This season, we’re calling on gamers to help us collect rice and upper-cut hunger in the face, at least for the season. Our goal is to collect 1 million grains of rice by Christmas, and we can only do it with your help.
Gareth was kind enough to send me a review copy of the game, so let’s take a look…
KARMA looks great. While it isn’t image heavy, the layout is clean and readable. What I especially like, and what I think is so important these days, is that it will read well on your device, even a smart phone (I tested it and it does).
KARMA is also meaty for the $10 price tag. From the Table of Contents it looks like you get just under 40 pages of rules, another 40 or so pages for the 8 modules included so far (with more coming, dependent on stretch goals), and then your cheat sheet and character sheet.
Now let’s dig a little deeper.
KARMA uses standard six-sided dice — ten of them — in two colors. You’ll also need some pencils, paper, and tokens to track KARMA.
You also don’t need one of those pesky GM people.
The rules are straight forward and easy to follow, making this a very easy read.
Character creation is simply a matter of creating a concept, selecting a Vice and Virtue, and determining your relationship with the other characters. And that’s where the fun begins. Character creation is very much a part of the game, which is a big plus in our opinion.
Follow that is a series of world building questions, both open to the group and exclusive to your character. Ah, the sweet smell of conflict brewing. What’s nice about this is that a game of KARMA requires 0 prep — the only “prep” you need to do is a fun part of the game that is done collaboratively.
From here on out you play through a number of scenes, culminating in an action packed finale, and there are rules for all of this that make sense and keep things fair and open.
Critical to the game is the Karma system, which I’ll leave for you to discover for yourself, but I will say that it’s a great system that adds loads of fun to the game.
KARMA looks perfect for a 2–3 hour session with friends. I’m keen to play this with my non-roleplayer friends actually, as a way to introduce them to the hobby.
My regular gaming groups would give this a go between campaigns, especially for any group that focuses strongly on narrative. BUT, get this… KARMA is setting neutral, but there’s no reason you couldn’t integrate the game into an existing campaign with existing characters — even from a very different system. Want to take a break from the dungeon in your D&D 5e campaign, but not from your characters? KARMA would give you a great way to explore your characters more deeply, flesh out their motivations, and make them matter more.
So overall, KARMA is a very cool addition to the hobby. I recommend it. You can order your copy (PDF or Print) via the Indiegogo campaign page.
Rising Phoenix Games is looking for freelance writers.
Project Length: 3,750 words Pay Rate: A 25% cut of sales. (25% to the adventure writer, 10% to the player options writer (Rodney Sloan), 25% to the artist/layout artist, 35% or less to the vendor and the rest to the publisher. ) Additional details: Rising Phoenix Games is looking for writers to produce solo and 1-on-1, choose-your-own-adventure style adventures for the Dungeons & Dragons 5e ruleset. Excellent examples can be found in the D&D 4e Beginners Box and the Pathfinder Roleplaying Game Beginners Box. The adventure should be tailored to a Cleric or Fighter of level 1 to 3 and should scale appropriately. Familiarity with Twine is recommended, but not essential.
750 words of the project are reserved for extending the adventure (such as adding random encounter tables, or modifying the game if played at night, etc). Please send a 200~300 word pitch and a writing sample to the email address below.
We are looking for 3 writers for this assignment. Respond to: firstname.lastname@example.org Respond by: February 17th, 2017 Assignment Deadline: To be discussed. We’d like to release 1 adventure every 2 months beginning early April.
I’ve been chatting to Bob of Figment Factory — who created our HeroGridz tiles — about doing a second set of sewer tiles. I want to reach out to you to find out what you’d like to see added, what themes you’d like covered and your general thoughts on the new line. Drop a comment here or hit us up on Facebook, Twitter or Google+. We’d love to hear from you.
We’ve also made it easier to collect HeroGridz tiles. Now you can buy individually printed tiles from One Bookshelf sites. Need an extra T-Junction? Just buy what you need, without having to buy another core set. We’ll be adding straight sections and junction/entrance tiles later in the month.
You can also check out our 1 inch tile line, I’d love to put more sets of those out if there’s much interest.
Inside you’ll find maps for the entire inn and everything you need to make it come alive, including NPC descriptions and an extensive menu. You can never have too many taverns and inns prepped for your game, so this is handy.
But it gets even better, with five adventures, pitched at levels 4, 6, 6–8, 8 and 10. There’s plenty to satisfy horror fans, and Lovecraftian horror fans in particular. Even if you don’t use the adventures as written, there are some dastardly NPCs and terrifying monsters you’ll want to throw at your players.
Okay, but I am biased, because I did write one of the adventures. But it’s a great one. One of my best so far. And this brings me to my tie in with this month’s RPG blog carnival theme; “At World’s End“.
A cultist communes with a dark, forgotten entity, calling across the void of time and space. Moments later, he’ll fall to a hero’s blade. Our just hero might leave a little richer, might even defeat the foul spawn summoned by the now cooling cultist, but what of the dark entity? It is awake now, and its attention is focused, menacingly, on the world our hero calls home.
I was just looking at the Pathfinder Humble Bundle over at humblebundle.com and wow, what a deal. You can grab all the books you’ll ever need to play for a meager $18, and for $25 you’ll even get maps, dice and tokens. I can’t recommend this offer enough. Not only do you get to support a charity of your choice, but you’ll also be supporting a great publisher and an excellent initiative.