Category Archives: Events

ICON 2017 Recap and Monthly News

ICON 2017
South Africa’s longest running comics and games convention, ICON, celebrated it’s 25th year this year. We were there running demo games of the Pathfinder Roleplaying Game, as well as to attend workshops by Paizo’s own James L Sutter, who spoke about the industry and, most importantly, Starfinder.

Our Starfinder Plans
We’re not saying much just yet, but we have some cool stuff in the works that will be Starfinder compatible. Watch this space.

New Product — Bullet
Bullet is a faced paced, rules light special forces game by Basil Koufos. If you’ve ever thought playing CS the RPG might be a cool idea, then this game is for you.

Bullet

New Product — Gear Heart
Gear Heart is an adventure short—an adventure setup, map, and encounter—compatible with the Pathfinder Roleplaying Game and set in Scarthey, the University of the Arcane. The party is called in to investigate a mysterious tower which appears once every three years on the night of the winter solstice.

Gear Heart

 

In The Works
Besides our Starfinder offering, we’ve begun work on Secrets of Scarthey, our follow up book to Welcome to Scarthey, aimed at GMs. We’ve also got several more adventures in the works, which all tie in with the setting. All of our adventures will either be compatible with the Pathfinder Roleplaying Game, or the fifth edition SRD, and our setting books will be available in both flavors.

Welcome to Scarthey Cover

That’s it from me. Have a great weekend.

Rodney Sloan
Rising Phoenix Games

Merry Christmas

To all our fans, friends and family in roleplaying, a very Merry Christmas!
2016 has been quite a year, and 2017 promises to be even better. We couldn’t have done it without you, so to say thank you, here’s a copy of Baleful Strix, a beautiful Field Guide illustrated by Bob Greyvenstein and written by Rodney Sloan.
 
Download your copy here.
Have a fun, safe and relaxing festive season!
Rodney Sloan
Rising Phoenix Games

Happy Thanksgiving

We’d like to wish all our US and Canadian customers a very special Thanksgiving. Thanksgiving is not a custom where I’m from, but I’m blessed to have joined my American friends in Japan to celebrate this special holiday before.

Image sourced from http://www.wpclipart.com/
Image sourced from http://www.wpclipart.com/

Personally, I’m thankful that I’m running Rising Phoenix Games full-time now, and that wouldn’t be possible without your support. Some of our customers have come back again and again, some have written sterling reviews on Drive Thru RPG, and many have picked up one of our products and enjoyed them with friends, and at the end of the day, that’s a big part of what this hobby is all about.

Our newest line is our Field Guide series of monster books, which includes Griffins—A Field Guide and Phoenixes—A Field Guide. The series is illustrated by the talented Mr. Bob Greyvenstein and written by myself. We have several more Field Guides in the works, covering fantasy staples as well as new creatures and races. Now, if you sign up for our newsletter, you’ll receive a copy of Baleful Strix—A Free Field Guide.

Sign Up Here!

We’ve also put out a new 1-on-1 adventure, Dying Dead, which is compatible with the Pathfinder Roleplaying Game. We’re offering you a chance to win a copy by guessing what monsters we’ll be covering next in our Field Guide series. More details on the blog. But hurry, the contest ends on the 30th of November.

Have a great one and tell thrilling tales.

Rodney Sloan
Rising Phoenix Games

Griffins—A Field Guide Banner Ad


Round Up – May’s RPG Blog Carnival

May’s RPG Blog Carnival was a blast, we destroyed worlds, reshaped history and watched heroes rise and fall, all in the spirit of “At World’s End”.
Here’s a post by post summary…

Moebius Adventures

Only the brave or foolhardy would dare go beyond the borders of the world.
Moebius Adventures offer up some great setting ideas that I haven’t seen get much play in published works and would be perfect for a home campaign.

6d6

Some fantastic campaign seeds and how to introduce them into your game.  Beware, for the end is nigh!

Doom Rides to Silverado

A nice blend of fact and fiction, inspired by the Aztecs. Man, why does it have to end with earthquakes (I live in friggin’ Japan! I’ll be the first to go!)

Notes of the Wandering Alchemist

John Crowley III talks about reaching the end of your campaign, and how to deal with it when the day comes. Because, really, an awesome  campaign needs an awesome ending, so you’ve got to get that right.

Tales of a GM – Part 1

Phil gives us a look into four of his own campaign finales, some bumps he had along the way, and what he learned from the experience.
Some great examples to ponder over.

The Watch House

Some very practical ideas here for apocalyptic events, in a sort of “having your cake and eating it without your whole campaign dying” sort of way. Their title really says it all: Apocalypse Not Now.

