy, I hardly play high level campaigns but there’s plenty to throw at mid level players. If you are starting out though, this isn’t going to give you all your Orcs and Goblins.
On the art side, this is a gem. I love the Kappa. Living in Japan there are loads of Kappa illustrations around (usually comical), but they made it look believable and scary. I didn’t like the Kodama (watch Princess Mononoke by Studio Ghibli to see more of these cool little dudes) or the oni in general. But I am biased.
Overall, a great addition to the collection.
Presenting the inquisitive kitsune cub. Unable to resist the temptations of the local mountain village festival, he dons his disguise and joins the crowd. Before long he’s in over his head.
XP 200 CR 1/2
Kitsune rogue 1, CG Medium Humanoid
Init +7; Senses perception +5
AC 14, touch 13, flat-footed 11 (+1 armour, +3 Dex)
Fort +1, Ref +5, Will +1
Speed 30 ft.
Melee dagger -2 (d4 – 2/19-20) bite -2 (d4-2)
Ranged dagger +3 (d4/19-20)
Space 5 ft.; Reach 5ft.
Str 6 (-2), Dex 16 (+3), Con 13 (+1), Int 15 (+2), Wis 12 (+1), Cha 12 (+1)
Base Attack Bonus +0; CMB -2; CMD 11
Feats Improved Initiative
Skills Acrobatics +9, Climb +2, Disable Device +7, Disguise +5 (+15 in human form), Escape Artist +7, Perception +5, Sense Motive +5, Sleight of Hand +7, Stealth +7, Swim +2.
Languages Common, Sylvan, Tengu, Celestial
Combat Gear 2x Dagger (hidden in clothes), Blowgun and darts (20) in Den, Quilted cloth armour, Thunderstone (hidden in clothes).
Other Gear Flint & steel and small steel mirror in belt pouch. Baggy yukata conceals daggers and thunderstone for escapes (DC 19 perception to observe, DC 15 perception to frisk).
Special Abilities lowlight vision, change shape, agile (included), fast shifter (shift form as a move action), bite attack (natural form only)
Tactics When discovered he uses his thunderstone to stun opponents, then shifts form and flees back to his den. If cornered he makes ranged attacks with his daggers until he can shift and flee.
Description: A wide eyed teenager, who seems both a little out of place and uncomfortable in his own skin. He has little understanding for human ways and often makes mistakes that could easily give him away. He stares wide eyed at everything he sees and wants to take in as much as he can, knowing he won’t get such an opportunity again until next year.
This is the third of three NPC previews from my upcoming Pathfinder adventure, Where Heroes Stand. Check out the humble mountain villager and the samurai bodyguard from last week. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.
Presenting the samurai bodyguard. He delights in pushing the peasantry around, roughing up his masters enemies and otherwise bullying anyone who stands in his way.
CR 3 XP 800
Human Warrior 5, CN Medium Humanoid
Init +0; Senses perception -1
AC 18, touch 10, flat-footed 18 (+8 armour, +0 Dex)
Fort +5, Ref +1, Will +0
Speed 30 ft.
Melee mwk nodachi +10 (1d10+3 /18–20 ×2)
mwk wakizashi +9 (1d6+3 /18-20 x2)
Ranged short bow +5 (1d6 / x3)
Space 5 ft.; Reach 5ft.
Str 16 (+3), Dex 11 (+0), Con 12 (+1), Int 9 (-1), Wis 8 (-1), Cha 10 (+0)
Base Attack +5; CMB +8; CMD 18
Feats Intimidating Prowess, Skill Focus (Intimidate) , Weapon Focus (nodachi), Dazzling Display.
Skills Climb +3 (+0 in armour), Intimidate +14, Ride +8 (+2 in armour)
Combat Gear master work Nodachi, master work wakizashi, dagger, short bow, 20 arrows and master work agile half-plate.
Other Gear Leather belt case containing (2x antitoxin, 2x meditation tea, 2x smelling salts, 2x soothe syrup, 3x vermin repellent) and light combat trained horse with riding kit. 72 gold.
Tactics Pairs of bodyguards use their Dazzling Display to demoralize foes, then focus their attention on the nearest threat; who they cut down without mercy.
These heartless oafs love nothing more than pushing around peasants at their lord’s command. They carry huge swords both as a sign of strength and as an effective means of crowd control.
This is the second of three NPC previews from my upcoming Pathfinder adventure, Where Heroes Stand. Check out the target of the bullying samurai bodyguard, the humble mountain villager, from last week. For more NPC goodness check out my recently released NPC Strategy Cards on DriveThruRPG or Paizo.com.
Presenting the humble mountain villager. Strong, hardy, and ready to run at the first sign of a katana wielding samurai.
CR 1/3 XP 135
Human Commoner 1, LN Medium Humanoid
Init +1; Senses perception +0
AC 12, touch 12, flat-footed 10 (+0 armour, +1 Dex, +1 Dodge)
Fort +0, Ref +1, Will +0
Speed 35 ft.
Melee dagger +1 (d4 +1 / 19-20 x 2) or club +1 (d6+1/ x2)
Ranged dagger +1 (d4 / 19-20)
Space 5 ft.; Reach 5ft.
Str 12 (+1), Dex 13 (+1), Con 11 (+0), Int 8 (-1), Wis 10 (+0), Cha 11 (+0)
Base Attack +0; CMB +1; CMD 12
Feats Dodge, Fleet
Skills Craft (choice of carpentry, leather, pottery or traps) +3 or Profession (choice of brewer, butcher, cook, driver, farmer, fisherman, herbalist, innkeeper, merchant, midwife, miller, tanner, trapper or woodcutter) +4, Handle Animal +4.
Combat Gear Club or dagger
Other Gear Rice bowl and cup, well worn kimono, grass hat, jacket and woven grass shoes.
Tactics Villagers know that in a fight their best bet is to run away, and, having lived their lives on the side of a mountain, they are particularly fast on their feet.
Kamen, Land of Masks is the setting for my up and coming Pathfinder adventure module. It’s a land of intrigue, of secrets and hidden myth, of the bold samurai and his blood soaked blade and the ninja in the shadows.
This is ancient Japan, where duty and honour can be just as deceptive a mask as the samurai’s helm or the courtesans ornate fan.
Watch this space for more sneak peaks coming soon.