Sea of Stars RPG

A dramatic opening to the apocalypse in the Sea of Stars setting. And dragons!

Tales of a GM – Part 2

Phil is back with his finale successes, rapping us up on a high note with more GMing advice based on actual plays.

That’s it for this month. Next month’s topic is Cold Iron and Pixie Dust: The Fae. Be sure to check it out!

 

Camp Nanowrimo 2016 and Planning

Well, that’s April. I finished several projects, all ahead of schedule and within the target word count. Part of what I did took place on Camp Nanowrimo, and I’m glad I took part. I’m a big believer in surrounding yourself with a strong “team”—even if that team is working on vastly different things—and Camp Nanowrimo, with its cabins, provided just that.

Camp NanoWrimo 2016

Planning

I pulled off some great work this month; an adventure, some location writeups and a short story. I wouldn’t have finished on time or even close to the word count goals if I didn’t plan well.

What worked was not writing until I was sure of what I wanted to write. That’s it. No bullet points. No fancy diagrams or mind maps.

Let me say it again. Don’t write a word until you know exactly what you’re writing. For my adventure, knowing was writing the Adventure Synopsis. For my writeups, it was drawing the location maps. For my short story, it was figuring out why a hero was standing in a church with his eyes closed.

Don’t write until you know what you’re going to write.

Try it. Now. Write your own version of Little Red Riding Hood—you know the story. It won’t take long. You’ll add your own voice, your own ideas, but the plot will be the same. Watch how much easier it is than creating something totally new.

In our experiment, what you knew about Little Red Riding Hood was the plan, a writing goal. Your writing, your execution, was informed by the plan/goal, but not strictly constrained by it; you had some room to embellish in your own way. Plan your work until you have such a strong concept and then write, words will flow from your pen.

Watch this space because I’ll be posting more about some of the work I did in the months to come.

At World’s End

RPG Blog CarnivalImagine you’re coming to the finale of your years-long campaign. Friends are moving away, and you want to end with a memorable bang. A big bang. A cataclysmic bang! This time it’s not just the people and things the PCs love that are at stake, but their entire world that’s on the line. There is no turning back.

So how do you prepare for a world shattering session? With the Kickstarter for Crisis of the World Eater successful funded, we’ve got plenty of this sort of thing to look forward to. Maybe you, as a GM, are feeling inspired. Perhaps, as a player, you’re about to face your toughest challenge yet.

The Four Horsemen of the Apocalypse
Viktor M. Vasnetsov [Public domain], via Wikimedia Commons
The topic for May’s RPG blog carnival is “At World’s End”, and the best and brightest RPG bloggers will be sharing links to related posts, right here, in the comments below.

Anything is fair game; cataclysmic events, stats for planet crushing monsters, rules for the Apocalypse, or perhaps a hero’s survival guide to the End Times. We’re not playing games anymore, now we’re playing for keeps, winner takes all!

Don’t forget to follow the Phoenix on Twitter and Facebook, it’s the best way to keep up to date with the world shattering events that are about to be unleashed by ruthless GMs the world over.

More information about the RPG Blog Carnival can be found on roleplayingtips.com.

Something wicked this way comes!

The folk over at ofdiceanddragons.com have announced that it’s carnival time, and what a creepy carnival it is.  Here to hound and harrow your players is the Seething Slime, an ooze for the Pathfinder Roleplaying Game that gets more powerful as the heroes get more angry.

Seething Slime by D & R Sloan. © 2014 – 2015.
Seething Slime by D & R Sloan. © 2014 – 2015.

Continue reading Something wicked this way comes!

Dwarves and Cheap NPCs

April 11th is Tabletop Day.

Tabletop Day 2015

Go join a game near you, find out more on TabletopDay.com.

Inspired in Japan
Kwaidan: Stories and Studies of Strange Things, by Lafcadio Hearn, is a great read if you like your horror with a distinctive Japanese flavour.

Avernos Unearthed
As tough as their mountain homes, the hardy dwarves make their stand against the coming darkness. But it is a losing battle which they wage against the forces of the Abyss, as their numbers slip ever more rapidly into decline.

I love dwarves, I enjoy playing them and I feel I really understand them as a race, so I’m very glad to present them to you this week on the Avernos Wiki

Rising Phoenix News
Don’t forget to Like us on Facebook and to subscribe to the blog for the latest updates.

EMAIL


Campaign Journal
If you play Magic the Gathering, even half as much as I do, then you probably have a bunch of cards like these.

Magic Marketing NPC 1

In the spirit of Reuse, Reduce and Recycle, I turned mine into NPC cards.

Choose a side. I picked the sides that had cool characters and monsters .

Use correction tape or stickers to make some writing space.

Magic Marketing NPC 2

Add some text with a marker. I chose 4 points; Name, Race and Apparent Occupation (not class, because my “paladin” might actually be a rogue posing as one), Demeanor (how the character behaves) and Speech Quirks (how the character talks. Are they soft spoken or haughty? Do they have a lisp or do they tend to drone on and on and …)

Sleeve them. Shuffle them. Use them.

The final product looks pretty good. And they work well with my NPC Strategy Cards too, simple sleeve them together.

Magic Marketing NPC 3

That’s all from me until next week.
Tell Thrilling Tales


Cthulhu Mythos - Available Now @ DriveThruRPG.com


RPGSS 2015 – Round 4 Voting

Voting for round 4 of RPG Superstar began this week, with voting open until March 2nd. Are you planning to play through any of the encounters?

RPG Superstar 2015

Avernos Unearthed
I’ve been hard at work behind the scenes of Avernos, planning out the next phase of posts that will tie everything together nicely. In the coming months we’ll be digging even deeper into the elves for a bit before we briefly look at humans, then on to my favourite race, the dwarves.

Today’s entry is about the Great Betrayal, mentioned last week in the entry on elves. This pivitol moment in the history of Avernos needed its own section, enjoy.

Next week we’ll venture into the mysterious Veiled Lands, don’t miss it.

The Books of Faces
We have more adventure than you can fling a prune scone at. Make your move.

Vote for your next move on the Facebook page or stay updated at the Adventure Chronicle. Don’t forget to Like us on Facebook.

Campaign Journal
Last weeks game of Marvel Heroic Roleplaying was the third session in our campaign, with guest player Brent — from Comics League International — joining us to play the role of the mystical Dr. Strange. To kick things off, Thor, Black Widow and Dr. Strange went after Armadillo, who was rampaging through the streets of New York. The fight went from the street, through the City Bank and into a comic book store, where the heroes discovered old comics about the mysterious Sentry, last seen voluntarily locked up on the Raft.

Next up was a hunt for Mjolnir, Thor’s mighty hammer, lost during the fall of the Avengers Mansion. In a battle with the Wrecker and Bulldozer, Strange revealed his secret identity as Loki, when Thor — having found the hammer — summoned it, only to have Strange/Loki throw up an extra-dimensional portal in its path. Thor and Loki took their battle to the frozen wastes of Jotunheim, where Thor, wielding the Wrecker’s crowbar, brought the beat-down Loki deserved. In the final moments of the battle, Loki played his ace, sending the Casket of Ancient Winters through a third portal to Earth. Oh, that Loki.

The neat thing about having a villain amongst the players is that it’s so unexpected. It isn’t easy to pull off well though, because you’re essentially betraying the trust of the players, who expect every other player to be part of the team. Here are some factors I think play a part in setting up a good double-cross scenario:

  1. Experience: Both Brent and I have played in at least one session where a PC turned on the party. Brent is also a very capable GM, so I knew I could trust him to deliver an awesome story instead of a nasty TPK.
  2. Group Size: For various reasons we ended up with two players, Thor against Loki, which ment that Thor’s player could have felt very isolated if he wasn’t such a great player. I wouldn’t recommend the double-cross for small tables for this very reason.
  3. Guest Stars: Brent has to take a four hour long round trip train ride to play with us, so we knew this would probably be a one shot for him. He could be the bad guy without affecting the existing group dynamic.
  4. Rewards: One of my players wanted to play Loki, but we just couldn’t figure out how to give her that chance without the fued between Thor and Loki derailing the game. With Loki defeated, and probably stripped of his powers and turned into Kid Loki, it makes much more sense for Loki to be a playable option.

Have you ever set up a player vs player double-cross in your own sessions? I’d love to hear about it.

Rising Phoenix News
Ahoy there me matey! Next month we set sail across vast oceans with Sea Tiles, our next set of game tiles. They’re perfect for expanding the sea and ship maps in your collection and they’re coming soon to Drive Thru RPG.

Sea Tiles

Avernos and the Book of Faces has been taking up most of our time, but we’ve also started work on a mini campaign setting for Pathfinder, which is off with the play testers now.

Inspired in Japan
I was introduced to Go, not in Japan, but while LARPing in South Africa. It’s a facinating game which originated in China and is very popular in Japan, even today. It’s easy to learn. The guy who taught me described Go as “takes minutes to learn, a lifetime to master”. I love the complexity that arises from its simple rules.

I wonder if they’ll have a Go mini game in Shadowrun: Hong Kong?

You can learn how to play Go on Wikipedia, which has a bunch of other insightful links.

That’s all from me until next Thursday.
Tell Thrilling Tales


Cthulhu Mythos - Available Now @ DriveThruRPG.com